转自:http://www.lite3.cn/blog/?p=565
属性和方法:
- dragEnable: 是否可拖动
- scaleEnable: 是否可缩放
- is8dot: 是否8个缩放控制点, 否则为4个缩放控制点
- boxWidth: 缩放盒子的宽度, 仅包含黑线边框的宽度
- boxHeight:缩放盒子的高度, 仅包含黑线边框的高度
- resize(boxWidth:Number, boxHeight:Number):void 同时设置宽高,相比一个一个设置效率高点
事件:
- resize: 当boxWidth,boxHeight修改后触发, 可用Event.RESIZE 常量
- box_move:当位置改变后触发,这个没有现成的常量,请直接用 "box_move"
适用环境:
- Flash 及 AS工程: 可以直接拿来用,无需修改
- Flex 工程: 仅需修改基类为 UIComponent即可,其他无需修改
注意事项:
- 缩放盒子不是容器,请不用调用向ScaleBox里添加显示对象.
- 用AS改变宽高时,请用boxWidth,boxHeight 属性, 或,resize(boxWidth,boxHeight)方法
请不要直接设置 width,height属性 - 由于用了fp10的鼠标样式,请设置fp版本为10, 若用fp9请删除鼠标样式相关代码
ScaleBox:
代码
package cn.lite3.tools
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.ui.Mouse;
import flash.ui.MouseCursor;
/**
* 当修改了boxWidth,boxHeight时触发
*/
[Event(name = "resize", type = "flash.events.Event")]
/**
* 当位置改变后触发,这个没有现成的常量,请直接用 "box_move"
* @example addEventListener("box_move", moveHandler);
*/
[Event(name = "box_move", type = "flash.events.Event")]
/**
* 这是一个有4个或8个缩放点的缩放盒子, 类似变形工具一样的效果<br />
* 这个可以拖动<br />
* 当拖动缩放点改变,或用resize方法更改尺寸后,触发resize事件<br />
* 当改变位置后,触发move事件<br />
* 由于用到flashplayer10的鼠标样式,请用用fp10测试<br />
*
* 在Flex里使用<br />
* 如果想在flex里应用,请将基类修改为 UIComponent <br />
* 注意这里宽高使用的boxWidth,boxHeight, 请不要是用width,height<br/>
*
* www.lite3.cn {@link http://www.lite3.cn}
* lite3@qq.com
* 欢迎交流学习
* @author lite3
* @version 0.9
*/
public class ScaleBox extends Sprite
{
private var _dragEnable:Boolean = true;// 是否可拖动
private var _scaleEnable:Boolean = true;//是否可缩放
private var _is8dot:Boolean = true; // 是否8个控制点, false为4个, 默认8个
private var _boxWidth:Number;
private var _boxHeight:Number;
private var changeW:int; // 当前控制点 -1:左 , 0:中间 1:右边
private var changeH:int; // 当前控制点 -1:上 , 0:中间 1:下边
private var isMove:Boolean = false; // 是否拖动
private var lockX:Number;
private var lockY:Number;
private var bottomRightX:Number; // 右下角x坐标(父级坐标空间)
private var bottomRightY:Number; // 右下角y坐标(父级坐标空间)
private var dotList:Array = []; // 控制点数组
// 作为scaleBox的内容用的, 测试发现 用graphics 填充,不能很好的触发 over out事件
private var hitSprite:Sprite;
private var txt:TextField;
public function ScaleBox(boxWidth:Number = 100, boxHeight:Number = 100, is8dot:Boolean = true)
{
super();
initUI();
// 用graphics画线,不能很好的响应 over out 事件, 则 设置本身不接受鼠标事件
mouseEnabled = false;
addMouseCursorHandler();
addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
this.is8dot = is8dot;
resize(boxWidth, boxHeight);
}
/**
* 重置 box 尺寸
* @param boxWidth <b> Number </b> 宽度 >= 1
* @param boxHeight <b> Number </b> 高度 >= 1
* @eventType flash.events.Event
*/
public function resize(boxWidth:Number, boxHeight:Number):void
{
if (isNaN(boxWidth) || isNaN(boxHeight)) return;
if (boxWidth < 1 || boxHeight < 1) return;
_boxWidth = boxWidth;
_boxHeight = boxHeight;
bottomRightX = x + boxWidth;
bottomRightY = y + boxHeight;
txt.text = boxWidth + " * " + boxHeight;
var halfW:Number = boxWidth * .5;
var halfH:Number = boxHeight * .5;
