naudio相关代码
产生风鸣 静音 风鸣
var beep1 = (new SignalGenerator(){ Frequency = 1000, Gain = 0.2}).Take(TimeSpan.FromSeconds(2)); var silence = new SilenceProvider(beep1.WaveFormat).ToSampleProvider().Take(TimeSpan.FromSeconds(2)); var beep2 = (new SignalGenerator() { Frequency = 1500, Gain = 0.2 }).Take(TimeSpan.FromSeconds(2)); var concat = beep1.FollowedBy(silence).FollowedBy(beep2); using (var wo = new WaveOutEvent()) { wo.Init(concat); wo.Play(); while(wo.PlaybackState == PlaybackState.Playing) { Thread.Sleep(500); } }
pcm码
采样率
db
short float