俄罗斯方块

代码学习学习

1.运行界面

2.修改

1.下落速度

2.行列格数

3.名称

3.代码


#coding=utf-8
from tkinter import *
from random import *
import threading
from tkinter.messagebox import showinfo
from tkinter.messagebox import askquestion
import threading
from time import sleep


class BrickGame(object):

#是否开始
start = True
#是否到达底部
isDown = True
isPause = False
#窗体
window = None
#frame
frame1 = None
frame2 = None

#按钮
btnStart = None

#绘图类
canvas = None
canvas1 = None

#标题
title = "20201225张晓平"
#宽和高
width = 450
height = 670

#行和列
rows = 20
cols = 10

#下降方块的线程
downThread = None

#几种方块
brick = [
[
[
[0, 1, 1],
[1, 1, 0],
[0, 0, 0]
],
[
[1, 0, 0],
[1, 1, 0],
[0, 1, 0]
],
[
[0, 1, 1],
[1, 1, 0],
[0, 0, 0]
],
[
[1, 0, 0],
[1, 1, 0],
[0, 1, 0]
]
],
[
[
[1, 1, 1],
[1, 0, 0],
[0, 0, 0]
],
[
[0, 1, 1],
[0, 0, 1],
[0, 0, 1]
],
[
[0, 0, 0],
[0, 0, 1],
[1, 1, 1]
],
[
[1, 0, 0],
[1, 0, 0],
[1, 1, 0]
]
],
[
[
[1, 1, 1],
[0, 0, 1],
[0, 0, 0]
],
[
[0, 0, 1],
[0, 0, 1],
[0, 1, 1]
],
[
[0, 0, 0],
[1, 0, 0],
[1, 1, 1]
],
[
[1, 1, 0],
[1, 0, 0],
[1, 0, 0]
]
],
[
[
[0, 0, 0],
[0, 1, 1],
[0, 1, 1]
],
[
[0, 0, 0],
[0, 1, 1],
[0, 1, 1]
],
[
[0, 0, 0],
[0, 1, 1],
[0, 1, 1]
],
[
[0, 0, 0],
[0, 1, 1],
[0, 1, 1]
]
],
[
[
[1, 1, 1],
[0, 1, 0],
[0, 0, 0]
],
[
[0, 0, 1],
[0, 1, 1],
[0, 0, 1]
],
[
[0, 0, 0],
[0, 1, 0],
[1, 1, 1]
],
[
[1, 0, 0],
[1, 1, 0],
[1, 0, 0]
]
],
[
[
[0, 1, 0],
[0, 1, 0],
[0, 1, 0]

],
[
[0, 0, 0],
[1, 1, 1],
[0, 0, 0]

],
[
[0, 1, 0],
[0, 1, 0],
[0, 1, 0]
],
[
[0, 0, 0],
[1, 1, 1],
[0, 0, 0]
]
],
[
[
[1, 1, 0],
[0, 1, 1],
[0, 0, 0]
],
[
[0, 0, 1],
[0, 1, 1],
[0, 1, 0]
],
[
[0, 0, 0],
[1, 1, 0],
[0, 1, 1]
],
[
[0, 1, 0],
[1, 1, 0],
[1, 0, 0]
]
]


]

#当前的方块
curBrick = None
#当前方块数组
arr = None
arr1 = None
#当前方块形状
shape = -1
#当前方块的行和列(最左上角)
curRow = -10
curCol = -10

#背景
back = list()
#格子
gridBack = list()
preBack = list()

#初始化
def init(self):

for i in range(0, self.rows):

self.back.insert(i, list())
self.gridBack.insert(i, list())

for i in range(0, self.rows):

for j in range(0, self.cols):

self.back[i].insert(j, 0)
self.gridBack[i].insert(j, self.canvas.create_rectangle(
30*j, 30*i, 30*(j+1), 30*(i+1), fill="black"))

for i in range(0, 3):

self.preBack.insert(i, list())

for i in range(0, 3):

for j in range(0, 3):

self.preBack[i].insert(j, self.canvas1.create_rectangle(
30*j, 30*i, 30*(j+1), 30*(i+1), fill="black"))

