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java设计模式学习

1.观察者

 1 package designpattern;
 2 
 3 import java.util.ArrayList;
 4 
 5 public class Observer {
 6 
 7     public static void main(String[] args) {
 8         Button b = new Button();
 9         b.addActionListener(new MyactionListener());
10         b.addActionListener(new MyactionListener2());
11         b.btnPressed();
12     }
13 
14 }
15 
16 class Button {
17     ArrayList<ActionListener> listeners = new ArrayList<ActionListener>();
18     
19     public void btnPressed()
20     {
21         ActionEvent e = new ActionEvent(this);
22         for (int i = 0; i < listeners.size(); i++) {
23             listeners.get(i).actionPerform(e);
24         }
25     }
26     
27     public void addActionListener(ActionListener i){
28         listeners.add(i);
29     }
30     
31     
32 }
33 
34 interface ActionListener{
35     public void actionPerform(ActionEvent e);
36 }
37 
38 class ActionEvent{
39 
40     private long when ;
41     
42     private Object source ;
43     
44     public ActionEvent(Object source) {
45         when = System.currentTimeMillis();
46     }
47     
48     public Object getSource() {
49         return source;
50     }
51 
52     public void setSource(Object source) {
53         this.source = source;
54     }
55 
56     public long getWhen() {
57         return when;
58     }
59 
60 }
61 
62 class MyactionListener implements ActionListener{
63 
64     @Override
65     public void actionPerform(ActionEvent e) {
66         p.echo("presess1");
67     }
68     
69 }
70 
71 class MyactionListener2 implements ActionListener{
72 
73     @Override
74     public void actionPerform(ActionEvent e) {
75         p.echo("presess2");
76     }
77     
78 }

 

2.单例模式

package com.singleton;

import java.util.ArrayList;
import java.util.List;


//单例模式
public class Singleton {

    /**
     * @param args
     */
    public static void main(String[] args) {
        Car2 car1 = Car2.getInstance();
        Car2 car2 = Car2.getInstance();
        
        p.echo(car1 == car2);

    }

}

class Car{
    
    //单例
    private static Car car = new Car(); 
    //多例
    private static List<Car> cars = new ArrayList<Car>();
    
    //不可以new这个类
    private void car(){}
    
    public static Car getInstance(){
        return car;
    }
}

//另一种实现方式
class Car2{
    
    private static Car2 car; 
    static{
        Car2 car = new Car2();    
    }
    //不可以new这个类
    private void Car2(){}
    
    public static Car2 getInstance(){
        return car;
    }
}

 

3.简单工厂

工厂模式的好处:可以有效控制对象的生产过程,如果写在构造方法里面则无法控制

  

package com.simplefactory;


/**
 * 简单工厂 (只要是控制了对象的生产过程的都可以叫做工厂)
 * 任意定制交通工具(Moveable 限制 有多态存在), 控制交通工具的产生过程()
 * @author root
 *
 */
public class Factory {

    public static void main(String[] args) {
        MoveFactory factory = new CarFactory();
//        MoveFactory factory = new PlanFactory();
        Moveable m = factory.create();
        m.run();

    }

}

//限制任意定制交通工具
interface Moveable{
    void run();
}

//汽车
class Car implements Moveable{

    @Override
    public void run() {
        p.echo("汽车。。。。。");
    }
    
}

class Plan implements Moveable{

    @Override
    public void run() {
        p.echo("飞机。。。。。");
        
    }
    
}

//接口比抽象类会更好,因为接口可以有多继承
interface MoveFactory{
    Moveable create();
}

/*abstract class MoveFactory{
    abstract void create();
}*/

//汽车工厂
class CarFactory implements MoveFactory{

    @Override
    public Moveable create() {
        return new Car();
        
    }
    
}

//飞机工厂
class PlanFactory implements MoveFactory{
    
    @Override
    public Moveable create() {
        return new Plan();
        
    }
    
}

 

 3.2抽象工厂

 

package com.abstructfactory;

/**
 * 控制一系列产品的产生(替换一系列的产品)
 * 
 * @author songjiankang
 *
 */
public class AbstructFactory {

    public static void main(String[] args) {
//        MyAbstructFactory = new DefaultFactory();
        MyAbstructFactory factory = new MagicFactory();
        factory.createVehicle().run();
        factory.createWeaWeapon().shoot();

    }

}

abstract class Vehicle{
    abstract public void run();
}

class Car extends Vehicle{

    public void run() {
        p.echo("汽车。。。");
    }
}

class Broom extends Vehicle{
    public void run() {
        p.echo("扫帚。。。");
    }
}

abstract class Weapon{
    abstract public void shoot();
}

class AK47 extends Weapon{
    public void shoot(){
        p.echo("开枪。。。");
    }
}

class Stick extends Weapon{
    public void shoot(){
        p.echo("魔棍。。。");
    }
}


abstract class MyAbstructFactory{
    abstract public Vehicle createVehicle();
    abstract public Weapon createWeaWeapon();
}


class DefaultFactory extends MyAbstructFactory{

    @Override
    public Vehicle createVehicle() {
        return new Car();
    }

    @Override
    public Weapon createWeaWeapon() {
        return new AK47();
    }
    
}


class MagicFactory extends MyAbstructFactory{

    @Override
    public Vehicle createVehicle() {
        return new Broom();
    }

    @Override
    public Weapon createWeaWeapon() {
        return new Stick();
    }
    
}

 

简单工厂是在产品方面进行扩展方便,但系列会很麻烦,工厂泛滥

抽象工厂在产生产品系列时方便,但产生产品品种则很麻烦

spring 的 Bean 工厂实现方式

把类名以key、value的格式存入到 xml中,然后又一个BeanFactory类读取这个文件,把读取的这个文件以key、value对应的Object格式存到一个map里, 

当获取某个id对应的Object时从map中直接得到

  抽象工厂简单示意图

 

 

 

 自定义输出类:

1 class p{
2 
3     public static void echo(Object o) {
4         System.out.println(o);
5     }
6 }

 

 

 

 

posted on 2013-12-07 18:17  思齐_  阅读(2432)  评论(0编辑  收藏  举报