普通文本(.txt)篇章排版样式参考 [文档说明][日志]
把普通文本的篇章排版样式归总一下,供自己参考,当然如果读者能以此借鉴并学习到一些东西,是笔者最大的鼓励。
日志类
【1】
头标
[时间日期][备注][属性]内容
【2】
[文件信息][符号][文件信息][符号][备注属性]
【3】
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1_s2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1_s2-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk11_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk11_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk11-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk11-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk10_s4-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk10_s4-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk10_s3-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk10_s3-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk10_s2-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk10_s2-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk10_s1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk10_s1-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk10-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk10-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk1-WindowsClient.pak.
LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 1.572962
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogPluginManager: Mounting plugin AESHandlerComponent
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AnimationBudgetAllocator
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleARKitFaceSupport
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin FortAppleARKitFaceSupport
LogPluginManager: Mounting plugin FacialAnimSystem
LogPluginManager: Mounting plugin SpeechGraphics
LogPluginManager: Mounting plugin BlueprintContext
LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
LogPluginManager: Mounting plugin CommonUI
LogPluginManager: Mounting plugin ControlRig
LogPluginManager: Mounting plugin Crashlytics
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2h
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogHttp: HTTP thread active frame time 5.0 ms. Minimum active sleep time is 0.0 ms. HTTP thread idle frame time 33.3 ms. Minimum idle sleep time is 0.0 ms.
LogWebSockets: Verbose: Lws(Notice): SSL will not be initialized by libwebsockets: no LWS_SERVER_OPTION_DO_SSL_GLOBAL_INIT
LogWebSockets: Verbose: Lws(Notice): Creating Vhost 'default' (serving disabled), 6 protocols, IPv6 on
LogOnline: MCP: Mcp Startup!
LogHttp: VeryVerbose: FHttpRequestImpl::OnProcessRequestComplete()
LogOnlineVoice: OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
LogInit: Build: UE4-CL-0
LogInit: Engine Version: 4.22.0-0+UE4
LogInit: Compatible Engine Version: 4.22.0-0+UE4
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 1709) (), CPU: Intel(R) Xeon(R) Gold 6128 CPU @ 3.40GHz, GPU: NVIDIA GeForce GTX 1080
LogInit: Compiled (64-bit): Nov 29 2018 10:03:34
LogInit: Compiled with Visual C++: 19.16.27024.01
LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
[2018.11.29-17.15.41:575][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
[2018.11.29-17.15.41:575][ 0]LogConfig: Setting CVar [[t.FPSChart.DoCsvProfile:1]]
[2018.11.29-17.15.41:575][ 0]LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
【4】
【5】
StartTime=10/07/2020 00:03:38
Name=QQPCDownload1600_3.exe
Path=C:\Users\Administrator\Downloads\Programs
Size=0x190c38
Magic=0x10b
SizeOfImage=0x5d000
PeChecksum=0x19cc56
LinkDate=01/05/1970 05:15:44
LinkerVersion=0.0
BinFileVersion=2.0.6.27
BinProductVersion=2.0.6.27
BinaryType=PE32_I386
Created=10/07/2020 00:03:34
Modified=10/07/2020 00:03:34
LastAccessed=10/07/2020 00:03:34
VerLanguage=2052
Id=0000cecaca4a3ce6db8c5c3d125afe968466e9b347e8
FileVersion=2.0.6.27
FileDescription=腾讯电脑管家在线安装程序
LegalCopyright=Copyright (C) 1998 - 2018 Tencent. All Rights Reserved.
