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网络游戏_客户端

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;

namespace TCP客户端
{
    class Program
    {
        static void Main(string[] args)
        {
            Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            clientSocket.Connect(new IPEndPoint(IPAddress.Parse("192.168.43.231"), 7788));
            //接收消息
            byte[] data = new byte[1024];
            int count= clientSocket.Receive(data);
            string message = Encoding.UTF8.GetString(data, 0, count);
            Console.WriteLine(message);
            //发送消息
            while (true)
            {
                string messageSend = Console.ReadLine();    
                //Console.Write(messageSend);
                clientSocket.Send(Encoding.UTF8.GetBytes(messageSend));
                if (messageSend == "c")
                {
                    clientSocket.Close();
                    return;
                }
                clientSocket.Send(Encoding.UTF8.GetBytes(messageSend));

            }


            Console.ReadKey();
            clientSocket.Close();
        }
    }
}

 

 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TCP客户端
{
    class Message
    {
        public static byte[] GetBytes(string data)
        {
            byte[] dataBytes = Encoding.UTF8.GetBytes(data);
            int dataLength = dataBytes.Length;
            byte[] lengthBytes = BitConverter.GetBytes(dataLength);
            byte[] newBytes = lengthBytes.Concat(dataBytes).ToArray();
            return newBytes;
        }
    }
}

posted @ 2017-11-21 17:36  爱上游戏开发  阅读(141)  评论(0编辑  收藏  举报
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