03 2022 档案
摘要:using UnityEngine; using System.Collections; public class TouchTest : MonoBehaviour { public GameObject ball; private float lastDis = 0; private float
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摘要:using UnityEngine; using System.Collections; public class MoveCtl : MonoBehaviour { private float speed = 0.1f; // Update is called once per frame voi
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摘要:路径计算方式(详见参考:堪称最好最全的A*算法详解(译文)): 1. 曼哈顿距离,横向和纵向直线距离,仅限于横向纵向移动 2. 对角线距离,对角线 + 直线,可以横向、纵向、对角线方向移动 3. 欧几里得距离,任意角度直线,任意方向移动 using System.Collections; using
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摘要:local ui_popup_illust_baimei = class("ui_popup_illust_baimei") function ui_popup_illust_baimei:initialize(ui_manager, view, illustData) self.ui_manage
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