Unity编辑器扩展
using UnityEditor; EditorGUILayout.BeginHorizontal(); EditorGUILayout.Popup(0, new string[] { "A", "B" }); if (GUILayout.Button("读取列表")) { } EditorGUILayout.EndHorizontal(); //为变量增加面板TIP [Tooltip("高度")] public int SS = 1; //打包U3D资源,自己用还会出错?! [MenuItem("Assets/BB")] public static void BS() { string Dir = "AssentBundles"; if(!Directory.Exists(Dir)) { Directory.CreateDirectory(Dir); } BuildPipeline.BuildAssetBundles(Dir, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows64); }