改变MC的亮度
//方法一 var color:Color = new Color(mc); this.r_mc.k_mc.onPress = function() { this.startDrag(false,0,0,100,0); this.onEnterFrame = function() { var temp_color:Object = color.getTransform(); temp_color.bb = temp_color.gb=temp_color.rb=(this._x-50)*5.1; this._txt.text = "亮度:"+Math.round((this._x-50)*5.1); color.setTransform(temp_color); }; this.onMouseUp = function() { this.stopDrag(); delete this.onEnterFrame; delete this.onMouseUp; }; }; //方法二 import flash.filters.ColorMatrixFilter; this.b_mc.k_mc.onPress = function() { this.startDrag(false,0,0,100,0); this.onEnterFrame = function() { var v:Number = this._x/50; mc2.filters = [new ColorMatrixFilter([v, 0, 0, 0, 0, 0, v, 0, 0, 0, 0, 0, v, 0, 0, 0, 0, 0, 1, 0])]; }; this.onMouseUp = function() { this.stopDrag(); delete this.onEnterFrame; delete this.onMouseUp; }; }; mc2.filters = [new ColorMatrixFilter([v, 0, 0, 0, 0, 0, v, 0, 0, 0, 0, 0, v, 0, 0, 0, 0, 0, 1, 0])]; 这个和方法一是相同的原理,都是让红,绿,蓝三个通道的值同时做相同的变化 ColorMatrixFilter矩阵中每个值的这定义帮助中有明确说明和代码举例,需要的只是时间和精力去看