#绘制游戏的格子
def drawRect(self):
for i in range(0, self.rows):

for j in range(0, self.cols):

if self.back[i][j] == 1:

self.canvas.itemconfig(
self.gridBack[i][j], fill="blue", outline="white")

elif self.back[i][j] == 0:

self.canvas.itemconfig(
self.gridBack[i][j], fill="black", outline="white")

#绘制预览方块
for i in range(0, len(self.arr1)):

for j in range(0, len(self.arr1[i])):

if self.arr1[i][j] == 0:

self.canvas1.itemconfig(
self.preBack[i][j], fill="black", outline="white")

elif self.arr1[i][j] == 1:

self.canvas1.itemconfig(
self.preBack[i][j], fill="orange", outline="white")

#绘制当前正在运动的方块
if self.curRow != -10 and self.curCol != -10:

for i in range(0, len(self.arr)):

for j in range(0, len(self.arr[i])):

if self.arr[i][j] == 1:

self.canvas.itemconfig(
self.gridBack[self.curRow+i][self.curCol+j], fill="blue", outline="white")

#判断方块是否已经运动到达底部
if self.isDown:

for i in range(0, 3):

for j in range(0, 3):

if self.arr[i][j] != 0:

self.back[self.curRow+i][self.curCol+j] = self.arr[i][j]

#判断整行消除
self.removeRow()

#判断是否死了
self.isDead()

#获得下一个方块
self.getCurBrick()

#判断是否有整行需要消除
def removeRow(self):
count = 0
for i in range(0, self.rows):

tag1 = True
for j in range(0, self.cols):

if self.back[i][j] == 0:

tag1 = False
break

if tag1 == True:

#从上向下挪动
count = count+1
for m in range(i-1, 0, -1):

for n in range(0, self.cols):

self.back[m+1][n] = self.back[m][n]

scoreValue = eval(self.scoreLabel2['text'])
scoreValue += 5*count*(count+3)
self.scoreLabel2.config(text=str(scoreValue))

#获得当前的方块
def getCurBrick(self):

self.curBrick = randint(0, len(self.brick)-1)
self.shape = 0
#当前方块数组
self.arr = self.brick[self.curBrick][self.shape]
self.arr1 = self.arr

self.curRow = 0
self.curCol = 1

#是否到底部为False
self.isDown = False

#监听键盘输入
def onKeyboardEvent(self, event):

#未开始,不必监听键盘输入
if self.start == False:

return

if self.isPause == True:
return

#记录原来的值
tempCurCol = self.curCol
tempCurRow = self.curRow
tempShape = self.shape
tempArr = self.arr
direction = -1

if event.keycode == 37:

#左移
self.curCol -= 1
direction = 1
elif event.keycode == 38:
#变化方块的形状
self.shape += 1
direction = 2

if self.shape >= 4:

self.shape = 0
self.arr = self.brick[self.curBrick][self.shape]
elif event.keycode == 39:

direction = 3
#右移
self.curCol += 1
elif event.keycode == 40:

direction = 4
#下移
self.curRow += 1

if self.isEdge(direction) == False:

self.curCol = tempCurCol
self.curRow = tempCurRow
self.shape = tempShape
self.arr = tempArr

self.drawRect()

return True

#判断当前方块是否到达边界
def isEdge(self, direction):

tag = True

#向左,判断边界
if direction == 1:

for i in range(0, 3):

for j in range(0, 3):

if self.arr[j][i] != 0 and (self.curCol+i < 0 or self.back[self.curRow+j][self.curCol+i] != 0):

tag = False
break
#向右,判断边界
elif direction == 3:

for i in range(0, 3):

for j in range(0, 3):

if self.arr[j][i] != 0 and (self.curCol+i >= self.cols or self.back[self.curRow+j][self.curCol+i] != 0):

tag = False
break
#向下,判断底部
elif direction == 4:

for i in range(0, 3):

