摘要:
void Game::loadCtx(){IFileMgr*pSaveFileMgr;IFile*pSaveFile;boolb = FALSE;uint32 SAVE_SIZE = (uint32)(sizeof(JAVABYTE)*SIZE_MAP);//fileif(ISHELL_CreateInstance(app_ptr->getShell(), AEECLSID_FILEMGR , (void**)&pSaveFileMgr) == SUCCESS){//wapSaveFile = IFILEMGR_OpenFile(pSaveFileMgr, "aoesa 阅读全文