VUE3--实现CountTo数字滚动组件(vite2+vue3.2.x)
概要
基础组件开发是项目业务开发的基石, 本文主要介绍了通过vue3+vite2快速搭建项目, 实现数字滚动组件。
初始化项目
使用npm执行以下命令:
npm init vite@latest
按照操作提示进行操作即可
配置vite.config.js
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
import path from 'path'
// https://vitejs.dev/config/
export default defineConfig({
plugins: [vue()],
resolve: {
alias: {
'@': path.resolve(__dirname, './src'),
'public': path.resolve(__dirname, './public')
}
}
})
按照下图创建目录结构:
开发计数组件功能代码
requestAnimationFrame.js代码
requestAnimationFrame 是专门为实现高性能的帧动画而设计的一个API,requestAnimationFrame 比起 setTimeout、setInterval的优势主要有两点:
1、requestAnimationFrame 会把每一帧中的所有DOM操作集中起来,在一次重绘或回流中就完成,并且重绘或回流的时间间隔紧紧跟随浏览器的刷新频率,一般来说,这个频率为每秒60帧。
2、在隐藏或不可见的元素中,requestAnimationFrame将不会进行重绘或回流,这当然就意味着更少的的cpu,gpu和内存使用量。
let lastTime = 0
const prefixes = 'webkit moz ms o'.split(' ') // 各浏览器前缀
let requestAnimationFrame
let cancelAnimationFrame
// 判断是否是服务器环境
const isServer = typeof window === 'undefined'
if (isServer) {
requestAnimationFrame = function() {
return
}
cancelAnimationFrame = function() {
return
}
} else {
requestAnimationFrame = window.requestAnimationFrame
cancelAnimationFrame = window.cancelAnimationFrame
let prefix
// 通过遍历各浏览器前缀,来得到requestAnimationFrame和cancelAnimationFrame在当前浏览器的实现形式
for (let i = 0; i < prefixes.length; i++) {
if (requestAnimationFrame && cancelAnimationFrame) { break }
prefix = prefixes[i]
requestAnimationFrame = requestAnimationFrame || window[prefix + 'RequestAnimationFrame']
cancelAnimationFrame = cancelAnimationFrame || window[prefix + 'CancelAnimationFrame'] || window[prefix + 'CancelRequestAnimationFrame']
}
// 如果当前浏览器不支持requestAnimationFrame和cancelAnimationFrame,则会退到setTimeout
if (!requestAnimationFrame || !cancelAnimationFrame) {
requestAnimationFrame = function(callback) {
const currTime = new Date().getTime()
// 为了使setTimteout的尽可能的接近每秒60帧的效果
const timeToCall = Math.max(0, 16 - (currTime - lastTime))
const id = window.setTimeout(() => {
callback(currTime + timeToCall)
}, timeToCall)
lastTime = currTime + timeToCall
return id
}
cancelAnimationFrame = function(id) {
window.clearTimeout(id)
}
}
}
export { requestAnimationFrame, cancelAnimationFrame }
CountTO.vue代码
计数组件的主要功能实现部分
<template>
{{ state.displayValue }}
</template>
<script setup> // vue3.2新的语法糖, 编写代码更加简洁高效
import { onMounted, onUnmounted, reactive } from "@vue/runtime-core";
import { watch, computed } from 'vue';
import { requestAnimationFrame, cancelAnimationFrame } from './requestAnimationFrame.js'
// 定义父组件传递的参数
const props = defineProps({
start: {
type: Number,
required: false,
default: 0
},
end: {
type: Number,
required: false,
default: 2021
},
duration: {
type: Number,
required: false,
default: 5000
},
autoPlay: {
type: Boolean,
required: false,
default: true
},
decimals: {
type: Number,
required: false,
default: 0,
validator (value) {
return value >= 0
}
},
decimal: {
type: String,
required: false,
default: '.'
