Audiosink design
Audiosink的设计,需要满足下列一些需求:
-
良好的chain_based 支持。绝大多数简单playback pipelines都是将音频数据从decoder直接push给audiosink;
-
良好 getrange_based支持。大部分专业的应用都是audio sink从pipeline拉取数据。典型的作法是在一个回调函数中pull N Samples,回调函数一般在一个单独的线程或者是硬件设备来调度。
-
提供准确的时钟。必须能够提供即使samples被丢弃或在流中发现不连续时也能提供采样准确的时钟。
-
可能的话,提供DMA支持
Design
The design is based on a set of base classes and the concept of a ringbuffer of samples.
+-----------+ - provide preroll, rendering, timing
+ basesink + - caps nego
+-----+-----+
|
+-----V----------+ - manages ringbuffer
+ audiobasesink + - manages scheduling (push/pull)
+-----+----------+ - manages clock/query/seek
| - manages scheduling of samples in the ringbuffer
| - manages caps parsing
|
+-----V------+ - default ringbuffer implementation with a GThread
+ audiosink + - subclasses provide open/read/close methods
+------------+
The ringbuffer is a contiguous piece of memory divided into segtotal pieces of segments. Each segment has segsize bytes.
play position
v
+---+---+---+-------------------------------------+----------+
+ 0 | 1 | 2 | .... | segtotal |
+---+---+---+-------------------------------------+----------+
<--->
segsize bytes = N samples * bytes_per_sample.
如上,环形缓冲器有一个play position,以segment表示。play position是设备正在从ringbuffer读取samples的位置。
ringbuffer可以进入PLAYING或STOPPED状态:
在STOPPED状态下,没有samples被put到设备,play pointer不前进。
在PLAYING状态下,samples被写入设备,并且在每个seg被写入设备之后,ringbuffer应该调用可配置的回调,
play pointer在每个段被写入之后前进。
对ringbuffer的写入操作将会把新的samples放入ringbuffer中。如果ringbuffer中没有足够的空间,
写操作将被阻塞。即使buffer为空,ringbuffer的播放也不会停止。当buffer为空时,设备会播放静音。
ringbuffer通过无锁原子操作实现,特别是在读取端,以便尽可能地降低低延迟。
每当一个new samples要put进ringbuffer,先获取read pointer,请求的write position和actural position作差值,
/* get the currently processed segment */ segdone = g_atomic_int_get (&buf->segdone) - buf->segbase; /* see how far away it is from the write segment */ diff = writeseg - segdone;
.....
/* segment too far ahead, writer too slow, we need to drop, hopefully UNLIKELY */
if (G_UNLIKELY (diff < 0)) {
/* we need to drop one segment at a time, pretend we wrote a segment. */
skip = TRUE;
break;
}
/* write segment is within writable range, we can break the loop and
* start writing the data. */
if (diff <= segtotal) {
skip = FALSE;
break;
}
/* else we need to wait for the segment to become writable. */
if (!wait_segment (buf))
goto not_started;
}
如果差值diff<0,则samples来太慢了,丢掉来太慢的数据。如果diff > segtotal,写入部分必须等待播放指针前进。
也就是需要设备先消耗掉ringbuffer中的数据,才能继续往ringbuffer中写入新的数据。