for (var i:int = 0; i < 8; i++)
{
var dot:Dot = dotList[i];
dot.x = halfW * dot.lx
dot.y = halfH * dot.ly
}
this.graphics.clear();
this.graphics.lineStyle(1);
this.graphics.drawRect(0, 0, boxWidth, boxHeight);
this.graphics.endFill();
hitSprite.width = boxWidth;
hitSprite.height = boxHeight;
dispatchEvent(new Event(Event.RESIZE));
}
/**
* 缩放盒子的宽度
* @default 100
*/
public function get boxWidth():Number { return _boxWidth; }
/**
* 缩放盒子的宽度
* @default 100
*/
public function set boxWidth(value:Number):void
{
resize(value, _boxHeight);
}
/**
* 缩放盒子的高度
* @default 100
*/
public function get boxHeight():Number { return _boxHeight; }
/**
* 缩放盒子的高度
* @default 100
*/
public function set boxHeight(value:Number):void
{
resize(_boxWidth, value)
}
override public function set x(value:Number):void
{
if (isNaN(value)) return;
super.x = value;
bottomRightX = value + _boxWidth;
dispatchEvent(new Event("box_move"));
}
override public function set y(value:Number):void
{
if (isNaN(value)) return;
super.y = value;
bottomRightY = value + _boxHeight;
dispatchEvent(new Event("box_move"));
}
/**
* 是否8个缩放点, 4个或8个,
* @default true
*/
public function get is8dot():Boolean { return _is8dot; }
/**
* 是否8个缩放点, 4个或8个,
* @default true
*/
public function set is8dot(value:Boolean):void
{
if (_scaleEnable && _is8dot != value)
{
_is8dot = value;
dotList[1].visible = value;
dotList[3].visible = value;
dotList[5].visible = value;
dotList[7].visible = value;
}
}
/**
* 是否可用鼠标缩放大小
* @default true
*/
public function get scaleEnable():Boolean { return _scaleEnable; }
/**
* 是否可用鼠标缩放大小
* @default true
*/
public function set scaleEnable(value:Boolean):void
{
if (_scaleEnable != value)
{
_scaleEnable = value;
for each(var dot:Object in dotList)
{
dot.visible = value;
}
if (value && !is8dot)
{
_is8dot = !value;
is8dot = value;
}
}
}
/**
* 是否可拖动
* @default true
*/
public function get dragEnable():Boolean { return _dragEnable; }
/**
* 是否可拖动
* @default true
*/
public function set dragEnable(value:Boolean):void
{
if (_dragEnable != value)
{
_dragEnable = value;
if (value) addChildAt(hitSprite, 0);
else removeChild(hitSprite);
}
}
private function mouseOverHandler(e:MouseEvent):void
{
if (e.target is Dot)
{
Mouse.cursor = MouseCursor.BUTTON;
}else
{
Mouse.cursor = MouseCursor.HAND;
}
}
private function rollOutHandler(e:MouseEvent):void
{
Mouse.cursor = MouseCursor.AUTO;
}
private function mouseDownHandler(e:MouseEvent):void
{
if (e.target is Dot)
{
isMove = false;
var dot:Dot = e.target as Dot;
changeW = dot.lx -1;
changeH = dot.ly -1;
}else
{
isMove = true;
lockX = mouseX;
lockY = mouseY;
}
removeMouseCursorHandler();
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
}
private function mouseUpHandler(e:MouseEvent):void
{
stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
addMouseCursorHandler();
}
private function mouseMoveHandler(e:MouseEvent):void
{
// 拖动
if (isMove)
{
x = parent.mouseX - lockX;
y = parent.mouseY - lockY;
}
