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1.首先定义一个DX操作类

  1     using System;
  2     using SlimDX;
  3     using SlimDX.Direct3D9;
  4     using System.Windows.Interop;
  5     using System.Windows.Media;
  6 
  7     public class DX
  8     {
  9         private enum DirectXStatus
 10         {
 11             Available,
 12             Unavailable_RemoteSession,
 13             Unavailable_LowTier,
 14             Unavailable_MissingDirectX,
 15             Unavailable_Unknown
 16         };
 17 
 18         public static Device Device { get; private set; }
 19         public static bool Available { get { return DX.Device != null; } }// = false;
 20 
 21         private static DX _dx;
 22         private static DirectXStatus _status = DirectXStatus.Unavailable_Unknown;
 23         private static string _statusMessage = "";
 24 
 25         [System.Runtime.InteropServices.DllImport("user32")]
 26         private static extern int GetSystemMetrics(int smIndex);
 27         private const int SM_REMOTESESSION = 0x1000;
 28 
 29         // device settings
 30         private const Format _adapterFormat = Format.X8R8G8B8;
 31         private const Format _backbufferFormat = Format.A8R8G8B8;
 32         private const Format _depthStencilFormat = Format.D16;
 33         private static CreateFlags _createFlags = CreateFlags.Multithreaded | CreateFlags.FpuPreserve;
 34 
 35         private Direct3D _d3d;
 36 
 37 
 38         private DX()
 39         {
 40             initD3D();
 41             if (_d3d != null)
 42                 initDevice();
 43             //if (!DX.Available)
 44             //    MessageBox.Show("DirectX硬件加速不可用!\n\n" + _statusMessage, "", MessageBoxButton.OK, MessageBoxImage.Warning);
 45         }
 46 
 47         ~DX()
 48         {
 49             if (DX.Device != null)
 50                 if (!DX.Device.Disposed)
 51                     DX.Device.Dispose();
 52             if (_d3d != null)
 53                 if (!_d3d.Disposed)
 54                     _d3d.Dispose();
 55         }
 56 
 57         public static void Init()
 58         {
 59             if (_dx == null)
 60                 _dx = new DX();
 61         }
 62 
 63         private void initD3D()
 64         {
 65             if (_d3d != null)
 66                 return;
 67 
 68             _status = DirectXStatus.Unavailable_Unknown;
 69 
 70             //// assume that we can't run at all under terminal services
 71             if (GetSystemMetrics(SM_REMOTESESSION) != 0)
 72             {
 73                 _status = DirectXStatus.Unavailable_RemoteSession;
 74                 return;
 75             }
 76 
 77             int renderingTier = (RenderCapability.Tier >> 16);
 78             if (renderingTier < 2)
 79             {
 80                 _status = DirectXStatus.Unavailable_LowTier;
 81                 _statusMessage = "low tier";
 82                 return;//注意:发现某些集成显卡,在这里出去!!
 83             }
 84 
 85             try
 86             {
 87                 _d3d = new Direct3DEx();
 88             }
 89             catch
 90             {
 91                 try
 92                 {
 93                     _d3d = new Direct3D();
 94                 }
 95                 catch (Direct3DX9NotFoundException dfe)
 96                 {
 97                     _status = DirectXStatus.Unavailable_MissingDirectX;
 98                     _statusMessage = "Direct3DX9 Not Found\n" + dfe.Message;
 99                     return;
100                 }
101                 catch (Exception e)
102                 {
103                     _status = DirectXStatus.Unavailable_Unknown;
104                     _statusMessage = e.Message;
105                     return;
106                 }
107             }
108 
109             bool ok;
110             Result result;
111 
112             ok = _d3d.CheckDeviceType(0, DeviceType.Hardware, _adapterFormat, _backbufferFormat, true, out result);
113             if (!ok)
114             {
115                 //Debug.WriteLine("*** failed to CheckDeviceType");
116                 //MessageBox.Show("Failed to CheckDeviceType");
117                 return;
118             }
119 
120             ok = _d3d.CheckDepthStencilMatch(0, DeviceType.Hardware, _adapterFormat, _backbufferFormat, _depthStencilFormat, out result);
121             if (!ok)
122             {
123                 //Debug.WriteLine("*** failed to CheckDepthStencilMatch");
124                 _statusMessage = "Failed to CheckDepthStencilMatch";
125                 return;
126             }
127 
128             Capabilities deviceCaps = _d3d.GetDeviceCaps(0, DeviceType.Hardware);
129             if ((deviceCaps.DeviceCaps & DeviceCaps.HWTransformAndLight) != 0)
130                 _createFlags |= CreateFlags.HardwareVertexProcessing;
131             else
132                 _createFlags |= CreateFlags.SoftwareVertexProcessing;
133 
134             _status = DirectXStatus.Available;
135         }
136 
137         private void initDevice()
138         {
139             if (_status != DirectXStatus.Available)
140                 return;
141 
142             HwndSource hwnd = new HwndSource(0, 0, 0, 0, 0, 0, 0, "SlimDX_Wnd", IntPtr.Zero);
143             PresentParameters pp = new PresentParameters();
144             //pp.SwapEffect = SwapEffect.Copy;
145             //pp.DeviceWindowHandle = hwnd.Handle;
146             pp.Windowed = true;
147             pp.PresentFlags = PresentFlags.Video;
148             pp.SwapEffect = SwapEffect.Discard;
149             //pp.BackBufferCount = 1;
150             //pp.BackBufferWidth = 320;
151             //pp.BackBufferHeight = 240;
152             //pp.BackBufferFormat = _backbufferFormat;
153             //pp.AutoDepthStencilFormat = _depthStencilFormat;
154             try
155             {
156                 DeviceType deviceType = DeviceType.Hardware;
157                 if (_d3d is Direct3DEx)
158                     DX.Device = new DeviceEx((Direct3DEx)_d3d, 0, deviceType, hwnd.Handle, _createFlags, pp);
159                 else
160                     DX.Device = new Device(_d3d, 0, deviceType, hwnd.Handle, _createFlags, pp);
161             }
162             catch (Exception ex)
163             {
164                 //Debug.WriteLine("Exception in Direct3DReset " + ex.StackTrace);
165                 //Debug.WriteLine("Exception in Direct3DReset " + ex.Message);
166             }
167         }
168     }

