js制作可拖拽可点击的悬浮球

兼容mouse事件和touch事件,支持IE9及其以上
效果展示:https://jsfiddle.net/shifeng/7xebf3u0/

// index.html
<!DOCTYPE html>
<html lang="en">
<!-- 防止IE提示“Internet Explorer已限制此网页运行脚本或ActiveX控件” -->
<!-- saved from url=(0014)about:internet -->

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Document</title>
  <style>
    #ballId {
      background: rgb(19, 167, 19);
      color: white;
      width: 50px;
      text-align: center;
      height: 50px;
      line-height: 50px;
      border-radius: 50%;
      box-shadow: 5px 5px 40px rgba(0, 0, 0, 0.5);
      /* 过渡效果在IE下展示效果不友好 */
      transition: all 0.08s;
      user-select: none;
      -moz-user-select: none;
      -ms-user-select: none;
      -webkit-user-select: none;
      top: 50%;
      left: 50%;
      transform: translate3d(-50%, -50%, 0);
    }
  </style>
</head>

<body>
  <div id="ballId">drag</div>
  <script src="./suspension-ball.js"></script>
  <script>
    // 使用说明
    // 引入suspension-ball.js,调用suspensionBall()方法,第一个参数传要拖动元素的id,第二个参数传点击后的跳转链接
    suspensionBall('ballId', 'https://www.baidu.com')
  </script>
</body>

</html>

// suspension-ball.js
function suspensionBall(dragId, dragLink) {
  var startEvt, moveEvt, endEvt
  // 判断是否支持触摸事件
  if ('ontouchstart' in window) {
    startEvt = 'touchstart'
    moveEvt = 'touchmove'
    endEvt = 'touchend'
  } else {
    startEvt = 'mousedown'
    moveEvt = 'mousemove'
    endEvt = 'mouseup'
  }
  // 获取元素
  var drag = document.getElementById(dragId)
  drag.style.position = 'absolute'
  drag.style.cursor = 'move'
  // 标记是拖曳还是点击
  var isClick = true
  var disX, disY, left, top, starX, starY

  drag.addEventListener(startEvt, function (e) {
    // 阻止页面的滚动,缩放
    e.preventDefault()
    // 兼容IE浏览器
    var e = e || window.event
    isClick = true
    // 手指按下时的坐标
    starX = e.touches ? e.touches[0].clientX : e.clientX
    starY = e.touches ? e.touches[0].clientY : e.clientY
    // 手指相对于拖动元素左上角的位置
    disX = starX - drag.offsetLeft
    disY = starY - drag.offsetTop
    // 按下之后才监听后续事件
    document.addEventListener(moveEvt, moveFun)
    document.addEventListener(endEvt, endFun)
  })

  function moveFun(e) {
    // 兼容IE浏览器
    var e = e || window.event
    // 防止触摸不灵敏,拖动距离大于20像素就认为不是点击,小于20就认为是点击跳转
    if (
      Math.abs(starX - (e.touches ? e.touches[0].clientX : e.clientX)) > 20 ||
      Math.abs(starY - (e.touches ? e.touches[0].clientY : e.clientY)) > 20
    ) {
      isClick = false
    }
    left = (e.touches ? e.touches[0].clientX : e.clientX) - disX
    top = (e.touches ? e.touches[0].clientY : e.clientY) - disY
    // 限制拖拽的X范围,不能拖出屏幕
    if (left < 0) {
      left = 0
    } else if (left > document.documentElement.clientWidth - drag.offsetWidth) {
      left = document.documentElement.clientWidth - drag.offsetWidth
    }
    // 限制拖拽的Y范围,不能拖出屏幕
    if (top < 0) {
      top = 0
    } else if (top > document.documentElement.clientHeight - drag.offsetHeight) {
      top = document.documentElement.clientHeight - drag.offsetHeight
    }
    drag.style.left = left + 'px'
    drag.style.top = top + 'px'
  }

  function endFun(e) {
    document.removeEventListener(moveEvt, moveFun)
    document.removeEventListener(endEvt, endFun)
    if (isClick) { // 点击
      window.location.href = dragLink
    }
  }
}

posted @ 2018-12-04 15:11  shifeng~  阅读(4457)  评论(0编辑  收藏  举报