包含了以下的主题:
Deferred Shading
What deferred shading is and how to implement it.
High Dynamic Range Rendering with GeForce 6 Series GPUs
All about high dynamic range rendering, including high-quality filtering and post-processing.
OpenGL Extensions for GeForce 6 Series GPUs
New OpenGL extensions that take advantage of Shader Model 3.0 features, as well as floating point filtering and blending.
NVPerfHUD
An overview of the NVPerfHUD real-time performance tuning tool.
FX Composer 1.5
New features including DirectX 9.0c support, script execute support, an SDK for plug-ins, and more.
Shadow Considerations
Things to keep in mind when implementing shadow algorithms.
地址:
http://developer.nvidia.com/object/6800_leagues_presentations.html
Deferred Shading
What deferred shading is and how to implement it.
High Dynamic Range Rendering with GeForce 6 Series GPUs
All about high dynamic range rendering, including high-quality filtering and post-processing.
OpenGL Extensions for GeForce 6 Series GPUs
New OpenGL extensions that take advantage of Shader Model 3.0 features, as well as floating point filtering and blending.
NVPerfHUD
An overview of the NVPerfHUD real-time performance tuning tool.
FX Composer 1.5
New features including DirectX 9.0c support, script execute support, an SDK for plug-ins, and more.
Shadow Considerations
Things to keep in mind when implementing shadow algorithms.
地址:
![::URL::](http://www.blogcn.com/images/aurl.gif)