2012年4月23日

[转]Refactoring Game Entities with Components

摘要: 原文出处:http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/Up until fairly recent years, game programmers have consistently used a deep class hierarchy to represent game entities. The tide is beginning to shift from this use of deep hierarchies to a variety of methods that compose a game enti 阅读全文

posted @ 2012-04-23 08:51 影语者 阅读(262) 评论(0) 推荐(0) 编辑

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