ProductName=腾讯电脑管家
ProductVersion=2.0.6.27
PeImageType=0x14c
PeSubsystem=2
CrcChecksum=0x714a4ba7
FileSize=0x0000000000190C38
LongName=QQPCDownload1600_3.exe
OneProcess=1
MsiDetected=0
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\QQPCMgrDaemon.exe
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\UpdateTrayIcon.exe
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x86\System\api-ms-win-core-heap-l1-1-0.dll
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x86\System\msvcp140.dll
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x86\System\vcomp140.dll
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x86\System\vcruntime140.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\api-ms-win-core-console-l1-1-0.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\api-ms-win-core-datetime-l1-1-0.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\api-ms-win-core-debug-l1-1-0.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\api-ms-win-core-heap-l1-1-0.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\api-ms-win-core-interlocked-l1-1-0.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\api-ms-win-core-localization-l1-2-0.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\vcomp140.dll
FileCreate=C:\Windows\SysWOW64\api-ms-win-core-datetime-l1-1-0.dll
FileCreate=C:\Windows\SysWOW64\concrt140.dll
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x64\System64\api-ms-win-crt-conio-l1-1-0.dll
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x64\System64\api-ms-win-core-util-l1-1-0.dll
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x64\System64\api-ms-win-crt-locale-l1-1-0.dll
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x64\System64\api-ms-win-crt-heap-l1-1-0.dll
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x64\System64\api-ms-win-crt-runtime-l1-1-0.dll
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x64\System64\api-ms-win-crt-string-l1-1-0.dll
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x64\System64\vcamp140.dll
FileCreate=C:\Users\Administrator\AppData\Local\Temp\Tencent\QQPCMgr\~531ea5f\library\Win_msvc2015\x64\System64\vcomp140.dll
FileCreate=C:\Windows\System32\api-ms-win-core-console-l1-1-0.dll
FileCreate=C:\Windows\System32\api-ms-win-core-errorhandling-l1-1-0.dll
FileCreate=C:\Windows\System32\api-ms-win-core-file-l1-1-0.dll
FileCreate=C:\Windows\System32\api-ms-win-core-file-l2-1-0.dll
FileCreate=C:\Windows\System32\vcamp140.dll
FileCreate=C:\Windows\System32\vccorlib140.dll
FileCreate=C:\Windows\System32\vcomp140.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMTrayPlugin\QMAutoTaskPlugin\SubPlugins\RemainProcClean.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMTrayPlugin\QMAutoTaskPlugin\SubPlugins\GarbageTipMgr.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\qmbsrv.exe
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMMiYuMgr.exe
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMPersonalCenter.exe
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMProxyHelper64.exe
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMProviderUpdate.EXE
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\qmspeedupplugin\speeduprocket\QMSpeedupRocketTrayInjectHelper.exe
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMSignScan.exe
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\qmspeedupplugin\speeduprocket\QMSpeedupRocketTrayInjectHelper64.exe
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMStateCheck.exe
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\communic.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\DownloaderManager.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\plugins\DownloaderMgrUI\DownloaderMgrUI.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\GAMemoryCleanPlugin.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMTrayPlugin\QMAutoTaskPlugin\SubPlugins\GameSpeedupTipsMgr.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\HPScannerPlugin\hpclinicscanplugin\HPClinicScanPlugin.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\HPScannerPlugin\HPExternalScan\HPFirewareScanner.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\HPScannerPlugin\hpiestartpagescan\HPIEStartPageScan.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\HPScannerPlugin\HPInternalScan\HPInternalScan.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\HPScanPluginMgr.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\HPScannerPlugin\HPSysScan\HPSysScanner.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\HPScannerPlugin\hpswscanplugin\HPSWScanPlugin.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMTrayPlugin\qmudiskmgr\QMUDiskMgr.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMUL.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\plugins\QQPCB1AndroidJmp\SSOCommon.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\plugins\QQPCB1AndroidJmp\SSOLUIControl.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\plugins\QQPCB1AndroidJmp\SSOPlatform.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMSSO\npSSOAxCtrlForPTLogin.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMSSO\SSOCommon.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMSSO\SSOLUIControl.dll
