并发容器-队列
并发容器-队列
学习材料来源于网络
如有侵权,联系删除
Queue-队列数据结构的实现。分为阻塞队列和非阻塞队列。下列的蓝色区块,为阻塞队列特有方法。
分类
Queue 非阻塞队列
BlockingQueue 阻塞队列
ArrayBlockingQueue
示例1
package icu.shaoyayu.multithreading.chapter8;
import java.util.concurrent.ArrayBlockingQueue;
/**
* @author shaoyayu
* @E_Mail
* @Version 1.0.0
* @readme :
*/
// 它是基于数组的阻塞循环队列, 此队列按 FIFO(先进先出)原则对元素进行排序。
public class ArrayBlockingQueueDemo {
public static void main(String[] args) throws InterruptedException {
// 构造时需要指定容量(量力而行),可以选择是否需要公平(最先进入阻塞的,先操作)
ArrayBlockingQueue<String> queue = new ArrayBlockingQueue<>(3, false);
// 1秒消费数据一个
new Thread(() -> {
while (true) {
try {
System.out.println("取到数据:" + queue.poll()); // poll非阻塞
Thread.sleep(1000L);
} catch (InterruptedException e) {
}
}
}).start();
Thread.sleep(3000L); // 让前面的线程跑起来
// 三个线程塞数据
for (int i = 0; i < 6; i++) {
new Thread(() -> {
try {
queue.put(Thread.currentThread().getName()); // put阻塞(如果当前的队列已经塞满了数据,线程不会继续往下执行,等待其他线程把
// 队列的数据拿出去// )
// queue.offer(Thread.currentThread().getName()); // offer非阻塞,满了返回false
System.out.println(Thread.currentThread() + "塞入完成");
} catch (Exception e) {
e.printStackTrace();
}
}).start();
}
}
}
运行结果
源码
/**
* Inserts the specified element at the tail of this queue, waiting
* for space to become available if the queue is full.
*
* @throws InterruptedException {@inheritDoc}
* @throws NullPointerException {@inheritDoc}
*/
public void put(E e) throws InterruptedException {
checkNotNull(e);
final ReentrantLock lock = this.lock;
lock.lockInterruptibly();
try {
while (count == items.length)
notFull.await();
enqueue(e);
} finally {
lock.unlock();
}
}
public E peek() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
return itemAt(takeIndex); // null when queue is empty
} finally {
lock.unlock();
}
}
/**
* Inserts element at current put position, advances, and signals.
* Call only when holding lock.
*/
private void enqueue(E x) {
// assert lock.getHoldCount() == 1;
// assert items[putIndex] == null;
final Object[] items = this.items;
items[putIndex] = x;
if (++putIndex == items.length)
putIndex = 0;
count++;
notEmpty.signal();
}
public E poll() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
return (count == 0) ? null : dequeue();
} finally {
lock.unlock();
}
}
/**
* Extracts element at current take position, advances, and signals.
* Call only when holding lock.
*/
private E dequeue() {
// assert lock.getHoldCount() == 1;
// assert items[takeIndex] != null;
final Object[] items = this.items;
@SuppressWarnings("unchecked")
E x = (E) items[takeIndex];
items[takeIndex] = null;
if (++takeIndex == items.length)
takeIndex = 0;
count--;
if (itrs != null)
itrs.elementDequeued();
notFull.signal();
return x;
}
LinkedBlockingQueue
示例2
package icu.shaoyayu.multithreading.chapter8;
import java.util.concurrent.LinkedBlockingQueue;
/**
* @author shaoyayu
* @E_Mail
* @Version 1.0.0
* @readme :
*/
// 它是基于链表的队列,此队列按 FIFO(先进先出)排序元素。
// 如果有阻塞需求,用这个。类似生产者消费者场景
public class LinkedBlockingQueueDemo {
public static void main(String[] args) throws InterruptedException {
// 构造时可以指定容量,默认Integer.MAX_VALUE
LinkedBlockingQueue<String> queue = new LinkedBlockingQueue<String>(3);
// 1秒消费数据一个
new Thread(() -> {
while (true) {
try {
System.out.println("取到数据:" + queue.poll()); // poll非阻塞
Thread.sleep(1000L);
} catch (InterruptedException e) {
}
}
}).start();
Thread.sleep(3000L); // 让前面的线程跑起来
// 三个线程塞数据
for (int i = 0; i < 6; i++) {
new Thread(() -> {
try {
// queue.put(Thread.currentThread().getName()); // put阻塞
queue.offer(Thread.currentThread().getName()); // offer非阻塞,满了返回false
System.out.println(Thread.currentThread() + "塞入完成");
} catch (Exception e) {
e.printStackTrace();
}
}).start();
}
}
}
运行结果
源码
/**
* Inserts the specified element at the tail of this queue if it is
* possible to do so immediately without exceeding the queue's capacity,
* returning {@code true} upon success and {@code false} if this queue
* is full.
