html5 的 webScoket 和 C# 建立Socket连接
html5 的 webScoket 和 C# 建立Socket连接
最近使用的web项目中,需要服务器直接触发前端显示效果。
所以研究了一下websocket:
名词解释:
WebSocket
WebSocket协议是一种双向通信协议,它建立在TCP之上,同http一样通过TCP来传输数据,但是它和http最大的不同有两点:
1.WebSocket是一种双向通信协议,在建立连接后,WebSocket服务器和Browser/UA都能主动的向对方发送或接收数据,就像Socket一样,不同的是WebSocket是一种建立在Web基础上的一种简单模拟Socket的协议;
2.WebSocket需要通过握手连接,类似于TCP它也需要客户端和服务器端进行握手连接,连接成功后才能相互通信。
当Web应用程序调用new WebSocket(url)接口时,Browser就开始了与地址为url的WebServer建立握手连接的过程。
客户端向服务器发送请求:
GET /chat HTTP/1.1
Host: server.example.com
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Key:dGhlIHNhbXBsZSBub25jZQ==
Origin: http://example.com
Sec-WebSocket-Protocol: chat,superchat
Sec-WebSocket-Version: 13
服务器端返回内容:
HTTP/1.1 101 Switching Protocols
Upgrade: websocket
Connection: Upgrade
Sec-WebSocket-Accept: xsOSgr30aKL2GNZKNHKmeT1qYjA=
请求中的【Sec-WebSocket-Key】是随机发送的。而服务器返回的【Sec-WebSocket-Accept】是将【Sec-WebSocket-Key】加上一个固定字符串【258EAFA5-E914-47DA-95CA-C5AB0DC85B11】,并使用SHA-1加密后,再进行BASE-64编码生成的。
一个简单的DEMO:
前端页面:
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|
<!DOCTYPE html> <html> <head> <title>Web Socket Client</title> </head> <body style= "padding:10px;" > <h1>聊天室</h1> <div style= "margin:5px 0px;" > Address: <div><input id= "address" type= "text" value= "ws://127.0.0.1:1818" style= "width:400px;" /></div> </div> <div style= "margin:5px 0px;" > Name: <div><input id= "name" type= "text" value= "Byron" style= "width:400px;" /></div> </div> <div> <button id= "connect" onclick= "connect();" >connect server</button> <button id= "disconnect" onclick= "quit();" >disconnect</button> <button id= "clear" onclick= "clearMsg();" >clear</button> </div> <h5 style= "margin:4px 0px;" >Message:</h5> <div id= "message" style="border:solid 1px #333; padding:4px; width:400px; overflow:auto; height:300px; margin-bottom:8px; font-size:14px;"> </div> <input id= "text" type= "text" onkeypress= "enter(event);" style= "width:340px" /> <button id= "send" onclick= "send();" >send</button> <script type= "text/javascript" > var name=document.getElementById( 'name' ).value; var msgContainer=document.getElementById( 'message' ); var text=document.getElementById( 'text' ); function connect () { var address=document.getElementById( 'address' ).value; ws= new WebSocket(address); ws.onopen=function(e){ var msg=document.createElement( 'div' ); msg.style.color= '#0f0' ; msg.innerHTML= "Server > connection open." ; msgContainer.appendChild(msg); ws.send( '{' +document.getElementById( 'name' ).value+ '}' ); }; ws.onmessage=function(e){ var msg=document.createElement( 'div' ); msg.style.color= '#fff' ; msg.innerHTML=e.data; msgContainer.appendChild(msg); }; ws.onerror=function(e){ var msg=document.createElement( 'div' ); msg.style.color= '#0f0' ; msg.innerHTML= 'Server > ' +e.data; msgContainer.appendChild(msg); }; ws.onclose=function(e){ var msg=document.createElement( 'div' ); msg.style.color= '#0f0' ; msg.innerHTML= "Server > connection closed by server." ; msgContainer.appendChild(msg); }; text.focus(); } function quit(){ if (ws){ ws.close(); var msg=document.createElement( 'div' ); msg.style.color= '#0f0' ; msg.innerHTML= 'Server > connection closed.' ; msgContainer.appendChild(msg); ws= null ; } } function send(){ ws.send(text.value); setTimeout(function(){ msgContainer.scrollTop=msgContainer.getBoundingClientRect().height; },100); text.value= '' ; text.focus(); } function clearMsg(){ msgContainer.innerHTML= "" ; } function enter( event ){ if ( event .keyCode==13){ send(); } } </script> </body> </html> |
