【UE4 C++】读写Text文件 FFileHelper

CoreMisc.h

读取

FFileHelper::LoadFileToString

  • 读取全部内容,存到 FString

    FString TextPath = FPaths::ProjectDir() + TEXT("DataDrive/Dialogue.txt");
    TextPath = FPaths::ConvertRelativePathToFull(TextPath);
    if (FPlatformFileManager::Get().GetPlatformFile().FileExists(*TextPath))
    {
    	FString TextData;
    	FFileHelper::LoadFileToString(TextData, *TextPath);
    	UE_LOG(LogTemp, Warning,TEXT("%s"), *TextData);
    }
    

FFileHelper::LoadFileToStringArray

  • 读读取全部内容,存到 TArray中,每个元素代表一行

    FString TextPath = FPaths::ProjectDir() + TEXT("DataDrive/Dialogue.txt");
    	TextPath = FPaths::ConvertRelativePathToFull(TextPath);
    	if (FPlatformFileManager::Get().GetPlatformFile().FileExists(*TextPath))
    	{
    		TArray<FString> TextData;
    		FFileHelper::LoadFileToStringArray(TextData, *TextPath);
    		int32 line = 0;
    		for (FString lineContent : TextData)
    		{
    			UE_LOG(LogTemp, Warning, TEXT("[line %d] %s"), ++line, *lineContent);
    		}	
    	}
    

    image

写入

SaveStringToFile

  • 字符串写入文件,需要手动嘉 \n 换行

  • 注意字符编码

  • 注意WriteFlags,参考下面 EFileWrite 枚举

  • Syntax

    enum EFileWrite
     {
         FILEWRITE_NoFail            = 0x01,
         FILEWRITE_NoReplaceExisting = 0x02,
         FILEWRITE_EvenIfReadOnly    = 0x04,
         FILEWRITE_Append            = 0x08,
         FILEWRITE_AllowRead         = 0x10
     };
    
    bool FFileHelper::SaveStringToFile( FStringView String, const TCHAR* Filename,  EEncodingOptions EncodingOptions, IFileManager* FileManager /*= &IFileManager::Get()*/, uint32 WriteFlags )
    
  • 代码实现

    FString TextContent = TEXT("明知无法战胜,明知毫无意义,但还是持续挑战着的姿态,那正是我的过错。----英灵卫宫 \n");
    FFileHelper::SaveStringToFile(TextContent, *TextPath, FFileHelper::EEncodingOptions::ForceUTF8, &IFileManager::Get(), EFileWrite::FILEWRITE_Append);
    
    TextContent = TEXT("束缚于肉体中的你们,永远无法满足 ----吉尔伽美什 \n");
    FFileHelper::SaveStringToFile(TextContent, *TextPath, FFileHelper::EEncodingOptions::ForceUTF8, &IFileManager::Get(), EFileWrite::FILEWRITE_Append);
    
  • 支持导出CSV

    UserInfoDataTable = LoadObject<UDataTable>(this, TEXT("DataTable'/Game/CPPFunction/DataDrive/DT_UserInfo.DT_UserInfo'"));
    if (UserInfoDataTable)
    {
    	FString CSVString = UserInfoDataTable->GetTableAsCSV();
    	FString CSVPath = FPaths::ProjectDir() + TEXT("DataDrive/UserInfo2.csv");
    	FFileHelper::SaveStringToFile(CSVString, *CSVPath, FFileHelper::EEncodingOptions::ForceUTF8);
    }
    

SaveStringArrayToFile

  • 字符串数组写入文件,自动换行

  • 如果保存中文乱码,点击高级保存为UTF8格式

  • Syntax

    bool FFileHelper::SaveStringArrayToFile( const TArray<FString>& Lines, const TCHAR* Filename, EEncodingOptions EncodingOptions, IFileManager* FileManager, uint32 WriteFlags )
    
  • 代码实现

    FString TextPath = FPaths::ProjectDir() + TEXT("DataDrive/FateNight.txt");
    TextPath = FPaths::ConvertRelativePathToFull(TextPath);
    TArray<FString> TextLines;
    TextLines.Add(TEXT("钢铁为身,而火焰为血。"));
    TextLines.Add(TEXT("手制之剑已达千余,纵横无数战场而不败。"));
    TextLines.Add(TEXT("不知生。"));
    TextLines.Add(TEXT("亦不知死。"));
    TextLines.Add(TEXT("未曾一次败退。"));
    TextLines.Add(TEXT("常独自一人立于剑丘之巅独醉于胜利中。"));
    TextLines.Add(TEXT("然而 留下的只有虚无。"));
    TextLines.Add(TEXT("故此 此生已无意义。"));
    TextLines.Add(TEXT("则此躯 注定为剑而生。"));
    TextLines.Add(TEXT("故我祈求——无限之剑制(Unlimited Blade Works)"));	
    FFileHelper::SaveStringArrayToFile(TextLines, *TextPath,FFileHelper::EEncodingOptions::ForceUTF8);
    
posted @ 2021-05-08 22:26  砥才人  阅读(5935)  评论(0编辑  收藏  举报