FileCreate=D:\Tencent\QQPCMgr\13.6.20672.243\QMSSO\SSOPlatform.dll
ArpCreate=SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall\QQPCMgr
StopTime=10/07/2020 00:05:08
通告 通知 注意
#=======================================================================
# FTP file name: KOREAN.TXT
#
# Contents: Map (external version) from Mac OS Korean
# encoding to Unicode 2.1
#
# Copyright: (c) 1996-1999 by Apple Computer, Inc., all rights
# reserved.
#
# Contact: charsets@apple.com
#
# Changes:
#
# b02 1999-Sep-22 Update contact e-mail address. Matches
# internal utom<b1>, ufrm<b2>, and Text
# Encoding Converter version 1.5.
# n04 1998-Feb-05 Update to match internal utom<n9>, ufrm<n11>
# and Text Encoding Converter version 1.3:
# Use single variant tags instead of multiple
# tags and add mappings for many more
# characters; see details below. Also delete
# the Unicode 1.1 mappings, reorder into a
# single list, and rewrite the initial
# comments.
# n01 1996-Sep-24 Before internal ufrm.
#
# Standard header:
# ----------------
#
# Apple, the Apple logo, and Macintosh are trademarks of Apple
# Computer, Inc., registered in the United States and other countries.
# Unicode is a trademark of Unicode Inc. For the sake of brevity,
# throughout this document, "Macintosh" can be used to refer to
# Macintosh computers and "Unicode" can be used to refer to the
# Unicode standard.
#
# Apple makes no warranty or representation, either express or
# implied, with respect to these tables, their quality, accuracy, or
# fitness for a particular purpose. In no event will Apple be liable
# for direct, indirect, special, incidental, or consequential damages
# resulting from any defect or inaccuracy in this document or the
# accompanying tables.
#
# These mapping tables and character lists are subject to change.
# The latest tables should be available from the following:
#
# <ftp://ftp.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
# <ftp://dev.apple.com/devworld/Technical_Documentation/Misc._Standards/>
#
# For general information about Mac OS encodings and these mapping
# tables, see the file "README.TXT".
#
# Format:
# -------
#
# Three tab-separated columns;
# '#' begins a comment which continues to the end of the line.
# Column #1 is the Mac OS Korean code (in hex as 0xNN or 0xNNNN)
# Column #2 is the corresponding Unicode or Unicode sequence (in
# hex as 0xNNNN, 0xNNNN+0xNNNN, etc.). Sequences of up to 5
# Unicode characters are used here.
# Column #3 is a comment containing the Unicode name.
# In some cases an additional comment follows the Unicode name.
#
# The entries are in Mac OS Korean code order. All one-byte
# characters are at the beginning. The mappings are not complete
# (about 140 characters are still unmapped); see below.
#
# Some of these mappings require the use of corporate characters.
# See the file "CORPCHAR.TXT" and notes below.
#
# Control character mappings are not shown in this table, following
# the conventions of the standard UTC mapping tables. However, the
# Mac OS Korean encoding uses the standard control characters at
# 0x00-0x1F and 0x7F.
#
# Notes on Mac OS Korean:
# -----------------------
#
# This table covers the standard Mac OS Korean encoding used in Mac OS
# versions 7.1 and later, including the Korean Language Kit. The Mac OS
# Korean encoding is based on EUC-KR, but it extends the low-byte range
# and adds about 1140 characters using code points that are unassigned
# in EUC-KR and code points using the extended low-byte range.
#
# For Mac OS Korean, two-byte characters have first/lead/high byte in the
# range 0xA1-0xFE, and second/trail/low byte in the range 0x41-0x7D or
# 0x81-0xFE (low bytes in the range 0x41-0x7D and 0x81-0xA0 are only used
# with high bytes in the range 0xA1-0xAD).
#
# 1. Standard EUC-KR
#
# This includes one-byte characters, which are usually the ASCII set. In
# addition, it includes two-byte characters with both bytes in the range
# 0xA1-0xFE. The two-byte characters are from KSC 5601, but their code
# points are transformed from the KSC 5601 range 0x2121-0xFEFE by adding
# 0x8080.
