摘要: Texture2D txMesh;SamplerState samLinear{ Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap;};float4 meshColor = txMesh.Sample( samLinear, ... 阅读全文
posted @ 2011-08-14 16:35 斯芬克斯 阅读(619) 评论(0) 推荐(0) 编辑