js缓动公式
公式一:
var Tween = { Linear: function(t, b, c, d) { return c * t / d + b; }, Quad: { easeIn: function(t, b, c, d) { return c * (t /= d) * t + b; }, easeOut: function(t, b, c, d) { return - c * (t /= d) * (t - 2) + b; }, easeInOut: function(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t + b; return - c / 2 * ((--t) * (t - 2) - 1) + b; } }, Cubic: { easeIn: function(t, b, c, d) { return c * (t /= d) * t * t + b; }, easeOut: function(t, b, c, d) { return c * ((t = t / d - 1) * t * t + 1) + b; }, easeInOut: function(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t + b; return c / 2 * ((t -= 2) * t * t + 2) + b; } }, Quart: { easeIn: function(t, b, c, d) { return c * (t /= d) * t * t * t + b; }, easeOut: function(t, b, c, d) { return - c * ((t = t / d - 1) * t * t * t - 1) + b; }, easeInOut: function(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b; return - c / 2 * ((t -= 2) * t * t * t - 2) + b; } }, Quint: { easeIn: function(t, b, c, d) { return c * (t /= d) * t * t * t * t + b; }, easeOut: function(t, b, c, d) { return c * ((t = t / d - 1) * t * t * t * t + 1) + b; }, easeInOut: function(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b; return c / 2 * ((t -= 2) * t * t * t * t + 2) + b; } }, Sine: { easeIn: function(t, b, c, d) { return - c * Math.cos(t / d * (Math.PI / 2)) + c + b; }, easeOut: function(t, b, c, d) { return c * Math.sin(t / d * (Math.PI / 2)) + b; }, easeInOut: function(t, b, c, d) { return - c / 2 * (Math.cos(Math.PI * t / d) - 1) + b; } }, Expo: { easeIn: function(t, b, c, d) { return (t == 0) ? b: c * Math.pow(2, 10 * (t / d - 1)) + b; }, easeOut: function(t, b, c, d) { return (t == d) ? b + c: c * ( - Math.pow(2, -10 * t / d) + 1) + b; }, easeInOut: function(t, b, c, d) { if (t == 0) return b; if (t == d) return b + c; if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b; return c / 2 * ( - Math.pow(2, -10 * --t) + 2) + b; } }, Circ: { easeIn: function(t, b, c, d) { return - c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; }, easeOut: function(t, b, c, d) { return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; }, easeInOut: function(t, b, c, d) { if ((t /= d / 2) < 1) return - c / 2 * (Math.sqrt(1 - t * t) - 1) + b; return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; } }, Elastic: { easeIn: function(t, b, c, d, a, p) { if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3; if (!a || a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); return - (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; }, easeOut: function(t, b, c, d, a, p) { if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3; if (!a || a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b); }, easeInOut: function(t, b, c, d, a, p) { if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (.3 * 1.5); if (!a || a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); if (t < 1) return - .5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b; } }, Back: { easeIn: function(t, b, c, d, s) { if (s == undefined) s = 1.70158; return c * (t /= d) * t * ((s + 1) * t - s) + b; }, easeOut: function(t, b, c, d, s) { if (s == undefined) s = 1.70158; return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; }, easeInOut: function(t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b; return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b; } }, Bounce: { easeIn: function(t, b, c, d) { return c - Tween.Bounce.easeOut(d - t, 0, c, d) + b; }, easeOut: