装饰模式【大话设计模式Demo】

代码
class DecoratePattern
{
static void Main(string[] args)
{
Person person
= new Person("小菜");
Sneaker ydx
= new Sneaker();
BigTrouser kk
= new BigTrouser();
TShirts dtx
= new TShirts();

ydx.Decorate(person);
kk.Decorate(ydx);
dtx.Decorate(kk);
dtx.Show();
Console.Read();

}
}

class Person
{
public Person()
{ }
private string Name;
public Person(string name)
{
this.Name = name;
}
public virtual void Show()
{
Console.WriteLine(
"装扮的{0}", Name);
}
}
/// <summary>
/// 穿衣服的人
/// </summary>
class Finery : Person
{
protected Person component;

//打扮
public void Decorate(Person _component)
{
this.component = _component;
}

public override void Show()
{
if (component != null)
{
component.Show();
}
}
}

/// <summary>
/// 穿T恤的人
/// </summary>
class TShirts : Finery
{
public override void Show()
{
Console.WriteLine(
"大T恤");
base.Show();
}
}
/// <summary>
/// 穿裤子的人
/// </summary>
class BigTrouser : Finery
{
public override void Show()
{
Console.WriteLine(
"跨裤");
base.Show();
}
}

/// <summary>
/// 穿运动的人
/// </summary>
class Sneaker : Finery
{
public override void Show()
{
Console.WriteLine(
"跨裤");
base.Show();
}
}

 

posted @ 2010-03-29 13:07  chunchill  阅读(278)  评论(0编辑  收藏  举报