Cocos2d-x 避免手工输入项目需要编译的cpp文件到Android.mk里
手工输入项目需要编译的cpp文件到Android.mk里的缺点
1)繁琐,如果cpp文件很多,简直无法忍受
2)手工输入过程中容易出现错误
3)如果cpp文件更改名称,需要修改Android.mk文件
。。。。等等
下面的样例代码转自:https://gist.github.com/andyque/6060595
- <span style="font-family:SimHei;font-size:18px;">LOCAL_PATH := $(call my-dir)
- include $(CLEAR_VARS)
- LOCAL_MODULE := game_shared
- LOCAL_MODULE_FILENAME := libgame
- #traverse all the directory and subdirectory
- define walk
- $(wildcard $(1)) $(foreach e, $(wildcard $(1)/*), $(call walk, $(e)))
- endef
- #traverse Classes Directory
- ALLFILES = $(call walk, $(LOCAL_PATH)/../../Classes)
- FILE_LIST := hellocpp/main.cpp
- FILE_LIST += $(filter %.cpp, $(ALLFILES))
- FILE_INCLUDES := $(shell find $(LOCAL_PATH)/../../Classes -type d)
- #source file will be compiled
- LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
- LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../external/Box2D/ \
- $(FILE_INCLUDES) \
- LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static box2d_static
- include $(BUILD_SHARED_LIBRARY)
- $(call import-module,CocosDenshion/android) \
- $(call import-module,cocos2dx) \
- $(call import-module,extensions) \
- $(call import-module,external/Box2D)</span>