C语言多线程编程一
1. Windows下同时打开多个对话框:
#include <Windows.h> #include <process.h> //创建线程 void runmsg(void *p) { MessageBoxA(0, "hello world", "hello china", 0); } void main() { _beginthread(runmsg, 0, NULL); //启动线程,函数地址,把函数当做线程的入口点 _beginthread(runmsg, 0, NULL); _beginthread(runmsg, 0, NULL); _beginthread(runmsg, 0, NULL); system("pause"); }
2. 多线程实现同步和异步:
#include <Windows.h> #include <stdlib.h> //typedef unsigned long DWORD; //#define WINAPI __stdcall 标准的呼叫 //typedef void far *LPVOID; DWORD WINAPI MyMseg(LPVOID lp) { MessageBoxA(0, "hello", "china", 0); }
void main() { HANDLE hthread; DWORD threadid; //保存线程编号 //异步执行: //for (int i = 0; i < 5; i++) //{ // hthread = CreateThread( // NULL, //安全属性 // NULL, //堆栈大小 // MyMseg, //线程的入口点 // NULL, //函数的参数 // 0, //立刻执行 // &threadid //保存线程的id // ); //} //多线程实现同步: for (int i = 0; i < 5; i++) { hthread = CreateThread( NULL, //安全属性 NULL, //堆栈大小 MyMseg, //线程的入口点 NULL, //函数的参数 0, //立刻执行 &threadid //保存线程的id ); WaitForSingleObject(hthread, INFINITE); //等待 CloseHandle(hthread); //关闭线程 } system("pause"); }
#include <stdio.h> #include <stdlib.h> #include <process.h> #include <Windows.h> void run(void *p) { int *px = p; printf("线程编号%d\n", *px); } void main() { int a[10] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 }; for (int i = 0; i < 10; i++) { HANDLE hd = (HANDLE) _beginthread(run, 0, &a[i]); //MyThread线程编号 WaitForSingleObject(hd, INFINITE); //单线程 //WaitForMultipleObjects() //多线程 } system("pause"); }
3. 多线程检索:
#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <stdlib.h> #include <time.h> //生成随机数 #include <process.h> int isfind = 0; //找到设置为1,其他线程就不再查找 struct findInfo { int *pstart; //线程检索的首地址 int length; //检索的数据长度 int findNum; //需要查找的数据 int id; //线程的编号 }; void findIt(void *p) { struct findInfo *ps = p; //保存地址 printf("\n线程%d开始查找\n", ps->id); //遍历首地址,长度为10个元素 for (int *pf = ps->pstart; pf < ps->pstart + ps->length; pf++) { if (isfind == 1) { printf("线程%d结束查找,其他线程已经找到\n", ps->id); return; } if (*pf == ps->findNum) { printf("线程%d结束查找,找到数据%d地址%p\n", ps->id, *pf, pf); isfind = 1; return; } } printf("线程%d结束查找\n", ps->id); } void main() { int a[100] = { 0 }; time_t ts; unsigned int data = time(&ts); srand(data); //随机数种子 for (int i = 0; i < 100; i++) { a[i] = rand() % 100; printf("%4d", a[i]); if ((i+1) % 10 == 0) //每10个打印一行 { printf("\n"); } } int num; printf("输入要查询的数:\n"); scanf("%d", &num); struct findInfo info[10]; //结构体数组,保存每个线程要查找的信息 for (int i = 0; i < 10;i++) { info[i].pstart = a + 10 * i; info[i].length = 10; info[i].findNum = num; info[i].id = i; _beginthread(findIt, 0, &info[i]); //调用线程 } system("pause"); }
4. 多线程切割:
#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <stdlib.h> #include <Windows.h> #include <time.h> //生成随机数 #include <process.h> int isfind = 0; //找到设置为1,其他线程就不再查找 struct findInfo { int *pstart; //线程检索的首地址 int length; //检索的数据长度 int findNum; //需要查找的数据 int id; //线程的编号 }; #define M 100 //数据 #define N 8 //线程数量 void findIt(void *p) { struct findInfo *ps = p; //保存地址 printf("\n线程%d开始查找\n", ps->id); //遍历首地址,长度为10个元素 for (int *pf = ps->pstart; pf < ps->pstart + ps->length; pf++) { if (isfind == 1) { printf("线程%d结束查找,其他线程已经找到\n", ps->id); return; } if (*pf == ps->findNum) { printf("线程%d结束查找,找到数据%d地址%p\n", ps->id, *pf, pf); isfind = 1; return; } } printf("线程%d结束查找\n", ps->id); } void main() { int a[100] = { 0 }; time_t ts; unsigned int data = time(&ts); srand(data); //随机数种子 for (int i = 0; i < 100; i++) { a[i] = rand() % 100; printf("%4d", a[i]); if ((i+1) % 10 == 0) //每10个打印一行 { printf("\n"); } } int num; printf("输入要查询的数:\n"); scanf("%d", &num); struct findInfo info[N]; //结构体数组,保存每个线程要查找的信息 if (M%N == 0) //前面能整除的情况 { for (int i = 0; i < N; i++) { info[i].pstart = a + M/N * i; info[i].length = M/N; info[i].findNum = num; info[i].id = i; HANDLE hd = _beginthread(findIt, 0, &info[i]); } } else //不能整除的情况 { for (int i = 0; i < N-1; i++) { info[i].pstart = a + M / (N-1) * i; info[i].length = M / (N - 1); info[i].findNum = num; info[i].id = i; HANDLE hd = _beginthread(findIt, 0, &info[i]); } //info[N-1]; int i = N - 1; info[i].pstart = a + M / (N - 1) * i; info[i].length = M % (N - 1); info[i].findNum = num; info[i].id = i; HANDLE hd = _beginthread(findIt, 0, &info[i]); } system("pause"); }
5. 多线程冲突:
#include <stdio.h> #include <stdlib.h> #include <process.h> #include <Windows.h> #include <time.h> CRITICAL_SECTION cs; //临界区,全局 int num = 0; //全局变量,多线程同时访问会发生冲突 //10 * 100 * 100 DWORD WINAPI myfun(void *p) { for (int i = 0; i < 100; i++) { EnterCriticalSection(&cs); //进入临界区 num++; LeaveCriticalSection(&cs); //离开临界区 //Sleep(10); } return 0; } void main() { time_t start, end; time(&start); HANDLE hd[100]; for (int i = 0; i < 100; i++) { hd[i] = CreateThread(NULL, 0, myfun, NULL, 0, NULL); //hd[i] = _beginthread(myfun, 0, NULL); //线程数组,数组的每一个元素都是一个线程 //WaitForSingleObject(hd[i], INFINITE); //等待单个的线程结束(同步) } WaitForMultipleObjects(100, hd, TRUE, INFINITE); //等待所有线程退出 time(&end); printf("%f\n", difftime(end, start)); printf("%d\n", num); DeleteCriticalSection(&cs); system("pause"); }
6. 多线程的操作:
#include <stdio.h> #include <stdlib.h> #include <process.h> #include <Windows.h> //_beginthread CreateThread 创建线程 //_endthread ExitThread 内部结束线程 TerminateThread 外部强制结束 //SuspendThread冻结 ResumeThread解冻 DWORD WINAPI fun(void *p) { int i = 0; while (++i) { printf("%d\n", i); if (i > 8000) { //_endthread(); //用于线程内部退出 ExitThread(0); //同上 } } return 0; } //主线程,主导作用,管理调度其他线程 void main() { HANDLE hd = CreateThread(NULL, 0, fun, NULL, 0, NULL); system("pause"); SuspendThread(hd); //冻结线程 system("pause"); ResumeThread(hd); //解冻线程 system("pause"); TerminateThread(hd,0); //外部强行结束线程 system("pause"); }
7. 临界区 Critical Section:
#include <stdio.h> #include <stdlib.h> #include <process.h> #include <Windows.h> #define N 10 //#define N 100 临界区最大线程是64 int num = 0; CRITICAL_SECTION cs1; //定义临界区,为结构体变量 CRITICAL_SECTION cs2; DWORD WINAPI add(void *p) { EnterCriticalSection(&cs1); //进入临界区,写在for循环外,节省了在循环中反复进入和退出临界区 for (int i = 0; i < 10000; i++) { //EnterCriticalSection(&cs1); num++; //LeaveCriticalSection(&cs1); } LeaveCriticalSection(&cs1); //退出临界区 return 0; } DWORD WINAPI sub(void *p) { EnterCriticalSection(&cs2); //进入临界区,写在for循环外,节省了在循环中反复进入和退出临界区 for (int i = 0; i < 10000; i++) { num--; } LeaveCriticalSection(&cs2); //退出临界区 return 0; } void main() { InitializeCriticalSection(&cs1); //初始化临界区结构体 InitializeCriticalSection(&cs2); { HANDLE