摘要:
转载自:https://www.cnblogs.com/keke-xiaoxiami/p/7875009.html 在Python中,调用:subprocess.Popen(cmd, stdout = PIPE, stderr = PIPE, shell= true)的时候,如果调用的shell命令
阅读全文
posted @ 2019-02-11 17:15
slqt
阅读(5712)
推荐(1)
编辑
posted @ 2019-02-11 10:27
slqt
阅读(4)
推荐(0)
编辑
posted @ 2019-02-11 09:39
slqt
阅读(184)
推荐(0)
编辑
摘要:
http://gad.qq.com/article/detail/22810 https://www.douban.com/note/655356118/ http://gad.qq.com/article/detail/27396
阅读全文
posted @ 2019-02-03 11:50
slqt
阅读(114)
推荐(0)
编辑
摘要:
场景的创建和切换 https://blog.csdn.net/lin453701006/article/details/56334578
阅读全文
posted @ 2019-02-03 09:40
slqt
阅读(118)
推荐(0)
编辑
摘要:
原文见 https://blog.csdn.net/chenggong2dm/article/details/20654075 tiny教程 https://docs.unity3d.com/Packages/com.unity.tiny@0.13/manual/index.html 1,下载安装J
阅读全文
posted @ 2019-02-03 08:53
slqt
阅读(1911)
推荐(0)
编辑
摘要:
http://gad.qq.com/article/detail/45365 https://blog.csdn.net/s556699/article/details/55224830 UI层设计 https://www.cnblogs.com/yangyxd/articles/5261272.h
阅读全文
posted @ 2019-02-01 16:56
slqt
阅读(295)
推荐(0)
编辑
摘要:
using UnityEngine; using System.Collections; public class JoystickController : MonoBehaviour { private Joystick mJoystick; private float mSpeed=7.5F; void Start () { //获取Joystick mJoystic...
阅读全文
posted @ 2019-02-01 16:14
slqt
阅读(230)
推荐(0)
编辑
摘要:
//https://blog.csdn.net/Htlas/article/details/79188008 //人物移动 http://gad.qq.com/article/detail/289212 //mesh 山丘地形 http://gad.qq.com/article/detail/289108 using System.Collections; using System.Coll...
阅读全文
posted @ 2019-02-01 16:14
slqt
阅读(149)
推荐(0)
编辑
摘要:
class RunningLog: def __init__(self,func): self._func=func self._func_name = func.__name__ def __call__(self,func_name,level=None): self.level=level value=get...
阅读全文
posted @ 2019-01-31 17:50
slqt
阅读(257)
推荐(0)
编辑