uiautomator 获取控件,点击的原理
首先,找控件然后点击:
new UiObject(By.selector(“test”)).click();
第一步:调用getQueryController
this.getQueryController().findAccessibilityNodeInfo(this.mUiSelector);
第二步:获取getRootInActiveWindow,三层调用,最后通过mUiAutomation获取
AccessibilityNodeInfo rootNode = this.getRootNode();
this.mUiAutomatorBridge.getRootInActiveWindow();
this.mUiAutomation.getRootInActiveWindow();
第三步:selector和rootNode算法对比找到所需要的object
this.translateCompoundSelector(uiSelector, rootNode, isCounting);
第四步:object click
public boolean click() throws UiObjectNotFoundException { Tracer.trace(new Object[0]); AccessibilityNodeInfo node = this.findAccessibilityNodeInfo(this.mConfig.getWaitForSelectorTimeout()); if(node == null) { throw new UiObjectNotFoundException(this.mUiSelector.toString()); } else { Rect rect = this.getVisibleBounds(node); return this.getInteractionController().clickAndSync(rect.centerX(), rect.centerY(), this.mConfig.getActionAcknowledgmentTimeout()); } }
第五步:调用InteractionController
private Runnable clickRunnable(final int x, final int y) { return new Runnable() { public void run() { if(InteractionController.this.touchDown(x, y)) { SystemClock.sleep(100L); InteractionController.this.touchUp(x, y); } } }; }
第六步:转换成event,最后还是uiautomation 注入事件
private boolean touchUp(int x, int y) { if(DEBUG) { Log.d(LOG_TAG, "touchUp (" + x + ", " + y + ")"); } long eventTime = SystemClock.uptimeMillis(); MotionEvent event = MotionEvent.obtain(this.mDownTime, eventTime, 1, (float)x, (float)y, 0); event.setSource(4098); this.mDownTime = 0L; return this.injectEventSync(event); }
private boolean injectEventSync(InputEvent event) { return this.mUiAutomatorBridge.injectInputEvent(event, true); }
public boolean injectInputEvent(InputEvent event, boolean sync) { return this.mUiAutomation.injectInputEvent(event, sync); }