hd[N]; for (int i = 0; i < N; i++) { hd[i] = CreateThread(NULL, 0, add, NULL, 0, NULL); //创建线程 //WaitForSingleObject(hd[i], INFINITE); } WaitForMultipleObjects(N, hd, TRUE, INFINITE); //等待全部线程退出 printf("num=%d\n", num); } { HANDLE hd[N]; for (int i = 0; i < N; i++) { hd[i] = CreateThread(NULL, 0, sub, NULL, 0, NULL); //创建线程 //WaitForSingleObject(hd[i], INFINITE); } WaitForMultipleObjects(N, hd, TRUE, INFINITE); //等待全部线程退出 printf("num=%d\n", num); } DeleteCriticalSection(&cs1); //释放临界区 DeleteCriticalSection(&cs2); system("pause"); }
8. 线程通信-事件机制 event:
#include <stdio.h> #include <stdlib.h> #include <Windows.h> HANDLE event[3] = {0}; //事件 HANDLE hd[3] = { 0 }; //线程数组 DWORD WINAPI firstthread(void *p) { MessageBoxA(0, "1", "1", 0); printf("第1个线程执行完成.\n"); SetEvent(event[0]); //设置event信号 return 0; } DWORD WINAPI secondthread(void *p) { WaitForSingleObject(event[0], INFINITE); //等待event信号出现,才执行下一步 MessageBoxA(0, "2", "2", 0); printf("第2个线程执行完成.\n"); return 0; } void main() { event[0] = CreateEvent(NULL, TRUE, FALSE, NULL); //创建事件 event[1] = CreateEvent(NULL, TRUE, FALSE, NULL); hd[0] = CreateThread(NULL, 0, firstthread, NULL, 0, NULL); //创建线程 hd[1] = CreateThread(NULL, 0, secondthread, NULL, 0, NULL); WaitForMultipleObjects(2, hd, TRUE, INFINITE); printf("全部完成!\n"); system("pause"); }
#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <stdlib.h> #include <Windows.h> #include <memory.h> HANDLE event[4] = { 0 }; //事件 HANDLE hd[3] = { 0 }; //线程数组 char str[1024] = { 0 }; //代表聊天内容的缓冲区 CRITICAL_SECTION(cs); //临界区 //0 张通知媒婆 //1 媒婆发给李 //2 李通知媒婆 //3 媒婆发给张 DWORD WINAPI Zhang(void *p) { int i = 1; EnterCriticalSection(&cs); //进入临界区 memset(str, '\0', 1024); sprintf(str, "张第%d次说:I love you Li\n", i); LeaveCriticalSection(&cs); //离开临界区 Sleep(1000); SetEvent(event[0]); while (++i) { WaitForSingleObject(event[3], INFINITE); EnterCriticalSection(&cs); //进入临界区 memset(str, '\0', 1024); sprintf(str, "张第%d次说:I love you Li\n", i); LeaveCriticalSection(&cs); //离开临界区 Sleep(1000); SetEvent(event[0]); } return 0; } DWORD WINAPI Li(void *p) { int i = 0; while (++i) { WaitForSingleObject(event[1], INFINITE); EnterCriticalSection(&cs); //进入临界区 memset(str, '\0', 1024); sprintf(str,"李第%d次说:I love you too\n", i); LeaveCriticalSection(&cs); //离开临界区 Sleep(1000); SetEvent(event[2]); } return 0; } DWORD WINAPI show(void *p) { int i = 0; while (++i) { WaitForSingleObject(event[0], INFINITE); EnterCriticalSection(&cs); //进入临界区 printf("媒婆传递:%s\n", str); LeaveCriticalSection(&cs); //离开临界区 Sleep(1000); SetEvent(event[1]); WaitForSingleObject(event[2], INFINITE); EnterCriticalSection(&cs); printf("媒婆传递:%s\n", str); LeaveCriticalSection(&cs); Sleep(1000); SetEvent(event[3]); } return 0; } void main() { InitializeCriticalSection(&cs); event[0] = CreateEvent(NULL, TRUE, FALSE, NULL); //创建事件 event[1] = CreateEvent(NULL, TRUE, FALSE, NULL); event[2] = CreateEvent(NULL, TRUE, FALSE, NULL); event[3] = CreateEvent(NULL, TRUE, FALSE, NULL); hd[0] = CreateThread(NULL, 0, Zhang, NULL, 0, NULL); //创建线程 hd[1] = CreateThread(NULL, 0, Li, NULL, 0, NULL); hd[2] = CreateThread(NULL, 0, show, NULL, 0, NULL); WaitForMultipleObjects(2, hd, TRUE, INFINITE); printf("全部完成!\n"); DeleteCriticalSection(&cs); system("pause"); }
