摘要:
#ifdef AEE_SIMULATOR////modify by lancer at 2007-03-15void Eragon::useCheckMemory( ){ IShell* pIShell=((AEEApplet*)GETAPPINSTANCE())->m_pIShell; IHeap* pIHeap; uint32 num; AEEDeviceInfo di; pIHeap = NULL;// uint32 un32Max = 0; if (SUCCESS != ISHELL_CreateInstance(pIShell, AEECLSID_HEAP, (void**)& 阅读全文