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cocos2d-x 触摸偏移

Posted on 2013-07-15 17:44  Bill Yuan  阅读(878)  评论(0编辑  收藏  举报

转自:http://www.cnblogs.com/fjut/archive/2012/04/28/2475693.html

//ccTouchBegan必须实现,否则会报错
bool PicScan::ccTouchBegan(CCTouch* pTouch, CCEvent* event)
{
    return true;
}
 
void PicScan::ccTouchMoved(CCTouch *touch, CCEvent *event)
{
    //获得触摸点初始坐标
    CCPoint beginLoc = touch->locationInView(touch->view());
    beginLoc = CCDirector::sharedDirector()->convertToGL(beginLoc);
 
    //判断鼠标拖拉的区域是否在图片上
    if(CCRect::CCRectContainsPoint(lpSprite->boundingBox(), this->getParent()->convertTouchToNodeSpace(touch)) == true)
    {
        //固定图片在某个区域
        if(lpSprite->getPosition().y > s.height/2+50)
        {
            lpSprite->setPosition(ccp(lpSprite->getPosition().x, s.height/2+50));
        }
 
        if(lpSprite->getPosition().y < s.height/2-50)
        {
            lpSprite->setPosition(ccp(lpSprite->getPosition().x, s.height/2-50));
        }
        printf(" ccTouchMoved --------------\n");
 
        //获得前一个触摸点坐标
        CCPoint endLoc = touch->previousLocationInView(touch->view());
        endLoc = CCDirector::sharedDirector()->convertToGL(endLoc);
 
        //计算偏移量
        CCPoint offSet = ccpSub(beginLoc, endLoc);
        Drag(offSet);
    }
 
}
 
void PicScan::Drag(CCPoint offSet)
{
    //计算精灵坐标加上移动偏移量、并设置精灵位置
    CCPoint pos = ccpAdd(lpSprite->getPosition(), offSet);
    lpSprite->setPosition(pos);
    //.....<br>}