网络游戏_客户端
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
namespace TCP客户端
{
class Program
{
static void Main(string[] args)
{
Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
clientSocket.Connect(new IPEndPoint(IPAddress.Parse("192.168.43.231"), 7788));
//接收消息
byte[] data = new byte[1024];
int count= clientSocket.Receive(data);
string message = Encoding.UTF8.GetString(data, 0, count);
Console.WriteLine(message);
//发送消息
while (true)
{
string messageSend = Console.ReadLine();
//Console.Write(messageSend);
clientSocket.Send(Encoding.UTF8.GetBytes(messageSend));
if (messageSend == "c")
{
clientSocket.Close();
return;
}
clientSocket.Send(Encoding.UTF8.GetBytes(messageSend));
}
Console.ReadKey();
clientSocket.Close();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TCP客户端
{
class Message
{
public static byte[] GetBytes(string data)
{
byte[] dataBytes = Encoding.UTF8.GetBytes(data);
int dataLength = dataBytes.Length;
byte[] lengthBytes = BitConverter.GetBytes(dataLength);
byte[] newBytes = lengthBytes.Concat(dataBytes).ToArray();
return newBytes;
}
}
}