seckcoder

Bring Reality to Games

 

2011年11月5日

[Paper]2011/11/05

摘要: A Multidimensinal Occlusion Shading Model for Direct Volume RenderingIn the Directional Occlusion Shading Model, because of the backward-peakedproperty of the cone phase function,the light direction has to coincide with the viewing direction. However, in this paper, it enables the flexibility of pos 阅读全文

posted @ 2011-11-05 15:30 seckcoder 阅读(140) 评论(0) 推荐(0) 编辑

导航