function(t, b, c, d) { if ((t /= d) < (1 / 2.75)) { return c * (7.5625 * t * t) + b; } else if (t < (2 / 2.75)) { return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b; } else if (t < (2.5 / 2.75)) { return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b; } else { return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b; } }, easeInOut: function(t, b, c, d) { if (t < d / 2) return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b; else return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b; } } }
公式二:
var tween = { easeInQuad: function(pos) { return Math.pow(pos, 2); }, easeOutQuad: function(pos) { return - (Math.pow((pos - 1), 2) - 1); }, easeInOutQuad: function(pos) { if ((pos /= 0.5) < 1) return 0.5 * Math.pow(pos, 2); return - 0.5 * ((pos -= 2) * pos - 2); }, easeInCubic: function(pos) { return Math.pow(pos, 3); }, easeOutCubic: function(pos) { return (Math.pow((pos - 1), 3) + 1); }, easeInOutCubic: function(pos) { if ((pos /= 0.5) < 1) return 0.5 * Math.pow(pos, 3); return 0.5 * (Math.pow((pos - 2), 3) + 2); }, easeInQuart: function(pos) { return Math.pow(pos, 4); }, easeOutQuart: function(pos) { return - (Math.pow((pos - 1), 4) - 1) }, easeInOutQuart: function(pos) { if ((pos /= 0.5) < 1) return 0.5 * Math.pow(pos, 4); return - 0.5 * ((pos -= 2) * Math.pow(pos, 3) - 2); }, easeInQuint: function(pos) { return Math.pow(pos, 5); }, easeOutQuint: function(pos) { return (Math.pow((pos - 1), 5) + 1); }, easeInOutQuint: function(pos) { if ((pos /= 0.5) < 1) return 0.5 * Math.pow(pos, 5); return 0.5 * (Math.pow((pos - 2), 5) + 2); }, easeInSine: function(pos) { return - Math.cos(pos * (Math.PI / 2)) + 1; }, easeOutSine: function(pos) { return Math.sin(pos * (Math.PI / 2)); }, easeInOutSine: function(pos) { return ( - .5 * (Math.cos(Math.PI * pos) - 1)); }, easeInExpo: function(pos) { return (pos == 0) ? 0 : Math.pow(2, 10 * (pos - 1)); }, easeOutExpo: function(pos) { return (pos == 1) ? 1 : -Math.pow(2, -10 * pos) + 1; }, easeInOutExpo: function(pos) { if (pos == 0) return 0; if (pos == 1) return 1; if ((pos /= 0.5) < 1) return 0.5 * Math.pow(2, 10 * (pos - 1)); return 0.5 * ( - Math.pow(2, -10 * --pos) + 2); }, easeInCirc: function(pos) { return - (Math.sqrt(1 - (pos * pos)) - 1); }, easeOutCirc: function(pos) { return Math.sqrt(1 - Math.pow((pos - 1), 2)) }, easeInOutCirc: function(pos) { if ((pos /= 0.5) < 1) return - 0.5 * (Math.sqrt(1 - pos * pos) - 1); return 0.5 * (Math.sqrt(1 - (pos -= 2) * pos) + 1); }, easeOutBounce: function(pos) { if ((pos) < (1 / 2.75)) { return (7.5625 * pos * pos); } else if (pos < (2 / 2.75)) { return (7.5625 * (pos -= (1.5 / 2.75)) * pos + .75); } else if (pos < (2.5 / 2.75)) { return (7.5625 * (pos -= (2.25 / 2.75)) * pos + .9375); } else { return (7.5625 * (pos -= (2.625 / 2.75)) * pos + .984375); } }, easeInBack: function(pos) { var s = 1.70158; return (pos) * pos * ((s + 1) * pos - s); }, easeOutBack: function(pos) { var s = 1.70158; return (pos = pos - 1) * pos * ((s + 1) * pos + s) + 1; }, easeInOutBack: function(pos) { var s = 1.70158; if ((pos /= 0.5) < 1) return 0.5 * (pos * pos * (((s *= (1.525)) + 1) * pos - s)); return 0.5 * ((pos -= 2) * pos * (((s *= (1.525)) + 1) * pos + s) + 2); }, elastic: function(pos) { return - 1 * Math.pow(4, -8 * pos) * Math.sin((pos * 6 - 1) * (2 * Math.PI) / 2) + 1; }, swingFromTo: function(pos) { var s = 1.70158; return ((pos /= 0.5) < 1) ? 