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基于UKismetSystemLibrary /** Draw a debug line */ UFUNCTION(BlueprintCallable, Category="Rendering|Debug", meta=(WorldContext="WorldContextObject", Deve 阅读全文
posted @ 2021-05-08 10:30
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基于UGameplayStatics Blueprint_PredictProjectilePath_ByObjectType 根据 Object Type,算出抛物线的点集合和检测结果 static bool Blueprint_PredictProjectilePath_ByObjectType 阅读全文
posted @ 2021-05-08 09:45
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基于UGameplayStatics 获取运行时间 /** Returns the frame delta time in seconds, adjusted by time dilation. */ UFUNCTION(BlueprintPure, Category = "Utilities|Ti 阅读全文
posted @ 2021-05-08 09:41
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