/* 在WindowsMobile和WinForm上都可以,我测过了 * 这个不是我写的,我找了好几天才找到的,我只是改了几句话而已,不过效率不是很高,供大家参考吧 * 在这里谢谢 Galactica , 也希望大家有比这更好的方法给小弟共享一下... * 文件下载地址:http://trace.eas.asu.edu/yuv/tempete.zip * */ using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.IO; namespace deCodeYUV { public partial class MainForm : Form { static double[,] YUV2RGB_CONVERT_MATRIX = new double[3, 3] { { 1, 0, 1.4022 }, { 1, -0.3456, -0.7145 }, { 1, 1.771, 0 } }; public MainForm() { InitializeComponent(); GetByteData(); } public void GetByteData() { int width = 352; int height = 288; int imgSize = width * height; int frameSize = imgSize + (imgSize >> 1); byte[] yuv = new byte[frameSize]; byte[] rgb = new byte[3 * imgSize]; //这里需要注意,这个是本地文件夹,是模拟器共享的文件夹或手机设备的文件夹 using (FileStream fs = File.OpenRead(@"\Storage Card\tempete.cif")) { int frame = (int)fs.Length / frameSize; using (BinaryReader br = new BinaryReader(fs)) { int index = 0; while (br.PeekChar() != -1) { // 循环读取每一桢 br.Read(yuv, 0, frameSize); //转换为 RGB ConvertYUV2RGB(yuv, rgb, width, height); // 写 BMP 文件。 WriteBMP(rgb, width, height); index++; } } } } /// <summary> /// 将转换后的 RGB 图像数据按照 BMP 格式写入文件。 /// </summary> /// <param name="rgbFrame">RGB 格式图像数据。</param> /// <param name="width">图像宽(单位:像素)。</param> /// <param name="height">">图像高(单位:像素)。</param> /// <param name="bmpFile"> BMP 文件名。</param> void WriteBMP(byte[] rgbFrame, int width, int height) { // 写 BMP 图像文件。 int yu = width * 3 % 4; int bytePerLine = 0; yu = yu != 0 ? 4 - yu : yu; bytePerLine = width * 3 + yu; int length = rgbFrame.GetLength(0); //将文件头以及数据写到内存流里面 using (MemoryStream stream = new MemoryStream(length + 54)) { using (BinaryWriter bw = new BinaryWriter(stream, Encoding.Default)) { bw.Write('B'); bw.Write('M'); bw.Write(bytePerLine * height + 54); bw.Write(0); bw.Write(54); bw.Write(40); bw.Write(width); bw.Write(height); bw.Write((ushort)1); bw.Write((ushort)24); bw.Write(0); bw.Write(bytePerLine * height); bw.Write(0); bw.Write(0); bw.Write(0); bw.Write(0); byte[] data = new byte[bytePerLine * height]; int gIndex = width * height; int bIndex = gIndex * 2; for (int y = height - 1, j = 0; y >= 0; y--, j++) { for (int x = 0, i = 0; x < width; x++) { data[y * bytePerLine + i++] = rgbFrame[bIndex + j * width + x]; // B data[y * bytePerLine + i++] = rgbFrame[gIndex + j * width + x]; // G data[y * bytePerLine + i++] = rgbFrame[j * width + x]; // R } } bw.Write(data, 0, data.Length); Bitmap image = new Bitmap(stream); this.pictureBox1.Image = image; stream.Flush(); stream.Close(); bw.Flush(); bw.Close(); } } } /// <summary> /// 将一桢 YUV 格式的图像转换为一桢 RGB 格式图像。 /// </summary> /// <param name="yuvFrame">YUV 格式图像数据。</param> /// <param name="rgbFrame">RGB 格式图像数据。</param> /// <param name="width">图像宽(单位:像素)。</param> /// <param name="height">图像高(单位:像素)。</param> void ConvertYUV2RGB(byte[] yuvFrame, byte[] rgbFrame, int width, int height) { int uIndex = width * height; int vIndex = uIndex + ((width * height) >> 2); int gIndex = width * height; int bIndex = gIndex * 2; int temp = 0; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { // R分量 temp = (int)(yuvFrame[y * width + x] + (yuvFrame[vIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[0, 2]); rgbFrame[y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp)); // G分量 temp = (int)(yuvFrame[y * width + x] + (yuvFrame[uIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[1, 1] + (yuvFrame[vIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[1, 2]); rgbFrame[gIndex + y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp)); // B分量 temp = (int)(yuvFrame[y * width + x] + (yuvFrame[uIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[2, 1]); rgbFrame[bIndex + y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp)); } } } } }