0.5 * (pos * pos * (((s *= (1.525)) + 1) * pos - s)) : 0.5 * ((pos -= 2) * pos * (((s *= (1.525)) + 1) * pos + s) + 2); }, swingFrom: function(pos) { var s = 1.70158; return pos * pos * ((s + 1) * pos - s); }, swingTo: function(pos) { var s = 1.70158; return (pos -= 1) * pos * ((s + 1) * pos + s) + 1; }, bounce: function(pos) { if (pos < (1 / 2.75)) { return (7.5625 * pos * pos); } else if (pos < (2 / 2.75)) { return (7.5625 * (pos -= (1.5 / 2.75)) * pos + .75); } else if (pos < (2.5 / 2.75)) { return (7.5625 * (pos -= (2.25 / 2.75)) * pos + .9375); } else { return (7.5625 * (pos -= (2.625 / 2.75)) * pos + .984375); } }, bouncePast: function(pos) { if (pos < (1 / 2.75)) { return (7.5625 * pos * pos); } else if (pos < (2 / 2.75)) { return 2 - (7.5625 * (pos -= (1.5 / 2.75)) * pos + .75); } else if (pos < (2.5 / 2.75)) { return 2 - (7.5625 * (pos -= (2.25 / 2.75)) * pos + .9375); } else { return 2 - (7.5625 * (pos -= (2.625 / 2.75)) * pos + .984375); } }, easeFromTo: function(pos) { if ((pos /= 0.5) < 1) return 0.5 * Math.pow(pos, 4); return - 0.5 * ((pos -= 2) * Math.pow(pos, 3) - 2); }, easeFrom: function(pos) { return Math.pow(pos, 4); }, easeTo: function(pos) { return Math.pow(pos, 0.25); }, linear: function(pos) { return pos }, sinusoidal: function(pos) { return ( - Math.cos(pos * Math.PI) / 2) + 0.5; }, reverse: function(pos) { return 1 - pos; }, mirror: function(pos, transition) { transition = transition || tween.sinusoidal; if (pos < 0.5) return transition(pos * 2); else return transition(1 - (pos - 0.5) * 2); }, flicker: function(pos) { var pos = pos + (Math.random() - 0.5) / 5; return tween.sinusoidal(pos < 0 ? 0 : pos > 1 ? 1 : pos); }, wobble: function(pos) { return ( - Math.cos(pos * Math.PI * (9 * pos)) / 2) + 0.5; }, pulse: function(pos, pulses) { return ( - Math.cos((pos * ((pulses || 5) - .5) * 2) * Math.PI) / 2) + .5; }, blink: function(pos, blinks) { return Math.round(pos * (blinks || 5)) % 2; }, spring: function(pos) { return 1 - (Math.cos(pos * 4.5 * Math.PI) * Math.exp( - pos * 6)); }, none: function(pos) { return 0 }, full: function(pos) { return 1 } }
应用:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>无标题文档</title> <style type="text/css"> #box { width:400px; height:50px; background:#000; color:#fff; line-height:50px; } </style> <script type="text/javascript" src="tween.js"></script> <script type="text/javascript"> function ani() { this.init.apply(this, arguments) } ani.prototype = { init: function(el) { el = typeof el == 'string' ? document.getElementById(el) : el; this.fx(100, 600, function(x) { el.style.width = x + 'px'; }, function() { alert('oh yeah'); }); }, fx: function(f, t, fn, callback) { var D = Date, d = new D, e, T = 500, F = function(x) { return tween.bounce(x); } return e = setInterval(function() { var z = Math.min(1, (new D - d) / T); if (false === fn( + f + (t - f) * F(z)) || z == 1) { if (callback && typeof callback == 'function') callback(); clearInterval(e); } }, 10); }, fx2: function(b, c, fn, callback) { var d = 50, t = 0, F = function(t, b, c, d) { return Tween.Bounce.easeOut(t, b, c, d) } var e = setInterval(function() { t++; if (false === fn(F(t, b, c, d)) || t == d) { if (callback && typeof callback == 'function') callback(); clearInterval(e) } }, 10); } } window.onload = function() { var box = document.getElementById('box'); box.onclick = function() { new ani(this); } } </script> </head> <body> <div id="box">轻轻的点我一下。</div> </body> </html>
PS:这里有两个tween类.两个公式的效果差不多,只不过他们传得参数不一样,我简单的写了个应用,统一了一下用法。如果数学不好的话,公式就不要去研究了,就像我一样,直接拿来用就可以了。