2.定义准备显卡硬件,和释放显卡硬件方法

定义一些变量

       /// <summary>
        /// 离屏表面
        /// </summary>
        private Surface _offscrn;
        /// <summary>
        /// 交换链
        /// </summary>
        private SwapChain _swapChain;
        private D3DImage _d3dImage = null;    

 

 1      /// <summary>
 2         /// 准备DirectX显卡硬件
 3         /// </summary>
 4         private bool prepareHardware(VideoFormat videoFormat, int videoWidth, int videoHeight)//, VideoFormat videoFormat)
 5         {
 6             if (!DX.Available)
 7                 return true;
 8 
 9             try
10             {
11                 SlimDX.Direct3D9.Format format = SlimDX.Direct3D9.Format.A8R8G8B8;
12                 if (videoFormat == VideoFormat.Yuv420)
13                     format = (SlimDX.Direct3D9.Format)0x32315659;
14                 if (_offscrn != null)
15                     if (videoWidth == _offscrn.Description.Width && videoHeight == _offscrn.Description.Height && _offscrn.Description.Format == format)
16                         return true;
17 
18                 releaseHardware();
19                 _offscrn = Surface.CreateOffscreenPlain(DX.Device, videoWidth, videoHeight, format, Pool.Default);
20                 PresentParameters pp = new PresentParameters();
21                 pp.Windowed = true;
22                 pp.PresentFlags = PresentFlags.Video;
23                 pp.SwapEffect = SwapEffect.Discard;
24                 pp.BackBufferCount = 1;
25                 pp.BackBufferWidth = videoWidth;
26                 pp.BackBufferHeight = videoHeight;
27                 _swapChain = new SwapChain(DX.Device, pp);
28                 return true;
29             }
30             catch
31             {
32                 return false;
33             }
34         }
35         /// <summary>
36         /// 释放DirectX显卡硬件
37         /// </summary>
38         private void releaseHardware()
39         {
40             if (!DX.Available)
41                 return;
42             if (_offscrn != null)
43                 if (!_offscrn.Disposed)
44                     _offscrn.Dispose();
45             _offscrn = null;
46             if (_swapChain != null)
47                 if (!_swapChain.Disposed)
48                     _swapChain.Dispose();
49             _swapChain = null;
50         }

3.

 private void drawFrame(VideoFormat videoFormat, int width, int height, IntPtr Y, IntPtr U, IntPtr V)
        {
            if (!prepareHardware(videoFormat, width, height))
                return;
            if (_swapChain == null)
                return;

            DataRectangle dr = _offscrn.LockRectangle(LockFlags.None);//在离屏表面上锁定一个矩形
            drawYuv420(width, height, Y, U, V, dr.Data.DataPointer, dr.Pitch);//DataPointer 内部指针指向当前流的存储备份; Pitch 两个连续的行之间的数据的字节数
            _offscrn.UnlockRectangle();//解锁矩形
            using (Surface bb = _swapChain.GetBackBuffer(0))//从交换链中检索一个后台缓冲区
            {
                System.Drawing.Rectangle rect = new System.Drawing.Rectangle(0, 0, bb.Description.Width, bb.Description.Height);
                _swapChain.Device.StretchRectangle(_offscrn, rect, bb, rect, TextureFilter.None);//将后台缓冲区的内容交换到前台缓冲区
                _swapChain.Device.Present();//呈现后台缓冲区序列中下一个后台缓冲区的内容

                _d3dImage.Lock();
                _d3dImage.SetBackBuffer(D3DResourceType.IDirect3DSurface9, bb.ComPointer);
                _d3dImage.AddDirtyRect(new Int32Rect(0, 0, _d3dImage.PixelWidth, _d3dImage.PixelHeight));
                _d3dImage.Unlock();
            }
        }

        private void drawYuv420(int width, int height, IntPtr Y, IntPtr U, IntPtr V, IntPtr dest, int pitch)
        {
            IntPtr py = dest;
            IntPtr pv = py + (pitch * height);
            IntPtr pu = pv + ((pitch * height) / 4);
            int w2 = width / 2, pitch2 = pitch / 2;
            for (int y = 0; y < height; y++)
            {
                CopyMemory(py, Y + y * width, (uint)width);
                py += pitch;
                if ((y & 1) != 0)
                    continue;
                int offset = y / 2 * w2;
                CopyMemory(pu, U + offset, (uint)w2);
                CopyMemory(pv, V + offset, (uint)w2);
                pu += pitch2;
                pv += pitch2;
            }
        }
[DllImport("kernel32.dll", EntryPoint = "RtlMoveMemory")]
        private static extern void CopyMemory(IntPtr Destination, IntPtr Source, uint Length);

 

posted on 2015-09-17 09:41  心澄欲遣  阅读(2893)  评论(3编辑  收藏  举报
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