【three.js第四课】自定义材料、贴图。
1.先去下载6张不同的图片素材放到项目中。
2.在【three.js第三课】的代码基础上添加自定义的材料
//自定义材料 cubeMaterial 数组 //map:用于加载图片,THREE.TextureLoader().load('图片的地址')方法引入要放的图片,也可以用16进制的颜色替换:color:0xFFFFFF //side:用于设置显示面。属性可设置为双面DoubleSide,前面FontSide,后面BackSide var cubeMaterial = [ //右 new THREE.MeshBasicMaterial({color:0xFFFFFF,side:THREE.DoubleSide}), //左 new THREE.MeshBasicMaterial({map: new THREE.TextureLoader().load('images/2.png') ,side:THREE.FontSide}), //上 new THREE.MeshBasicMaterial({map: new THREE.TextureLoader().load('images/3.png') ,side:THREE.BackSide}), //下 new THREE.MeshBasicMaterial({map: new THREE.TextureLoader().load('images/4.png') ,side:THREE.DoubleSide}), //前 new THREE.MeshBasicMaterial({map: new THREE.TextureLoader().load('images/5.png') ,side:THREE.DoubleSide}), //后 new THREE.MeshBasicMaterial({map: new THREE.TextureLoader().load('images/6.png') ,side:THREE.DoubleSide}) ];
3.将原来的创建材料代码
var material = new THREE.MeshBasicMaterial({color:0xFFFFFF,wireframe:true});
改成
var material = new THREE.MeshFaceMaterial(cubeMaterial);//cubeMaterial:为自定义的材料数组的名称
4.运行观察不同方位的显示情况,并修改cubeMaterial 数组中side属性的值,进行观察
5.全部代码:
<!DOCTYPE html> <html> <head> <title>demo1</title> </head> <style type="text/css"> body{ margin:0; } canvas{ width:100%; height:100%; } </style> <body> <script src="jquery.min.js"></script> <script src="../build/three.js"></script> <script src="../examples/js/controls/OrbitControls.js"></script> <script type="text/javascript"> var scene = new THREE.Scene();//创建场景 //创建一个摄像机对象 var camera = new THREE.PerspectiveCamera(75,window.innerWidth / window.innerHeight, 0.1, 1000); //创建渲染器 var renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement);//渲染到浏览器 //加入事件监听器,窗口自适应 window.addEventListener('resize', function(){ var width = window.innerWidth; var height = window.innerHeight; renderer.setSize(width,height); camera.aspect = width/height; camera.updateProjectionMatrix(); }) //轨道控制 镜头的移动 var controls = new THREE.OrbitControls(camera,renderer.document); //创建形状 BoxGeometry var geometry = new THREE.BoxGeometry(1,1,1); //自定义材料 //map:用于加载图片,也可以用16进制的颜色替换:color:0xFFFFFF //side:用于设置显示面。属性可设置为双面DoubleSide,前面FontSide,后面BackSide var cubeMaterial = [ //右 new THREE.MeshBasicMaterial({color:0xFFFFFF,side:THREE.DoubleSide}), //左 new THREE.MeshBasicMaterial({map: new THREE.TextureLoader().load('images/2.png') ,side:THREE.FontSide}), //上 new THREE.MeshBasicMaterial({map: new THREE.TextureLoader().load('images/3.png') ,side:THREE.BackSide}), //下 new THREE.MeshBasicMaterial({map: new THREE.TextureLoader().load('images/4.png') ,side:THREE.DoubleSide}), //前 new THREE.MeshBasicMaterial({map: new THREE.TextureLoader().load('images/5.png') ,side:THREE.DoubleSide}), //后 new THREE.MeshBasicMaterial({map: new THREE.TextureLoader().load('images/6.png') ,side:THREE.DoubleSide}) ]; //创建材料 wireframe是否使用线条 //var material = new THREE.MeshBasicMaterial({color:0xFFFFFF,wireframe:true}); var material = new THREE.MeshFaceMaterial(cubeMaterial); //将材料和形状结合 var cube = new THREE.Mesh(geometry,material); //加入场景中 scene.add(cube); camera.position.z=3;//设置相机的位置 //逻辑 var update=function(){ //物体随着XY轴旋转 //cube.rotation.x +=0.01; //cube.rotation.y += 0.005; } //绘画渲染 var render=function() { renderer.render(scene,camera); } //循环运行update,render var loop=function() { requestAnimationFrame(loop); update(); render(); } loop();//循环开始 </script> </body> </html>