后台代码(C#):
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class Program { private static Socket listener; private static Hashtable ht; static void Main( string [] args) { int port = 1818; //监听端口为1818端口 ht = new Hashtable(); //用于存放客户端的连接socket byte [] buffer = new byte [1024]; var localEP = new IPEndPoint(IPAddress.Any, port); listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp); try { listener.Bind(localEP); listener.Listen(10); Console.WriteLine( "等待客户端连接...." ); while ( true ) { Socket clientSocket = listener.Accept(); //接收到客户端的连接 var th = new Thread( new ParameterizedThreadStart(Receive)); th.Start(clientSocket); } } catch (Exception e) { Console.WriteLine(e.ToString()); } } /// <summary> /// 线程调用 /// </summary> private static void Receive( object o) //Socket clientSocket) { Socket clientSocket = (Socket)o; clientSocket.Blocking = true ; IPEndPoint clientipe = (IPEndPoint)clientSocket.RemoteEndPoint; // Console.WriteLine("[" + clientipe.Address.ToString() + "] Connected"); var key = string .Format( "{0}-X-Q-X-{1}" , clientipe.Address.ToString(), clientipe.Port); if (!ht.ContainsKey(key)) { //将ip地址设置为hashTable的key值 若hashTable中存在该ip地址则不再ht中添加socket以免发送重复数据 ht.Add(key, clientSocket); } Console.WriteLine( "接收到了客户端:ip" + clientSocket.RemoteEndPoint.ToString() + "的连接" ); byte [] buffer = new byte [1024]; int length = clientSocket.Receive(buffer); clientSocket.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length))); Console.WriteLine( "已经发送握手协议了...." ); //接收用户姓名信息 length = clientSocket.Receive(buffer); string xm = AnalyticData(buffer, length); clientSocket.Send(PackData( "连接时间:" + DateTime.Now.ToString( "yyyy-MM-dd HH:mm:ss" ))); try { while ( true ) { var errLs = new List< object >(); //接受客户端数据 Console.WriteLine( "等待客户端数据...." ); try { length = clientSocket.Receive(buffer); //接受客户端信息 } catch (SocketException e) { //去除字典 Console.WriteLine(e.Message); try { foreach (DictionaryEntry de in ht) { if (de.Value == clientSocket) { ht.Remove(de.Key); } } } catch (Exception ex) { Console.WriteLine(ex.Message); } } string clientMsg = AnalyticData(buffer, length); Console.WriteLine( "接受到客户端数据:" + clientMsg); //发送数据 string sendMsg = "" + clientMsg; Console.WriteLine( "发送数据:“" + sendMsg + "” 至客户端...." ); //遍历hashTable中的数据获取Socket发送数据 foreach (DictionaryEntry de in ht) { try { var sc = (Socket)de.Value; sc.Send(PackData(clientSocket.RemoteEndPoint.ToString() + xm + "说:" + sendMsg)); } catch (Exception e) { Console.WriteLine( "Num:{0} err:{1}" , ht.Count, e); errLs.Add(de.Key); } } if (errLs != null && errLs.Any()) { foreach ( var item in errLs) { ht.Remove(item); } } Thread.Sleep(1000); } } catch (SocketException e) { //去除字典 Console.WriteLine(e.Message); } catch (System.ObjectDisposedException e) { //去除字典 Console.WriteLine(e.Message); } catch (Exception e) { Console.WriteLine(e.Message); } } /// <summary> /// 打包握手信息 /// </summary> /// <param name="secKeyAccept">Sec-WebSocket-Accept</param> /// <returns>数据包</returns> private static byte [] PackHandShakeData( string secKeyAccept) { var responseBuilder = new StringBuilder(); responseBuilder.Append( "HTTP/1.1 101 Switching