AsyncImage

Structure

AsyncImage

A view that asynchronously loads and displays an image.
iOS 15.0+iPadOS 15.0+Mac Catalyst 15.0+macOS 12.0+tvOS 15.0+visionOS 1.0+watchOS 8.0+
struct AsyncImage<Content> where Content : View

Overview

This view uses the shared URLSession instance to load an image from the specified URL, and then display it. For example, you can display an icon that’s stored on a server:

AsyncImage(url: URL(string: "https://example.com/icon.png"))
    .frame(width: 200, height: 200)

Until the image loads, the view displays a standard placeholder that fills the available space. After the load completes successfully, the view updates to display the image. In the example above, the icon is smaller than the frame, and so appears smaller than the placeholder.

A diagram that shows a grey box on the left, the SwiftUI icon on the

You can specify a custom placeholder using init(url:scale:content:placeholder:). With this initializer, you can also use the content parameter to manipulate the loaded image. For example, you can add a modifier to make the loaded image resizable:

AsyncImage(url: URL(string: "https://example.com/icon.png")) { image in
    image.resizable()
} placeholder: {
    ProgressView()
}
.frame(width: 50, height: 50)

For this example, SwiftUI shows a ProgressView first, and then the image scaled to fit in the specified frame:

A diagram that shows a progress view on the left, the SwiftUI icon on the

Important

You can’t apply image-specific modifiers, like resizable(capInsets:resizingMode:), directly to an AsyncImage. Instead, apply them to the Image instance that your content closure gets when defining the view’s appearance.

To gain more control over the loading process, use the init(url:scale:transaction:content:) initializer, which takes a content closure that receives an AsyncImagePhase to indicate the state of the loading operation. Return a view that’s appropriate for the current phase:

AsyncImage(url: URL(string: "https://example.com/icon.png")) { phase in
    if let image = phase.image {
        image // Displays the loaded image.
    } else if phase.error != nil {
        Color.red // Indicates an error.
    } else {
        Color.blue // Acts as a placeholder.
    }
}

Topics

posted on 2024-11-01 15:04  漫思  阅读(6)  评论(0编辑  收藏  举报

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