代码
//说明:点击对象是mc,将mc变成bitmapData对象,然后取色。
//class:
//构造函数的参数pic:放置图片的mc
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.MouseEvent;
public class GetColor extends Sprite
{
private var myBitmapData:BitmapData;
private var myBitmap:Bitmap;
private var color:uint;
public var colorStr:String;
public function GetColor(mc:MovieClip)
{
myBitmapData = new BitmapData(mc.width, mc.height, true, 0xffffff);
myBitmapData.draw(mc);
myBitmap = new Bitmap(myBitmapData);
addChild(myBitmap);
addEventListener(MouseEvent.MOUSE_DOWN, mouseD_fc);
}
private function mouseD_fc(e:MouseEvent)
{
color = myBitmapData.getPixel(e.localX, e.localY);
colorStr = ("0x" + color.toString(16) + "00000").slice(0, 8);
}
}
}
//as:
import GetColor;
var mymc:mc = new mc();
var a:GetColor = new GetColor(mymc);
a.scaleX = a.scaleY = 2;
a.x = 100;
a.y = 100;
addChild(a);
addEventListener(MouseEvent.MOUSE_DOWN, down_fc);
function down_fc(e:MouseEvent)
{
_txt.text = a.colorStr;
}
//class:
//构造函数的参数pic:放置图片的mc
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.MouseEvent;
public class GetColor extends Sprite
{
private var myBitmapData:BitmapData;
private var myBitmap:Bitmap;
private var color:uint;
public var colorStr:String;
public function GetColor(mc:MovieClip)
{
myBitmapData = new BitmapData(mc.width, mc.height, true, 0xffffff);
myBitmapData.draw(mc);
myBitmap = new Bitmap(myBitmapData);
addChild(myBitmap);
addEventListener(MouseEvent.MOUSE_DOWN, mouseD_fc);
}
private function mouseD_fc(e:MouseEvent)
{
color = myBitmapData.getPixel(e.localX, e.localY);
colorStr = ("0x" + color.toString(16) + "00000").slice(0, 8);
}
}
}
//as:
import GetColor;
var mymc:mc = new mc();
var a:GetColor = new GetColor(mymc);
a.scaleX = a.scaleY = 2;
a.x = 100;
a.y = 100;
addChild(a);
addEventListener(MouseEvent.MOUSE_DOWN, down_fc);
function down_fc(e:MouseEvent)
{
_txt.text = a.colorStr;
}