* When using a capacity-restricted queue, this method is generally
* preferable to method {@link BlockingQueue#add add}, which can fail to
* insert an element only by throwing an exception.
*
* @throws NullPointerException if the specified element is null
*/
public boolean offer(E e) {
if (e == null) throw new NullPointerException();
final AtomicInteger count = this.count;
if (count.get() == capacity)
return false;
int c = -1;
Node<E> node = new Node<E>(e);
final ReentrantLock putLock = this.putLock;
putLock.lock();
try {
if (count.get() < capacity) {
enqueue(node);
c = count.getAndIncrement();
if (c + 1 < capacity)
notFull.signal();
}
} finally {
putLock.unlock();
}
if (c == 0)
signalNotEmpty();
return c >= 0;
}
public E poll() {
final AtomicInteger count = this.count;
if (count.get() == 0)
return null;
E x = null;
int c = -1;
final ReentrantLock takeLock = this.takeLock;
takeLock.lock();
try {
if (count.get() > 0) {
x = dequeue();
c = count.getAndDecrement();
if (c > 1)
notEmpty.signal();
}
} finally {
takeLock.unlock();
}
if (c == capacity)
signalNotFull();
return x;
}
/**
* Inserts the specified element at the tail of this queue, waiting if
* necessary for space to become available.
*
* @throws InterruptedException {@inheritDoc}
* @throws NullPointerException {@inheritDoc}
*/
public void put(E e) throws InterruptedException {
if (e == null) throw new NullPointerException();
// Note: convention in all put/take/etc is to preset local var
// holding count negative to indicate failure unless set.
int c = -1;
Node<E> node = new Node<E>(e);
final ReentrantLock putLock = this.putLock;
final AtomicInteger count = this.count;
putLock.lockInterruptibly();
try {
/*
* Note that count is used in wait guard even though it is
* not protected by lock. This works because count can
* only decrease at this point (all other puts are shut
* out by lock), and we (or some other waiting put) are
* signalled if it ever changes from capacity. Similarly
* for all other uses of count in other wait guards.
*/
while (count.get() == capacity) {
notFull.await();
}
enqueue(node);
c = count.getAndIncrement();
if (c + 1 < capacity)
notFull.signal();
} finally {
putLock.unlock();
}
if (c == 0)
signalNotEmpty();
}
/**
* Links node at end of queue.
*
* @param node the node
*/
private void enqueue(Node<E> node) {
// assert putLock.isHeldByCurrentThread();
// assert last.next == null;
last = last.next = node;
}
/**
* Removes a node from head of queue.
*
* @return the node
*/
private E dequeue() {
// assert takeLock.isHeldByCurrentThread();
// assert head.item == null;
Node<E> h = head;
Node<E> first = h.next;
h.next = h; // help GC
head = first;
E x = first.item;
first.item = null;
return x;
}
PriorityQueue
优先级队列
示例3
package icu.shaoyayu.multithreading.chapter8;
import java.util.Comparator;
import java.util.PriorityQueue;
/**
* @author shaoyayu
*/ // 是一个带优先级的 队列,而不是先进先出队列。
// 元素按优先级顺序被移除,该队列也没有上限
// 没有容量限制的,自动扩容
// 虽然此队列逻辑上是无界的,但是由于资源被耗尽,所以试图执行添加操作可能会导致 OutOfMemoryError),
// 但是如果队列为空,
// 那么取元素的操作take就会阻塞,所以它的检索操作take是受阻的。另外,
// 入该队列中的元素要具有比较能力
public class PriorityQueueDemo {
public static void main(String[] args) {
// 可以设置比对方式
PriorityQueue<String> priorityQueue = new PriorityQueue<>(new Comparator<String>() {
@Override //
public int compare(String o1, String o2) {
// 实际就是 元素之间的 比对。
return 0;
}
});
priorityQueue.add("c");
priorityQueue.add("a");
priorityQueue.add("b");
System.out.println(priorityQueue.poll());
System.out.println(priorityQueue.poll());
System.out.println(priorityQueue.poll());
PriorityQueue<MessageObject> MessageObjectQueue = new PriorityQueue<>(new Comparator<MessageObject>() {
@Override
public int compare(MessageObject o1, MessageObject o2) {
return o1.order > o2.order ? -1 : 1;
}
});
}
}
class MessageObject {
String content;
int order;
}
运行结果
c
b
a
源码
/**
* Inserts item x at position k, maintaining heap invariant by
* promoting x up the tree until it is greater than or equal to
* its parent, or is the root.