},
separator: {
type: String,
required: false,
default: ','
},
prefix: {
type: String,
required: false,
default: ''
},
suffix: {
type: String,
required: false,
default: ''
},
useEasing: {
type: Boolean,
required: false,
default: true
},
easingFn: {
type: Function,
default(t, b, c, d) {
return c * (-Math.pow(2, -10 * t / d) + 1) * 1024 / 1023 + b;
}
}
})
const isNumber = (val) => {
return !isNaN(parseFloat(val))
}
// 格式化数据,返回想要展示的数据格式
const formatNumber = (val) => {
val = val.toFixed(props.default)
val += ''
const x = val.split('.')
let x1 = x[0]
const x2 = x.length > 1 ? props.decimal + x[1] : ''
const rgx = /(\d+)(\d{3})/
if (props.separator && !isNumber(props.separator)) {
while (rgx.test(x1)) {
x1 = x1.replace(rgx, '$1' + props.separator + '$2')
}
}
return props.prefix + x1 + x2 + props.suffix
}
// 相当于vue2中的data中所定义的变量部分
const state = reactive({
localStart: props.start,
displayValue: formatNumber(props.start),
printVal: null,
paused: false,
localDuration: props.duration,
startTime: null,
timestamp: null,
remaining: null,
rAF: null
})
// 定义一个计算属性,当开始数字大于结束数字时返回true
const stopCount = computed(() => {
return props.start > props.end
})
// 定义父组件的自定义事件,子组件以触发父组件的自定义事件
const emits = defineEmits(['onMountedcallback', 'callback'])
const startCount = () => {
state.localStart = props.start
state.startTime = null
state.localDuration = props.duration
state.paused = false
state.rAF = requestAnimationFrame(count)
}
watch(() => props.start, () => {
if (props.autoPlay) {
startCount()
}
})
watch(() => props.end, () => {
if (props.autoPlay) {
startCount()
}
})
// dom挂在完成后执行一些操作
onMounted(() => {
if (props.autoPlay) {
startCount()
}
emits('onMountedcallback')
})
// 暂停计数
const pause = () => {
cancelAnimationFrame(state.rAF)
}
// 恢复计数
const resume = () => {
state.startTime = null
state.localDuration = +state.remaining
state.localStart = +state.printVal
requestAnimationFrame(count)
}
const pauseResume = () => {
if (state.paused) {
resume()
state.paused = false
} else {
pause()
state.paused = true
}
}
const reset = () => {
state.startTime = null
cancelAnimationFrame(state.rAF)
state.displayValue = formatNumber(props.start)
}
const count = (timestamp) => {
if (!state.startTime) state.startTime = timestamp
state.timestamp = timestamp
const progress = timestamp - state.startTime
state.remaining = state.localDuration - progress
// 是否使用速度变化曲线
if (props.useEasing) {
if (stopCount.value) {
state.printVal = state.localStart - props.easingFn(progress, 0, state.localStart - props.end, state.localDuration)
} else {
state.printVal = props.easingFn(progress, state.localStart, props.end - state.localStart, state.localDuration)
}
} else {
if (stopCount.value) {
state.printVal = state.localStart - ((state.localStart - props.end) * (progress / state.localDuration))
} else {
state.printVal = state.localStart + (props.end - state.localStart) * (progress / state.localDuration)
}
}
if (stopCount.value) {
state.printVal = state.printVal < props.end ? props.end : state.printVal
} else {
state.printVal = state.printVal > props.end ? props.end : state.printVal
}
state.displayValue = formatNumber(state.printVal)
if (progress < state.localDuration) {
state.rAF = requestAnimationFrame(count)
} else {
emits('callback')
}
}
// 组件销毁时取消动画
onUnmounted(() => {
cancelAnimationFrame(state.rAF)
})
</script>
组件库的出口index.js代码
导出一个含有install方法的对象,用来全局注册组件
import CountTo from './count-to/CountTo.vue'
const UILib = {
install (Vue) {
Vue.component('CountTo', CountTo)
}
}
export default UILib
在main.js全局注册组件
import { createApp } from 'vue'
import App from './App.vue'
import UILib from './components/ui-lib/index'
const app = createApp(App)
app.use(UILib)
app.mount('#app')
在App.vue中调用组件
<template>
<h1>Hello Vite</h1>
<CountTo :start='start' :end='end' prefix="¥" suffix="rmb" :autoPlay="true" :duration='3000' />
</template>
<script setup>
import { ref } from '@vue/runtime-core';
const start = ref(0)
const end = ref(2021)
</script>
<style>
#app {
font-family: Avenir, Helvetica, Arial, sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
text-align: center;
color: #2c3e50;
margin-top: 60px;
}
</style>
效果
运行npm run dev,计数效果如下