Protocols" + Environment.NewLine); responseBuilder.Append( "Upgrade: websocket" + Environment.NewLine); responseBuilder.Append( "Connection: Upgrade" + Environment.NewLine); responseBuilder.Append( "Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine); //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白! //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine); //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine); return Encoding.UTF8.GetBytes(responseBuilder.ToString()); } /// <summary> /// 生成Sec-WebSocket-Accept /// </summary> /// <param name="handShakeText">客户端握手信息</param> /// <returns>Sec-WebSocket-Accept</returns> private static string GetSecKeyAccetp( byte [] handShakeBytes, int bytesLength) { string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength); string key = string .Empty; Regex r = new Regex( @"Sec\-WebSocket\-Key:(.*?)\r\n" ); Match m = r.Match(handShakeText); if (m.Groups.Count != 0) { key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n" , "$1" ).Trim(); } byte [] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11" )); return Convert.ToBase64String(encryptionString); } /// <summary> /// 解析客户端数据包 /// </summary> /// <param name="recBytes">服务器接收的数据包</param> /// <param name="recByteLength">有效数据长度</param> /// <returns></returns> private static string AnalyticData( byte [] recBytes, int recByteLength) { if (recByteLength < 2) { return string .Empty; } bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧 if (!fin) { return string .Empty; // 超过一帧暂不处理 } bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码 if (!mask_flag) { return string .Empty; // 不包含掩码的暂不处理 } int payload_len = recBytes[1] & 0x7F; // 数据长度 byte [] masks = new byte [4]; byte [] payload_data; if (payload_len == 126) { Array.Copy(recBytes, 4, masks, 0, 4); payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]); payload_data = new byte [payload_len]; Array.Copy(recBytes, 8, payload_data, 0, payload_len); } else if (payload_len == 127) { Array.Copy(recBytes, 10, masks, 0, 4); byte [] uInt64Bytes = new byte [8]; for ( int i = 0; i < 8; i++) { uInt64Bytes[i] = recBytes[9 - i]; } UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0); payload_data = new byte [len]; for (UInt64 i = 0; i < len; i++) { payload_data[i] = recBytes[i + 14]; } } else { Array.Copy(recBytes, 2, masks, 0, 4); payload_data = new byte [payload_len]; Array.Copy(recBytes, 6, payload_data, 0, payload_len); } for ( var i = 0; i < payload_len; i++) { payload_data[i] = ( byte )(payload_data[i] ^ masks[i % 4]); } return Encoding.UTF8.GetString(payload_data); } /// <summary> /// 打包服务器数据 /// </summary> /// <param name="message">数据</param> /// <returns>数据包</returns> private static byte [] PackData( string message) { byte [] contentBytes = null ; byte [] temp = Encoding.UTF8.GetBytes(message); if (temp.Length < 126) { contentBytes = new byte [temp.Length + 2]; contentBytes[0] = 0x81; contentBytes[1] = ( byte )temp.Length; Array.Copy(temp, 0, contentBytes, 2, temp.Length); } else if (temp.Length < 0xFFFF) { contentBytes = new byte [temp.Length + 4]; contentBytes[0] = 0x81; contentBytes[1] = 126; contentBytes[2] = ( byte )(temp.Length & 0xFF); contentBytes[3] = ( byte )(temp.Length >> 8 & 0xFF); Array.Copy(temp, 0, contentBytes, 4, temp.Length); } else { // 暂不处理超长内容 } return contentBytes; } } |
运行效果: