碰撞和触发器检测
碰撞检测
public void OnCollisionEnter2D(Collision2D coll)
public void OnCollisionStay2D
public void OnCollisionExit2D
if(col.collider.tag == "Wall”)
WallTran = col.collider.transform
if(WallTran.position.x < transform.position.x)//检测主角在碰撞体哪面
触发器检测
public void OnTriggerEnter2D(Collider2D col)
if (col.gameObject.CompareTag("Player")) .....;//不需要Else时候可以不加括号