Qt 实现涂鸦板二:实现放大功能
在一的基础上改造:
.h 文件
#pragma once #include <QtWidgets/QWidget> #include "ui_xuexi.h" #include "QMouseEvent" #include "QKeyEvent" #include "QPainter" #include "QPushButton" class xuexi : public QWidget { Q_OBJECT public: xuexi(QWidget *parent = Q_NULLPTR); void mousePressEvent(QMouseEvent*e); // 按下 void mouseMoveEvent(QMouseEvent*e); // 移动 void mouseReleaseRvent(QMouseEvent*e); // 释放 void paintEvent(QPaintEvent* ); public slots: void zoomIn(); // 放大 private: Ui::xuexiClass ui; QPixmap pix; QPoint lastPoint; QPoint endPoint; int scale; // 放大倍数 QPushButton* pushbutton; };
.cpp 文件
#include "xuexi.h" xuexi::xuexi(QWidget *parent) : QWidget(parent) { ui.setupUi(this); resize(600, 500); pix = QPixmap(200, 200); pix.fill(Qt::white); scale = 1; pushbutton = new QPushButton("zoomIn", this); pushbutton->move(500, 450); connect(pushbutton, SIGNAL(clicked()), this, SLOT(zoomIn())); } void xuexi::mousePressEvent(QMouseEvent*e) { if (e->button() == Qt::LeftButton) { lastPoint = e->pos(); } } void xuexi::mouseMoveEvent(QMouseEvent*e) { if (e->buttons() == Qt::LeftButton) { endPoint = e->pos(); update(); } } void xuexi::mouseReleaseRvent(QMouseEvent* e) { if (e->button() == Qt::LeftButton) { endPoint = e->pos(); update(); } } void xuexi::paintEvent(QPaintEvent*) { // 第一种:效果差点 /*QPainter pp(&pix); pp.drawLine(lastPoint / scale, endPoint / scale); lastPoint = endPoint; QPainter painter(this); painter.scale(scale, scale); painter.drawPixmap(0, 0, pix);*/ // 第二种:效果更好 if (scale != 1) { QPixmap copyPix(pix.size() * scale); QPainter pter(©Pix); pter.scale(scale, scale); pter.drawPixmap(0, 0, pix); pix = copyPix; scale = 1; } QPainter pp(&pix); pp.scale(scale, scale); pp.drawLine(lastPoint / scale, endPoint / scale); lastPoint = endPoint; QPainter painter(this); painter.drawPixmap(0, 0, pix); } void xuexi::zoomIn() { scale *= 2; update(); }
这里的放大,写了两种实现方法:
方法一:将涂鸦后的图片放大,这样虽然可以实现,但是放大后,像素个数就表少了,画质就变差了,效果不是很好。
方法二:是将画布放大,这样像素个数不会变少,画质就高些,效果更好