// 缩放
else
{
var w:Number, h:Number;
var tx:Number = x;
var ty:Number = y;
if (changeW < 0) tx = mouseX + tx;
else if (changeW > 0) bottomRightX = mouseX + tx;
if (changeH < 0) ty = mouseY + ty;
else if (changeH > 0) bottomRightY = mouseY + ty;
w = bottomRightX - tx;
h = bottomRightY - ty;
if (0 == w || 0 == h) return;
var tem:Number;
if (w < 0)
{
w = -w;
changeW = -changeW;
tem = tx;
tx = bottomRightX;
bottomRightX = tem;
}
if (h < 0)
{
h = -h;
changeH = -changeH;
tem = ty;
ty = bottomRightY;
bottomRightY = tem;
}
super.x = tx;
super.y = ty;
dispatchEvent(new Event("box_move"));
resize(w, h);
}
}
// 添加鼠标指针处理器
private function addMouseCursorHandler():void
{
addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
addEventListener(MouseEvent.ROLL_OUT, rollOutHandler);
}
// 删除鼠标指针处理器
private function removeMouseCursorHandler():void
{
removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
removeEventListener(MouseEvent.ROLL_OUT, rollOutHandler);
}
private function initUI():void
{
txt = new TextField();
txt.wordWrap = false;
txt.multiline = false;
txt.width = 100;
txt.mouseEnabled = false;
txt.text = " ";
txt.x = x;
txt.y = -txt.textHeight;
addChild(txt);
hitSprite = new Sprite();
hitSprite.graphics.beginFill(0, 0);
hitSprite.graphics.drawRect(0, 0, 10, 10);
hitSprite.graphics.endFill();
addChild(hitSprite);
for (var i:int = 0; i < 8; i++)
{
var dot:Dot = new Dot();
addChild(dot);
dotList.push(dot);
// 排列 位置
dot.lx = i % 3;
dot.ly = i / 3;
if (4 == i)
{
dot.lx = 2;
dot.ly = 2;
}
}
}
}
}
import flash.display.Sprite;
// 控制点
class Dot extends Sprite
{
public var lx:int;
public var ly:int;
public function Dot()
{
graphics.lineStyle(2, 0xFFFFFF);
graphics.beginFill(0x0);
graphics.drawRect( -3, -3, 6, 6);
graphics.endFill();
cacheAsBitmap = true
}
}
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.ui.Mouse;
import flash.ui.MouseCursor;
/**
* 当修改了boxWidth,boxHeight时触发
*/
[Event(name = "resize", type = "flash.events.Event")]
/**
* 当位置改变后触发,这个没有现成的常量,请直接用 "box_move"
* @example addEventListener("box_move", moveHandler);
*/
[Event(name = "box_move", type = "flash.events.Event")]
/**
* 这是一个有4个或8个缩放点的缩放盒子, 类似变形工具一样的效果<br />
* 这个可以拖动<br />
* 当拖动缩放点改变,或用resize方法更改尺寸后,触发resize事件<br />
* 当改变位置后,触发move事件<br />
* 由于用到flashplayer10的鼠标样式,请用用fp10测试<br />
*
* 在Flex里使用<br />
* 如果想在flex里应用,请将基类修改为 UIComponent <br />
* 注意这里宽高使用的boxWidth,boxHeight, 请不要是用width,height<br/>
*
* www.lite3.cn {@link http://www.lite3.cn}
* lite3@qq.com
* 欢迎交流学习
* @author lite3
* @version 0.9
*/
public class ScaleBox extends Sprite
{
private var _dragEnable:Boolean = true;// 是否可拖动
private var _scaleEnable:Boolean = true;//是否可缩放
private var _is8dot:Boolean = true; // 是否8个控制点, false为4个, 默认8个
private var _boxWidth:Number;
private var _boxHeight:Number;
private var changeW:int; // 当前控制点 -1:左 , 0:中间 1:右边
private var changeH:int; // 当前控制点 -1:上 , 0:中间 1:下边
private var isMove:Boolean = false; // 是否拖动
private var lockX:Number;