9. 线程互斥量 mutex:
#include <stdio.h> #include <stdlib.h> #include <Windows.h> int num = 0; HANDLE mutex = NULL; //指针 DWORD WINAPI add(void *p) { WaitForSingleObject(mutex, INFINITE); for (int i = 0; i < 100000; i++) { num++; } ReleaseMutex(mutex); return 0; } void main() { mutex = CreateMutex(NULL, FALSE, NULL); //创建互斥量 if (mutex == NULL) { //创建失败 } HANDLE hd[10]; //线程互斥,同一个互斥量只能解决64个线程 for (int i = 0; i < 10; i++) //创建10个线程 { hd[i] = CreateThread(NULL, 0, add, NULL, 0, NULL); if (mutex == NULL) { //创建失败 } } WaitForMultipleObjects(10, hd, TRUE, INFINITE); printf("%d\n", num); for (int i = 0; i < 10; i++) //关闭每一个线程资源 { CloseHandle(hd[i]); } CloseHandle(mutex); //关闭互斥量 system("pause"); }
10. 原子变量 valatile :
#include <stdio.h> #include <stdlib.h> #include <limits.h> #include <Windows.h> void main0401() { //release 优化 //volatile 原子操作 强制读内存 不考虑副本 for (volatile int i = 0; i < INT_MAX; i++) { } printf("over"); system("pause"); } volatile int num = 20; //现代编译器做了优化,加不加volatile是一样的 DWORD WINAPI msg(void *p) //读 { int *px = (int *)p; while (1) { int data = *px; //强制读内存 printf("%d\n", data); Sleep(1000); } } DWORD WINAPI cmsg(void *p) //写 { int *px = (int *)p; while (1) { *px += 1; Sleep(10000); } } void main() { CreateThread(NULL, 0, msg, &num, 0, NULL); CreateThread(NULL, 0, cmsg, &num, 0, NULL); printf("over"); system("pause"); }
#include <stdio.h> #include <stdlib.h> #include <limits.h> #include <Windows.h> int num = 0; //多个线程同时访问一个变量会发生冲突,同时写入 //线程安全:一个变量是线程安全,多线程同时读写没有误差 //临界区(Critical Section)、事件机制(event)、互斥量(Mutex) //原子操作的速度要快于 临界区(Critical Section)、事件机制(event)、互斥量(Mutex) DWORD WINAPI runX(void *p) { for (int i = 0; i < 10000; i++) { //num++; InterlockedIncrement(&num); //num++保证是完整操作,我操作完成了后续才能继续执行 } return 0; } void main() { HANDLE hd[50]; for (int i = 0; i < 50; i++) { hd[i] = CreateThread(NULL, 0, runX, NULL, 0, NULL); } WaitForMultipleObjects(50, hd, TRUE, INFINITE); printf("%d\n", num); system("pause"); }
11. 定时器 timer :
#include <stdio.h> #include <stdlib.h> #include <Windows.h> //单独定时器只能用于同步通信 void main0601() { HANDLE timer = CreateWaitableTimer(NULL, TRUE, NULL); //创建定时器 if (timer == NULL) { return; } LARGE_INTEGER time; // time.QuadPart = -20000000; //2秒 //单位是10^-7秒 0.1微秒 SetWaitableTimer(timer, &time, 0, NULL, 0, NULL); //设置定时器等待2秒 if (WaitForSingleObject(timer, INFINITE) == WAIT_OBJECT_0) { printf("等待成功!\n"); } else { printf("等待失败!\n"); } system("pause"); } HANDLE timer; DWORD WINAPI go1(void *p) { MessageBoxA(0, "1", "1", 0); timer = CreateWaitableTimer(NULL, TRUE, NULL); //创建定时器 LARGE_INTEGER time; // time.QuadPart = -50000000; //2秒 //单位是10^-7秒 0.1微秒 SetWaitableTimer(timer, &time, 0, NULL, 0, NULL); //设置定时器等待2秒 } DWORD WINAPI go2(void *p) { WaitForSingleObject(timer, INFINITE) == WAIT_OBJECT_0; MessageBoxA(0, "2", "2", 0); printf("等待成功!\n"); } void main() { HANDLE hd = CreateThread(NULL, 0, go1, NULL, 0, NULL); WaitForSingleObject(hd, INFINITE); if (WaitForSingleObject(timer, INFINITE) == WAIT_OBJECT_0) { CreateThread(NULL, 0, go2, NULL, 0, NULL); printf("等待成功!\n"); } else { printf("等待失败!\n"); } system("pause"); }
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