Golang 位操作符总结

位运算可能在平常的编程中使用的并不多,但涉及到底层优化,一些算法及源码可能会经常遇见,下面先回顾一下位操作符的基础:

与操作:&
1 & 1 = 1
1 & 0 = 0
0 & 1 = 0
0 & 0 = 0

或操作:!
1 | 1 = 1
1 | 0 = 1
0 | 1 = 1
0 & 0 = 0

异或:^
1 ^ 1 = 0
1 ^ 0 = 1
0 ^ 1 = 1
0 ^ 0 = 0

左移:<<
1 << 10 = 1024
1 << 20 = 1M
1 << 30 = 1G

右移:>>
1024 >> 10 = 1
1024 >>1 = 512
1024 >>2 = 256

 

package main

import (
  "fmt"
)

type users struct {
  name string
  flag uint8
  vip bool
  svip bool
  blue bool
  red bool
  yellow bool
}

func setVip(user users) users {
  user.vip = true
  return user
}

func isVip(user users) {
  if user.vip {
  fmt.Println("user is vip")
  } else {
  fmt.Println("user is not vip")
  }
}

func binaryTest() {
  var user users
  user.name = "test01"
  user.vip = true
  isVip(user)
  user.vip = false
  isVip(user)
}

func main() {
  binaryTest()

}

这种实现方式也可以,但是明显我们需要为每个类型都做操作,并且如果以后又有更多的各种各样的会员和钻有需要添加新的,所以并不是最佳方法,下面我们通过位操作来实现上述的功能,代码如下:

package main

import (
  "fmt"
)

type users struct {
  name string
  flag uint8
}

// 这里通过位移的方式默认00000 从左边一次为vip,svip,blue,red,yellow
const (
  vip = 1
  svip = (1 << 1)
  blue = (1 << 2)
  red = (1 << 3)
  yello = (1 << 4)
)

// setFlag 用于设置用户开通了哪些特权
func setFlag(user users, isSet bool, typeFlag uint8) users {
  if isSet == true {
  user.flag = user.flag | typeFlag
  } else {
  user.flag = user.flag ^ typeFlag
  }
  return user
}

//isFlag 用于判断用户是否开通某项特权
func isFlag(user users, typeFlag uint8) bool {
  result := user.flag & typeFlag
  return result == typeFlag
}

func binaryTest() {
  var user users
  user.name = "coder"
  user.flag = 0

  //判断用户是否是vip
  result := isFlag(user, vip)
  fmt.Printf("user is Vip:%t\n", result)

  //给用户开通vip,并看用户是否开通vip
  user = setFlag(user, true, vip)
  result = isFlag(user, vip)
  fmt.Printf("user is Vip:%t\n", result)

  //取消用户的vip,并查看用户是否还是vip
  user = setFlag(user, false, vip)
  result = isFlag(user, vip)
  fmt.Printf("user is Vip:%t\n", result)
}

func main() {
  binaryTest()
}

 

posted @ 2019-02-14 13:19  small_lei_it  阅读(837)  评论(0编辑  收藏  举报