using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class Program
{
//信号量Semaphore限制可同时访问某一资源或资源池的线程数。指示控制的资源初始和最大线程并发数为2
static Semaphore sema = new Semaphore(1, 1);
static int aliveCount = 0;
static object obj = new object();
static void Main(string[] args)
{
for (int i = 0; i < 10; i++)
{
var thread = new Thread(Test) { Name = $"Thread{i}" };
thread.Start();
}
var timer = new System.Timers.Timer();
timer.Interval = 1000;
timer.Elapsed += MTMShareCountry;
timer.Enabled = true;
timer.AutoReset = true;
timer.Start();
Console.ReadKey();
}
private static void MTMShareCountry(object sender, System.Timers.ElapsedEventArgs e)
{
Console.WriteLine($"现在alive线程数: {aliveCount}");
}
static void Test()
{
lock (obj)
{
aliveCount++;
}
string threadName = Thread.CurrentThread.Name;
Console.WriteLine($"{threadName} 正在等待一个许可证.......");
//申请一个许可证
sema.WaitOne();
Console.WriteLine($"............... {threadName} 申请到许可证................");
for (int k = 0; k < 3; k++)
{
Console.WriteLine($"ThreadName:{threadName} 循环:{k}");
Thread.Sleep(1000);
}
sema.Release(); //释放一个许可证
lock (obj)
{
aliveCount--;
}
}
}
}