摘要: #include "d3dUtility.h"//// Globals//IDirect3DDevice9* Device = 0; const int Width = 640;const int Height = 480;IDirect3DPixelShader9* MultiTexPS ... 阅读全文
posted @ 2011-02-08 14:40 斯芬克斯 阅读(1158) 评论(0) 推荐(0) 编辑