for j in range(0, 3):

if self.arr[i][j] != 0 and (self.curRow+i >= self.rows or self.back[self.curRow+i][self.curCol+j] != 0):

tag = False
self.isDown = True
break
#进行变形,判断边界
elif direction == 2:

if self.curCol < 0:

self.curCol = 0

if self.curCol+2 >= self.cols:

self.curCol = self.cols-3

if self.curRow+2 >= self.rows:

self.curRow = self.curRow-3

return tag

#方块向下移动
def brickDown(self):

while True:

if self.start == False:

print("exit thread")
break
if self.isPause == False:
tempRow = self.curRow
self.curRow += 1

if self.isEdge(4) == False:

self.curRow = tempRow

self.drawRect()

#每一秒下降一格
sleep(1)

#点击开始
def clickStart(self):

self.start = True

for i in range(0, self.rows):

for j in range(0, self.cols):

self.back[i][j] = 0
self.canvas.itemconfig(
self.gridBack[i][j], fill="black", outline="white")

for i in range(0, len(self.arr)):

for j in range(0, len(self.arr[i])):

self.canvas1.itemconfig(
self.preBack[i][j], fill="black", outline="white")

self.getCurBrick()
self.drawRect()

self.downThread = threading.Thread(target=self.brickDown, args=())
self.downThread.start()

def clickPause(self):
self.isPause = not self.isPause
print(self.isPause)
if not self.isPause:
self.btnPause["text"] = "暂停"
else:
self.btnPause["text"] = "恢复"

def clickReStart(self):
ackRestart = askquestion("重新开始", "你确定要重新开始吗?")
if ackRestart == 'yes':
self.clickStart()
else:
return

def clickQuit(self):
ackQuit = askquestion("退出", "你确定要退出吗?")
if ackQuit == 'yes':
self.window.destroy()
exit()

#判断是否死了

def isDead(self):

for j in range(0, len(self.back[0])):

if self.back[0][j] != 0:

showinfo("提示", "你挂了,再来一盘吧!")
self.start = False
break

#运行
def __init__(self):

self.window = Tk()
self.window.title(self.title)
self.window.minsize(self.width, self.height)
self.window.maxsize(self.width, self.height)

self.frame1 = Frame(self.window, width=300, height=600, bg="black")
self.frame1.place(x=20, y=30)

self.scoreLabel1 = Label(self.window, text="Score:", font=(30))
self.scoreLabel1.place(x=340, y=60)
self.scoreLabel2 = Label(self.window, text="0", fg='red', font=(30))
self.scoreLabel2.place(x=410, y=60)

self.frame2 = Frame(self.window, width=90, height=90, bg="black")
self.frame2.place(x=340, y=120)

self.canvas = Canvas(self.frame1, width=300, height=600, bg="black")
self.canvas1 = Canvas(self.frame2, width=90, height=90, bg="black")

self.btnStart = Button(self.window, text="开始", command=self.clickStart)
self.btnStart.place(x=340, y=400, width=80, height=25)

self.btnPause = Button(self.window, text="暂停", command=self.clickPause)
self.btnPause.place(x=340, y=450, width=80, height=25)

self.btnReStart = Button(self.window, text="重新开始",
command=self.clickReStart)
self.btnReStart.place(x=340, y=500, width=80, height=25)

self.btnQuit = Button(self.window, text="退出", command=self.clickQuit)
self.btnQuit.place(x=340, y=550, width=80, height=25)

self.init()

#获得当前的方块
self.getCurBrick()

#按照数组,绘制格子

self.drawRect()

self.canvas.pack()

self.canvas1.pack()

#监听键盘事件
self.window.bind("<KeyPress>", self.onKeyboardEvent)

#启动方块下落线程
self.downThread = threading.Thread(target=self.brickDown, args=())
self.downThread.start()

self.window.mainloop()

self.start = False

pass


if __name__ == '__main__':

brickGame = BrickGame()
posted @ 2020-11-29 18:52  扎西得都  阅读(58)  评论(0编辑  收藏  举报