10 2015 档案
摘要:static void PrintProperty () { if(Selection.activeObject == null) return; SerializedObject so = new SerializedObject (Selection.a...
阅读全文
摘要:UIFont里使用Symbols来指定字体时用Sprite前缀和名字自动分配的工具,前段时间工作需要时写的,具体用法有空时再写。using UnityEngine;using UnityEditor;using System.Collections.Generic;public class Pars...
阅读全文