#
# 2. Mac OS Korean additions
#
# a) One-byte additions
#
# 0x80 NO-BREAK SPACE
# 0x81 WON SIGN
# 0x82 EN DASH alternate version; standard at 0xA1A9
# 0x83 COPYRIGHT SIGN
# 0x84 FULLWIDTH LOW LINE alternate version; standard at 0xA3DF
# b) Two-byte additions
#
# These include various symbols and dingbat-like number and letter
# forms. For all of these, the high byte is in the range 0xA1-0xAD.
# Most of them use code points in the extended low-byte range
# 0x41-0x7D or 0x81-0xA0, although some use unassigned code points
# in the standard EUC-KR range.
#
# Many of these additional characters do not correspond to any
# standard single Unicode character. See mapping issues, below.
#
# Unicode mapping issues and notes:
# ---------------------------------
#
# 1. Mapping the Apple two-byte additions
#
# The goals in the mappings provided here are:
# - Ensure roundtrip mapping from every character in the Mac OS Korean
# encoding to Unicode and back
# - Use standard Unicode characters as much as possible, to maximize
# interchangeability of the resulting Unicode text. Whenever possible,
# avoid having content carried by private-use characters.
#
# Since not all of the Mac OS Korean characters correspond to
# distinct, single Unicode characters, we employ various strategies.
#
# a) Map a single Mac OS Korean character to a sequence of Unicode
# characters
#
# For example, the character 0xAA41 in the Apple additions is a
# square Hangul dingbat. There is no single Unicode character for
# this. However, it can be mapped to 0xC6B4+0x20DE, a Hangul syllable
# + COMBINING ENCLOSING SQUARE
#
# b) Use private use characters to mark variants or groupings that
# are similar to a sequence of one or more standard Unicode
# characters.
#
# Apple has defined a block of 32 corporate characters as "transcoding
# hints." These are used in combination with standard Unicode characters
# to force them to be treated in a special way for mapping to other
# encodings; they have no other effect. Sixteen of these transcoding
# hints are "grouping hints" - they indicate that the next 2-4 Unicode
# characters should be treated as a single entity for transcoding. The
# other sixteen transcoding hints are "variant tags" - they are like
# combining characters, and can follow a standard Unicode (or a sequence
# consisting of a base character and other combining characters) to
# cause it to be treated in a special way for transcoding. These always
# terminate a combining-character sequence.
#
# The transcoding coding hints used in this mapping table are:
#
# 0xF860 group next 2 characters
# 0xF861 group next 3 characters
# 0xF862 group next 4 characters
# 0xF863 group next 4 characters, variant 1
# 0xF864 group next 4 characters, variant 2
# 0xF865 group next 4 characters, variant 3
# 0xF866 group next 4 characters, variant 4
# 0xF867 group next 2 characters, variant 1
# 0xF868 group next 2 characters, variant 2
# 0xF869 group next 2 characters, variant 3
# 0xF870-71 variant tags
# 0xF873-7D variant tags
# 0xF87F variant tag for other alternate forms
#
# For example, the Apple addition character 0xA369 is a parenthesized
# capital A. There is no single Unicode for this (although there are
# single Unicodes for parenthesized small letters). Using the grouping
# hint 0xF861 in combination with standard Unicodes, we can map this as
# 0xF861+0x0028+0x0041+0x0029, i.e. ( + A + ) .
# there is another character in the source encoding that is mapped to
# the basic version.
#
# code UTC Apple reason
# point mapping mapping for change
# ----- ------- ------- ----------
#
# 0xA1A4 0x30FB 0x00B7 KATAKANA MIDDLE DOT -> MIDDLE DOT, for
# consistency with other UTC tables
# 0xA1AD 0xFF5E 0x301C FULLWIDTH TILDE -> WAVE DASH, per KSC spec
# 0xA1CB 0xFFE0 0x00A2 fullwidth version -> basic (CENT SIGN)
# 0xAC76-8C, 0xACC2-D0, 0xACF2-F6,
# 0xAD41-68, 0xAD77-7D, 0xADA5-AE
#
##################
0x20 0x0020 # SPACE
0x21 0x0021 # EXCLAMATION MARK
0x22 0x0022 # QUOTATION MARK
0x23 0x0023 # NUMBER SIGN
... ...
NConvert v7.32
XnView v2.49
Copyright (c) 1991-2019 Pierre-E Gougelet
All Rights Reserved.
XnView v2.49 (LIBFORMAT v7.32) 01/09/2019:
* SQLite 3.29.0
* NConvert: greater_than/less_than condition - https://newsgroup.xnview.com/viewtopic.php?f=57&t=39147