*
* To simplify and speed up coercions and comparisons. the
* Comparable and Comparator versions are separated into different
* methods that are otherwise identical. (Similarly for siftDown.)
*
* @param k the position to fill
* @param x the item to insert
*/
private void siftUp(int k, E x) {
if (comparator != null)
siftUpUsingComparator(k, x);
else
siftUpComparable(k, x);
}
@SuppressWarnings("unchecked")
private void siftUpComparable(int k, E x) {
Comparable<? super E> key = (Comparable<? super E>) x;
while (k > 0) {
int parent = (k - 1) >>> 1;
Object e = queue[parent];
if (key.compareTo((E) e) >= 0)
break;
queue[k] = e;
k = parent;
}
queue[k] = key;
}
@SuppressWarnings("unchecked")
private void siftUpUsingComparator(int k, E x) {
while (k > 0) {
int parent = (k - 1) >>> 1;
Object e = queue[parent];
if (comparator.compare(x, (E) e) >= 0)
break;
queue[k] = e;
k = parent;
}
queue[k] = x;
}
DelayQueue
延迟队列
示例4
package icu.shaoyayu.multithreading.chapter8;
import java.util.Date;
import java.util.concurrent.DelayQueue;
import java.util.concurrent.Delayed;
import java.util.concurrent.TimeUnit;
/**
* @author shaoyayu
*/ // (基于PriorityQueue来实现的)是一个存放Delayed 元素的无界阻塞队列,
// 只有在延迟期满时才能从中提取元素。该队列的头部是延迟期满后保存时间最长的 Delayed 元素。
// 如果延迟都还没有期满,则队列没有头部,并且poll将返回null。
// 当一个元素的 getDelay(TimeUnit.NANOSECONDS) 方法返回一个小于或等于零的值时,
// 则出现期满,poll就以移除这个元素了。此队列不允许使用 null 元素。
public class DelayQueueDemo {
public static void main(String[] args) throws InterruptedException {
DelayQueue<Message> delayQueue = new DelayQueue<Message>();
// 这条消息5秒后发送
Message message = new Message("message - 00001", new Date(System.currentTimeMillis() + 5000L));
delayQueue.add(message);
while (true) {
System.out.println(delayQueue.poll());
Thread.sleep(1000L);
}
// 线程池中的定时调度就是这样实现的
}
}
// 实现Delayed接口的元素才能存到DelayQueue
class Message implements Delayed {
// 判断当前这个元素,是不是已经到了需要被拿出来的时间
@Override
public long getDelay(TimeUnit unit) {
// 默认纳秒
long duration = sendTime.getTime() - System.currentTimeMillis();
return TimeUnit.NANOSECONDS.convert(duration, TimeUnit.MILLISECONDS);
}
//进行比对
@Override
public int compareTo(Delayed o) {
return o.getDelay(TimeUnit.NANOSECONDS) > this.getDelay(TimeUnit.NANOSECONDS) ? 1 : -1;
}
String content;
Date sendTime;
/**
* @param content 消息内容
* @param sendTime 定时发送
*/
public Message(String content, Date sendTime) {
this.content = content;
this.sendTime = sendTime;
}
@Override
public String toString() {
return "Message{" +
"content='" + content + '\'' +
", sendTime=" + sendTime +
'}';
}
}
运行结果
null
null
null
null
null
Message{content='message - 00001', sendTime=Wed Dec 02 13:35:28 CST 2020}
null
null
null
null
源码
private final PriorityQueue<E> q = new PriorityQueue<E>();
//
/**
* Inserts the specified element into this delay queue.
*
* @param e the element to add
* @return {@code true}
* @throws NullPointerException if the specified element is null
*/
public boolean offer(E e) {
final ReentrantLock lock = this.lock;
lock.lock();
try {
//使用时间先后顺序排序
q.offer(e);
if (q.peek() == e) {
leader = null;
available.signal();
}
return true;
} finally {
lock.unlock();
}
}
/**
* Retrieves and removes the head of this queue, or returns {@code null}
* if this queue has no elements with an expired delay.
*
* @return the head of this queue, or {@code null} if this
* queue has no elements with an expired delay
*/
public E poll() {
final ReentrantLock lock = this.lock;
lock.lock();
try {
E first = q.peek();
if (first == null || first.getDelay(NANOSECONDS) > 0)
return null;
else
return q.poll();
} finally {
lock.unlock();
}
}
ScheduledFutureTask
private class ScheduledFutureTask<V>
extends FutureTask<V> implements RunnableScheduledFuture<V> {
/** Sequence number to break ties FIFO */
private final long sequenceNumber;
/** The time the task is enabled to execute in nanoTime units */
private long time;
/**
* Period in nanoseconds for repeating tasks. A positive
* value indicates fixed-rate execution. A negative value
* indicates fixed-delay execution. A value of 0 indicates a
* non-repeating task.
