使用接口改变已经装箱的值类型的字段

使用接口改变已经装箱的值类型的字段
using System;
using System.Collections.Generic;
using System.Text;

namespace App1
{
    
struct Point
    
{
        
public Int32 x, y;
        
public void Change(Int32 x, Int32 y)
        
{
            
this.x = x;
            
this.y = y;
        }

        
public override string ToString()
        
{
            
//return base.ToString();
            return string.Format("{0},{1}", x, y);
            
//return string.Format("{0},{1},{2}", x, y, x);
        }

    }

    
class Program
    
{
        
static void Main(string[] args)
        
{
            Point p 
= new Point();
            p.x 
= p.y = 1;
            Console.WriteLine(p);
            
//调用p的ToString()方法,若不override---ToString()则输出"App1.Point"
            ///////////////////////////
            p.Change(22);
            Console.WriteLine(p);
            
///////////////////////////
            object o = p;//p装箱
            Console.WriteLine(o);//o指向装箱后的p---(2,2)
            //////////////////////////
            ((Point)o).Change(3, 3);//把o拆箱到临时栈上,并在临时栈上改变Point的值成(3,3)
            Console.WriteLine(o);//输出原来o指向的对象的值:(2,2)
            Console.Read();
        }

    }

}

****************************************
using System;
using System.Collections.Generic;
using System.Text;

namespace App1
{
    
interface IChangeBoxedPoint
    
{
        
void Change(Int32 x, Int32 y);
    }

    
struct Point:IChangeBoxedPoint
    
{
        
public Int32 x, y;
        
//现在该Change方法成了实现的接口的方法
        public void Change(Int32 x, Int32 y)
        
{
            
this.x = x;
            
this.y = y;
        }

        
public override string ToString()
        
{
            
//return base.ToString();
            return string.Format("{0},{1}", x, y);
            
//return string.Format("{0},{1},{2}", x, y, x);
        }

    }

    
class Program
    
{
        
static void Main(string[] args)
        
{
            Point p 
= new Point();
            p.x 
= p.y = 1;
            Console.WriteLine(p);
            
//调用p的ToString()方法,若不override---ToString()则输出"App1.Point"
            ///////////////////////////
            p.Change(22);
            Console.WriteLine(p);
            
///////////////////////////
            object o = p;//p装箱
           
            Console.WriteLine(o);
//o指向装箱后的p---(2,2)
            //////////////////////////
            ((Point)o).Change(33);//把o拆箱到临时栈上,并在临时栈上改变Point的值成(3,3)
            Console.WriteLine(o);//输出原来o指向的对象的值:(2,2)
            ///////////////////////////
            ((IChangeBoxedPoint)p).Change(4,4);//把p装箱,改变已装箱对象,随后将之丢弃
            Console.WriteLine(p);//输出p(2,2)
            //////////////////////////
            ((IChangeBoxedPoint)o).Change(5, 5);//这里o本身即是已装箱的对象,把它改变
            Console.WriteLine(o);//输出刚刚被改变的o(5,5)

            Console.Read();
        }

    }

}

posted @ 2007-12-20 14:20  shuang  阅读(164)  评论(0编辑  收藏  举报