C# 用Redis实现的分布式锁

Redis实现分布式锁(悲观锁/乐观锁)

对锁的概念和应用场景在此就不阐述了,网上搜索有很多解释,只是我搜索到的使用C#利用Redis的SetNX命令实现的锁虽然能用,但是都不太适合我需要的场景。

基于ServiceStack.Redis写了一个帮助类

Redis连接池

        public static PooledRedisClientManager RedisClientPool = CreateManager();

        private static PooledRedisClientManager CreateManager()
        {
            var redisHosts = System.Configuration.ConfigurationManager.AppSettings["redisHosts"];
            if (string.IsNullOrEmpty(redisHosts))
            {
                throw new Exception("AppSetting redisHosts no found");
            }

            string[] redisHostarr = redisHosts.Split(new string[] { ",", "," }, StringSplitOptions.RemoveEmptyEntries);

            return new PooledRedisClientManager(redisHostarr, redisHostarr, new RedisClientManagerConfig
            {
                MaxWritePoolSize = 1000,
                MaxReadPoolSize = 1000,
                AutoStart = true,
                DefaultDb = 0
            });
        }

使用Redis的SetNX命令实现加锁,

        /// <summary>
        /// 加锁
        /// </summary>
        /// <param name="key">锁key</param>
        /// <param name="selfMark">自己标记</param>
        /// <param name="lockExpirySeconds">锁自动过期时间[默认10](s)</param>
        /// <param name="waitLockMilliseconds">等待锁时间(ms)</param>
        /// <returns></returns>
        public static bool Lock(string key, out string selfMark, int lockExpirySeconds = 10, long waitLockMilliseconds = long.MaxValue)
        {
            DateTime begin = DateTime.Now;
            selfMark = Guid.NewGuid().ToString("N");//自己标记,释放锁时会用到,自己加的锁除非过期否则只能自己打开
            using (RedisClient redisClient = (RedisClient)RedisClientPool.GetClient())
            {
                string lockKey = "Lock:" + key;
                while (true)
                {
                    string script = string.Format("if redis.call('SETNX', KEYS[1], ARGV[1]) == 1 then redis.call('PEXPIRE',KEYS[1],{0}) return 1 else return 0 end", lockExpirySeconds * 1000);
                    //循环获取取锁
                    if (redisClient.ExecLuaAsInt(script, new[] { lockKey }, new[] { selfMark }) == 1)
                    {
                        return true;
                    }

                    //不等待锁则返回
                    if (waitLockMilliseconds == 0)
                    {
                        break;
                    }

                    //超过等待时间,则不再等待
                    if ((DateTime.Now - begin).TotalMilliseconds >= waitLockMilliseconds)
                    {
                        break;
                    }
                    Thread.Sleep(100);
                }

                return false;
            }
        }

  • 参数key:锁的key
  • 参数selfMark:在设置锁的时候会产生一个自己的标识,在释放锁的时候会用到,所谓解铃还须系铃人。防止锁被误释放,导致锁无效.
  • 参数lockExpirySeconds:锁的默认过期时间,防止被永久死锁.
  • 参数waitLockMilliseconds:循环获取锁的等待时间.

如果设置为0,为乐观锁机制,获取不到锁,直接返回未获取到锁.
默认值为long最大值,为悲观锁机制,约等于很多很多天,可以理解为一直等待.

释放锁

        /// <summary>
        /// 释放锁
        /// </summary>
        /// <param name="key">锁key</param>
        /// <param name="selfMark">自己标记</param>
        public void UnLock(string key, string selfMark)
        {
            using (RedisClient redisClient = (RedisClient)RedisClientPool.GetClient())
            {
                string lockKey = "Lock:" + key;
                var script = "if redis.call('get', KEYS[1]) == ARGV[1] then return redis.call('del', KEYS[1]) else return 0 end";
                redisClient.ExecLuaAsString(script, new[] { lockKey }, new[] { selfMark });
            }
        }
  • 参数key:锁的key
  • 参数selfMark:在设置锁的时候返回的自己标识,用来解锁自己加的锁(此值不能随意传,必须是加锁时返回的值

调用方式

  • 悲观锁方式
            int num = 10;
            string lockkey = "xianseng";

            //悲观锁开启20个人同时拿宝贝
            for (int i = 0; i < 20; i++)
            {
                Task.Run(() =>
                {
                    string selfmark = "";
                    try
                    {
                        if (PublicLockHelper.Lock(lockkey, out selfmark))
                        {
                            if (num > 0)
                            {
                                num--;
                                Console.WriteLine($"我拿到了宝贝:宝贝剩余{num}个\t\t{selfmark}");
                            }
                            else
                            {
                                Console.WriteLine("宝贝已经没有了");
                            }
                            Thread.Sleep(100);
                        }
                    }
                    finally
                    {
                        PublicLockHelper.UnLock(lockkey, selfmark);
                    }
                });
            }
  • 乐观锁方式
            int num = 10;
            string lockkey = "xianseng";

            //乐观锁开启10个线程,每个线程拿5次
            for (int i = 0; i < 10; i++)
            {
                Task.Run(() =>
                {
                    for (int j = 0; j < 5; j++)
                    {
                        string selfmark = "";
                        try
                        {
                            if (PublicLockHelper.Lock(lockkey, out selfmark, 10, 0))
                            {
                                if (num > 0)
                                {
                                    num--;
                                    Console.WriteLine($"我拿到了宝贝:宝贝剩余{num}个\t\t{selfmark}");
                                }
                                else
                                {
                                    Console.WriteLine("宝贝已经没有了");
                                }

                                Thread.Sleep(1000);
                            }
                            else
                            {
                                Console.WriteLine("没有拿到,不想等了");
                            }
                        }
                        finally
                        {
                            PublicLockHelper.UnLock(lockkey, selfmark);
                        }
                    }
                });
            }

单机只能用多线模拟使用分布式锁了

此锁已经可以满足大多数场景了,若有不妥,还请多多指出,以免误别人!

posted @ 2019-09-06 17:58  闲僧  阅读(4131)  评论(1编辑  收藏  举报