*/
private final long period;
/** The actual task to be re-enqueued by reExecutePeriodic */
RunnableScheduledFuture<V> outerTask = this;
/**
* Index into delay queue, to support faster cancellation.
*/
int heapIndex;
/**
* Creates a one-shot action with given nanoTime-based trigger time.
*/
ScheduledFutureTask(Runnable r, V result, long ns) {
super(r, result);
this.time = ns;
this.period = 0;
this.sequenceNumber = sequencer.getAndIncrement();
}
/**
* Creates a periodic action with given nano time and period.
*/
ScheduledFutureTask(Runnable r, V result, long ns, long period) {
super(r, result);
this.time = ns;
this.period = period;
this.sequenceNumber = sequencer.getAndIncrement();
}
/**
* Creates a one-shot action with given nanoTime-based trigger time.
*/
ScheduledFutureTask(Callable<V> callable, long ns) {
super(callable);
this.time = ns;
this.period = 0;
this.sequenceNumber = sequencer.getAndIncrement();
}
public long getDelay(TimeUnit unit) {
return unit.convert(time - now(), NANOSECONDS);
}
public int compareTo(Delayed other) {
if (other == this) // compare zero if same object
return 0;
if (other instanceof ScheduledFutureTask) {
ScheduledFutureTask<?> x = (ScheduledFutureTask<?>)other;
long diff = time - x.time;
if (diff < 0)
return -1;
else if (diff > 0)
return 1;
else if (sequenceNumber < x.sequenceNumber)
return -1;
else
return 1;
}
long diff = getDelay(NANOSECONDS) - other.getDelay(NANOSECONDS);
return (diff < 0) ? -1 : (diff > 0) ? 1 : 0;
}
/**
* Returns {@code true} if this is a periodic (not a one-shot) action.
*
* @return {@code true} if periodic
*/
public boolean isPeriodic() {
return period != 0;
}
/**
* Sets the next time to run for a periodic task.
*/
private void setNextRunTime() {
long p = period;
if (p > 0)
time += p;
else
time = triggerTime(-p);
}
public boolean cancel(boolean mayInterruptIfRunning) {
boolean cancelled = super.cancel(mayInterruptIfRunning);
if (cancelled && removeOnCancel && heapIndex >= 0)
remove(this);
return cancelled;
}
/**
* Overrides FutureTask version so as to reset/requeue if periodic.
*/
public void run() {
boolean periodic = isPeriodic();
if (!canRunInCurrentRunState(periodic))
cancel(false);
else if (!periodic)
ScheduledFutureTask.super.run();
else if (ScheduledFutureTask.super.runAndReset()) {
setNextRunTime();
reExecutePeriodic(outerTask);
}
}
}
ConcurrentLinkedQueue
/**
* Inserts the specified element at the tail of this queue.
* As the queue is unbounded, this method will never return {@code false}.
*
* @return {@code true} (as specified by {@link Queue#offer})
* @throws NullPointerException if the specified element is null
*/
public boolean offer(E e) {
checkNotNull(e);
final Node<E> newNode = new Node<E>(e);
for (Node<E> t = tail, p = t;;) {
Node<E> q = p.next;
if (q == null) {
// p is last node
if (p.casNext(null, newNode)) {
// Successful CAS is the linearization point
// for e to become an element of this queue,
// and for newNode to become "live".
if (p != t) // hop two nodes at a time
casTail(t, newNode); // Failure is OK.
return true;
}
// Lost CAS race to another thread; re-read next
}
else if (p == q)
// We have fallen off list. If tail is unchanged, it
// will also be off-list, in which case we need to
// jump to head, from which all live nodes are always
// reachable. Else the new tail is a better bet.
p = (t != (t = tail)) ? t : head;
else
// Check for tail updates after two hops.
p = (p != t && t != (t = tail)) ? t : q;
}
}
public E poll() {
restartFromHead:
for (;;) {
for (Node<E> h = head, p = h, q;;) {
E item = p.item;
if (item != null && p.casItem(item, null)) {
// Successful CAS is the linearization point
// for item to be removed from this queue.
if (p != h) // hop two nodes at a time
updateHead(h, ((q = p.next) != null) ? q : p);
return item;
}
else if ((q = p.next) == null) {
updateHead(h, p);
return null;
}
else if (p == q)
continue restartFromHead;
else
p = q;
}
}
}
记得加油学习哦^_^