* PSD: Error when writing metadata - https://newsgroup.xnview.com/viewtopic.php?f=57&t=39137
* Export - Problem with RGBA - https://newsgroup.xnview.com/viewtopic.php?f=36&t=39044
* Capture - https://newsgroup.xnview.com/viewtopic.php?f=36&t=38934
* Left/Right F11 to open fullscreen on Left/Right monitor
* Create multi file & folder with '.' - https://newsgroup.xnview.com/viewtopic.php?f=36&t=39008
* # to comment line in .sld file
* Multipage create: Check if output filename exists
* Slideshow crash when using animated GIF - https://newsgroup.xnview.com/viewtopic.php?f=36&t=38902
* XIM format import added
* Change timestamp must not use 12h format - https://newsgroup.xnview.com/viewtopic.php?f=36&t=38702
* GIF not played correctly in Slideshow - https://newsgroup.xnview.com/viewtopic.php?f=34&t=38303
* CVE - https://github.com/apriorit/pentesting/tree/master/bugs/xnview
* NConvert: -unsharp
* NConvert: -exposure - https://newsgroup.xnview.com/viewtopic.php?f=57&t=39136
* NConvert: -colorize h l s
* NConvert: Remove EXIF orientation -exif_rotation - https://newsgroup.xnview.com/viewtopic.php?f=57&t=38648
* [Rename]/TemplateStart, position of number in template - https://newsgroup.xnview.com/viewtopic.php?f=34&t=38568
* CVE-2019-12151
* ShellEx: 'Convert...' & input fields
XnView v2.48 (LIBFORMAT v7.25) 02/02/2019:
* RGB inverted when printing 8bits cmap picture from browser
* WebP 32bits
* PDF Multipage create - https://newsgroup.xnview.com/viewtopic.php?f=35&t=38030
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文档[说明性质 介绍 备注]
╭═══════════════╮
║ 〖中文信息〗 ║
╭═══════┤ 脚本之家 ├═══════╮
║ ║ http://www.jb51.net ║ ║
║ ╰═══════════════╯ ║
║ ★ 关于网站 ★ ║
║ |---------------------------------------------| ║
║您现在阅读的书籍或软件, 由脚本之家团队整理收集。欢迎你 ║
║访问我们的网站。脚本之家是专业致力于WEB开发资讯和技 ║
║术交流的专业网站, 我们为你提供全面丰富的WEB开发资源和信息。我║
║们所有资料皆从互联网上收集整理而来,非本人作品,且注明了出处仅║
║限参考、教学与个人使用交流!请勿用于商业目的,本站不对您的使用║
║负任何责任!如果您想使用我们收集的下载内容,必须同意这个协议!║
║ ----------------------- ║
║ 默认解压密码: www.jb51.net ║
║--------------------------------------------------------------║
║ ★ 关于文件格式 ★ ║
║ |----------------------------------------------| ║
║如果文件扩展名是RAR,该文件为压缩格式!请您用WINRAR解压! ║
║1.后缀名为*.chm、*.exe的电子书,不需安装任何软件即可直阅读。 ║
║2.后缀名为*.pdf的电子书,需安装Arcobat Reader软件。 ║
║3.后缀名为*.pdg和*.001,*.002......的电子书,需安装超星阅览器。║
║4.后缀名为*.wdl的电子书,需安装DyanDoc Free Reader软件。 ║
║5.后缀名为* .ceb、*.xeb的电子书,需安装方正的Apabi Reader软件 ║
║6.后缀名为*.caj、*.nh、*,kdh的电子书,需安装中国期刊网CAJ、NH ║
║文件浏览器CAJViewer软件。 ║
║7.后缀名为*.nlc的电子书,需安装Book Reader For NLC Version软件║
║ ║
║提示:上述阅读软件在我们站中有提供下载! ║
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║再一次感谢您对我们的支持,谢谢!网站的发展离不开你们的支持! ║
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║ 欢迎提出您的建议或意见,请发邮件:reterry123@163.com ║
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╰═══┤ ★★★★★★ jb51.net ★★★★★★★ ├═══╯
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JB51 Web Development Team
脚本之家95%的书格式都是pdf和pdg后缀,所以大家只需要下载pdf阅读器和pdg阅读器就可以了。
电子书籍下载注意:PDG文件请用超星阅览器打开;WDL文件请用华康阅读器打开
请使用Adobe Acrobat Reader打开本站的PDF文件;NCL文件用NCL 阅读器打开
001.001类似为后缀的打开方式为:先打开超星阅读器,然后点文件--打开--找到001.001文件,点打开,就OK了。
部分PDF格式书籍打开方式:使用了数字加密,请下载数字证书导入后使用READER7.0进行阅读。
(PDF 格式)Adobe Reader 9.0 Lite 简体中文精简绿色版(pdf阅读器无中文乱码) http://www.jb51.net/softs/8690.html
(PDG 格式)超星阅读器:http://www.jb51.net/softs/12829.html
(wdl 格式)华康阅读器:http://www.jb51.net/softs/12830.html
(NCL 格式)NCL 阅读器:http://www.jb51.net/softs/12831.html
(破解方法)数字证书 :http://www.softii.com/downinfo/35854.html
教程阅读器:http://www.jb51.net/softs/list28_1.html
游戏模拟器:http://www.jb51.net/game/list49_1.html
【软件使用方法】:
1.绿色版软件,不需要安装;压缩包里如果有【@绿化工具.exe、!)绿化.bat 、 !)绿化.reg 、 !)绿化.cmd 、@Install_绿化.exe、 !)双击导入.reg 、 !)注册导入.reg】等类似文件。
请先要运行该类文件,这样才能让程序正常运行。
2.安装好软件后,将注册机放在安装目录的文件夹内
3.双击注册机,软件运行,看到有注册按钮后,点注册,在注册信息里填写用户名等,注册码随便填写
4.点击确定按钮,注册机将出现正确的注册码,将刚才的注册名和正确注册码填入软件即可注册。
破解补丁使用方法:
1.安装好软件后,将补丁放在安装目录文件夹内
2.运行补丁,后即可使用软件。即使软件显示未注册,但所有功能和时间限制都已经破除
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友情提示:
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RAR 文件请使用 Winrar软件解压
PDF 文件请使用 AdobeReader软件查看
SWF 文件请使用 flashplayer 播放器
FLV 文件请使用 FLV专用播放器
AVI、MPG4、RM 视频文件可以安装个暴风影音
txt,ini,conf,php等文本文件最好使用Editplus等
相关软件查看,避免记事本不识别换行导致的查看困难.
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待程序调用 标记信息
还有markdown文本、html文本。。。