转自:http://bbs.csdn.net/topics/350261649
=====main.cpp======= #include "stdio.h" extern "C" { #include "lua/lua.h" #include "lua/lualib.h" #include "lua/lauxlib.h" }; typedef struct { int wChairID; int iHeroID; int iChosenHeros[16]; } Player; /* LUA接口声明*/ lua_State* L; void Operate(Player &obj) { int i; lua_getglobal(L, "PlayOperate"); lua_newtable(L); lua_pushstring(L, "wChairID"); lua_pushnumber(L, obj.wChairID); lua_settable(L, -3); lua_pushstring(L, "iHeroID"); lua_pushnumber(L, obj.iHeroID); lua_settable(L, -3); lua_pushstring(L, "iChosenHeros"); lua_newtable(L); for (i=0;i<16;++i) { lua_pushnumber(L, i); lua_pushnumber(L, obj.iChosenHeros[i]); lua_settable(L, -3); } lua_settable(L, -3); lua_call(L, 1, 1); lua_pushstring(L, "wChairID"); int n=lua_gettop(L); lua_gettable(L, -2); obj.wChairID = (int)lua_tonumber(L, -1); lua_pop(L, 1); lua_pushstring(L, "iHeroID"); lua_gettable(L, -2); obj.iHeroID = (int)lua_tonumber(L, -1); lua_pop(L, 1); lua_pushstring(L, "iChosenHeros"); lua_gettable(L, -2); for (i=0;i<16;++i) { lua_pushnumber(L, i); lua_gettable(L, -2); obj.iChosenHeros[i]=(int)lua_tonumber(L, -1); lua_pop(L, 1); } } int main(int argc, char *argv[]) { int i; Player obj; obj.wChairID = 1; obj.iHeroID = 2; for(i=0; i<16; ++i) obj.iChosenHeros[i]=3; //print initial value printf( "The origin is blow:\n"); printf( "obj.wChairID = %d\n", obj.wChairID); printf( "obj.iHeroID = %d\n", obj.iHeroID); for(i=0; i<16; ++i) printf( "obj.iChosenHeros[%d] = %d\n", i, obj.iChosenHeros[i]); /* initialize Lua */ L = lua_open(); if (NULL == L) { return -1; } /* load Lua base libraries */ luaL_openlibs(L); /* load the script */ luaL_dofile(L, "e:\\aaa.lua"); //这里指定aaa.lua文件的位置 /* call function */ Operate(obj); /* print the result */ printf( "The result is blow:\n"); printf( "obj.wChairID = %d\n", obj.wChairID); printf( "obj.iHeroID = %d\n", obj.iHeroID); for(i=0; i<16; ++i) printf( "obj.iChosenHeros[%d] = %d\n", i, obj.iChosenHeros[i]); /* cleanup Lua */ lua_close(L); return 0; } =============aaa.lua========== function PlayOperate(x) x.wChairID = x.wChairID+1 x.iHeroID = x.iHeroID+1 x.iChosenHeros[0]= 9 x.iChosenHeros[1]= 10 return x end