private var lockY:Number;
private var bottomRightX:Number; // 右下角x坐标(父级坐标空间)
private var bottomRightY:Number; // 右下角y坐标(父级坐标空间)
private var dotList:Array = []; // 控制点数组
// 作为scaleBox的内容用的, 测试发现 用graphics 填充,不能很好的触发 over out事件
private var hitSprite:Sprite;
private var txt:TextField;
public function ScaleBox(boxWidth:Number = 100, boxHeight:Number = 100, is8dot:Boolean = true)
{
super();
initUI();
// 用graphics画线,不能很好的响应 over out 事件, 则 设置本身不接受鼠标事件
mouseEnabled = false;
addMouseCursorHandler();
addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
this.is8dot = is8dot;
resize(boxWidth, boxHeight);
}
/**
* 重置 box 尺寸
* @param boxWidth <b> Number </b> 宽度 >= 1
* @param boxHeight <b> Number </b> 高度 >= 1
* @eventType flash.events.Event
*/
public function resize(boxWidth:Number, boxHeight:Number):void
{
if (isNaN(boxWidth) || isNaN(boxHeight)) return;
if (boxWidth < 1 || boxHeight < 1) return;
_boxWidth = boxWidth;
_boxHeight = boxHeight;
bottomRightX = x + boxWidth;
bottomRightY = y + boxHeight;
txt.text = boxWidth + " * " + boxHeight;
var halfW:Number = boxWidth * .5;
var halfH:Number = boxHeight * .5;
for (var i:int = 0; i < 8; i++)
{
var dot:Dot = dotList[i];
dot.x = halfW * dot.lx
dot.y = halfH * dot.ly
}
this.graphics.clear();
this.graphics.lineStyle(1);
this.graphics.drawRect(0, 0, boxWidth, boxHeight);
this.graphics.endFill();
hitSprite.width = boxWidth;
hitSprite.height = boxHeight;
dispatchEvent(new Event(Event.RESIZE));
}
/**
* 缩放盒子的宽度
* @default 100
*/
public function get boxWidth():Number { return _boxWidth; }
/**
* 缩放盒子的宽度
* @default 100
*/
public function set boxWidth(value:Number):void
{
resize(value, _boxHeight);
}
/**
* 缩放盒子的高度
* @default 100
*/
public function get boxHeight():Number { return _boxHeight; }
/**
* 缩放盒子的高度
* @default 100
*/
public function set boxHeight(value:Number):void
{
resize(_boxWidth, value)
}
override public function set x(value:Number):void
{
if (isNaN(value)) return;
super.x = value;
bottomRightX = value + _boxWidth;
dispatchEvent(new Event("box_move"));
}
override public function set y(value:Number):void
{
if (isNaN(value)) return;
super.y = value;
bottomRightY = value + _boxHeight;
dispatchEvent(new Event("box_move"));
}
/**
* 是否8个缩放点, 4个或8个,
* @default true
*/
public function get is8dot():Boolean { return _is8dot; }
/**
* 是否8个缩放点, 4个或8个,
* @default true
*/
public function set is8dot(value:Boolean):void
{
if (_scaleEnable && _is8dot != value)
{
_is8dot = value;
dotList[1].visible = value;
dotList[3].visible = value;
dotList[5].visible = value;
dotList[7].visible = value;
}
}
/**
* 是否可用鼠标缩放大小
* @default true
*/
public function get scaleEnable():Boolean { return _scaleEnable; }
/**
* 是否可用鼠标缩放大小
* @default true
*/
public function set scaleEnable(value:Boolean):void
{
if (_scaleEnable != value)
{
_scaleEnable = value;
for each(var dot:Object in dotList)
{
dot.visible = value;
}
if (value && !is8dot)
{
_is8dot = !value;
is8dot = value;
}
}
}
/**
* 是否可拖动
* @default true
*/
public function get dragEnable():Boolean { return _dragEnable; }
/**
* 是否可拖动
* @default true
*/
public function set dragEnable(value:Boolean):void
{
if (_dragEnable != value)
{
_dragEnable = value;
if (value) addChildAt(hitSprite, 0);
else removeChild(hitSprite);
}
}
private function mouseOverHandler(e:MouseEvent):void
{
if (e.target is Dot)
{
Mouse.cursor = MouseCursor.BUTTON;
}else
{
Mouse.cursor = MouseCursor.HAND;
}
}
private function rollOutHandler(e:MouseEvent):void
{
Mouse.cursor = MouseCursor.AUTO;
}
private function mouseDownHandler(e:MouseEvent):void
{
if (e.target is Dot)
{
isMove = false;
var dot:Dot = e.target as Dot;
changeW = dot.lx -1;
changeH = dot.ly -1;
}else
{
isMove = true;
lockX = mouseX;
lockY = mouseY;
}
removeMouseCursorHandler();
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
}
private function mouseUpHandler(e:MouseEvent):void
{
stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler);
addMouseCursorHandler();
}
private function mouseMoveHandler(e:MouseEvent):void
{
// 拖动
if (isMove)
{
x = parent.mouseX - lockX;
y = parent.mouseY - lockY;
}
// 缩放
else
{
var w:Number, h:Number;
var tx:Number = x;
var ty:Number = y;
if (changeW < 0) tx = mouseX + tx;
else if (changeW > 0) bottomRightX = mouseX + tx;
if (changeH < 0) ty = mouseY + ty;
else if (changeH > 0) bottomRightY = mouseY + ty;
w = bottomRightX - tx;
h = bottomRightY - ty;
if (0 == w || 0 == h) return;
var tem:Number;
if (w < 0)
{
w = -w;
changeW = -changeW;
tem = tx;
tx = bottomRightX;
bottomRightX = tem;
}
if (h < 0)
{
h = -h;
changeH = -changeH;
tem = ty;
ty = bottomRightY;
bottomRightY = tem;
}
super.x = tx;
super.y = ty;
dispatchEvent(new Event("box_move"));
resize(w, h);
}
}
// 添加鼠标指针处理器
private function addMouseCursorHandler():void
{
addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
addEventListener(MouseEvent.ROLL_OUT, rollOutHandler);
}
// 删除鼠标指针处理器
private function removeMouseCursorHandler():void
{
removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler);
removeEventListener(MouseEvent.ROLL_OUT, rollOutHandler);
}
private function initUI():void
{
txt = new TextField();
txt.wordWrap = false;
txt.multiline = false;
txt.width = 100;
txt.mouseEnabled = false;
txt.text = " ";
txt.x = x;
txt.y = -txt.textHeight;
addChild(txt);
hitSprite = new Sprite();
hitSprite.graphics.beginFill(0, 0);
hitSprite.graphics.drawRect(0, 0, 10, 10);
hitSprite.graphics.endFill();
addChild(hitSprite);
for (var i:int = 0; i < 8; i++)
{
var dot:Dot = new Dot();
addChild(dot);
dotList.push(dot);
// 排列 位置
dot.lx = i % 3;
dot.ly = i / 3;
if (4 == i)
{
dot.lx = 2;
dot.ly = 2;
}
}
}
}
}
import flash.display.Sprite;
// 控制点
class Dot extends Sprite
{
public var lx:int;
public var ly:int;
public function Dot()
{
graphics.lineStyle(2, 0xFFFFFF);
graphics.beginFill(0x0);
graphics.drawRect( -3, -3, 6, 6);
graphics.endFill();
cacheAsBitmap = true
}
}