sgu 277 水平序动态凸包

用整形实现的。封装好了。就是不知道为什么有点慢。

code(373ms):

#include <iostream>
#include <set>

using namespace std;

#define DEBUG 0

typedef long long LL;
typedef LL LT;

template <typename T>
T sq(T x) {
    return x * x;
}

int sgn(LT x) {
    return x < 0 ? -1 : (x > 0 ? 1 : 0);
}
struct VEC {
    LT x, y;

    VEC operator + (const VEC& b) const {
        return VEC{x + b.x, y + b.y};
    }
    bool operator == (const VEC& b) const {
        return x == b.x && y == b.y;
    }
    bool operator < (const VEC& b) const {
        return y != b.y ? y < b.y : x < b.x;
    }

    VEC operator - (const VEC& b) const {
        return VEC{x - b.x, y - b.y};
    }

    LT len2() const {
        return sq(x) + sq(y);
    }
    LT dist2(const VEC& b) const {
        return (*this - b).len2();
    }

    //Might overflow
    LT operator * (const VEC& b) const {
        return x * b.x + y * b.y;
    }
    LT operator ^ (const VEC& b) const {
        return x * b.y - y * b.x;
    }

    bool ToLeftTest(const VEC& b) const {
        return (*this ^ b) > 0;
    }
    bool ToRightTest(const VEC& b) const {
        return (*this ^ b) < 0;
    }

    LT cross(const VEC& p1, const VEC& p2) const {
        return (p1 - *this) ^ (p2 - *this);
    }

    void input() {
        cin >> x >> y;
    }
};

struct down_sgn {
    int operator () (LT x) const {
        return sgn(x);
    }
};
struct up_sgn {
    int operator () (LT x) const {
        return -sgn(x);
    }
};
template <class XSGN>
struct HalfConvexHull {
#define xsgn XSGN()
    struct CMPX {
        bool operator () (const VEC& a, const VEC& b) {
            return xsgn(a.x - b.x) < 0;
        }
    };
    typedef set<VEC, CMPX> SE;
    SE s;
    typedef typename SE::iterator IT;

    LT area2;   //to (0, 0)
    IT it;
    HalfConvexHull() : area2(0) {}
    //The convex mustn't be degenerate
    //0: out
    //1: on
    //2: in
    int relation(const VEC& p) {
        it = s.lower_bound(p);
        if (it == s.end()) return 0;
        if (it == s.begin()) {
            if (xsgn(p.x - it->x) < 0) return 0;
            else return xsgn(p.y - it->y) + 1;
        }
        auto bef = it;
        --bef;
        return sgn((*it - *bef) ^ (p - *bef)) + 1;
    }
    IT Pre(IT it) {
        return it == s.begin() ? s.end() : --it;
    }
    void Insert(const VEC& p) {
        if (relation(p)) return;
        bool del = false;
        VEC d;
        if (it != s.end() && it->x == p.x) {
            d = *it;
            del = true;
            s.erase(it);
        }
        it = s.insert(p).first;
        auto pre = Pre(it);
        auto nxt(it);
        ++nxt;
        if (pre != s.end()) {
            if (del) {
                area2 -= *pre ^ d;
            } else if (nxt != s.end()) {
                area2 -= *pre ^ *nxt;
            }
            area2 += *pre ^ p;
            for (auto j = Pre(pre); j != s.end() && ((*pre - p) ^ (*j - p)) >= 0; pre = j, j = Pre(j)) {
                area2 += (*j ^ p) - (*j ^ *pre) - (*pre ^ p);
                s.erase(pre);
            }
        }
        if (nxt != s.end()) {
            if (del) {
                area2 -= d ^ *nxt;
            }
            area2 += p ^ *nxt;
            auto j = nxt;
            for (++j; j != s.end() && ((*j - p) ^ (*nxt - p)) >= 0; nxt = j, ++j) {
                area2 += (p ^ *j) - (p ^ *nxt) - (*nxt ^ *j);
                s.erase(nxt);
            }
        }
    }
};
struct ConvexHull {
    HalfConvexHull<down_sgn> down;
    HalfConvexHull<up_sgn> up;
    void Insert(const VEC& p) {
        down.Insert(p);
        up.Insert(p);
    }
    LT area2() const {
        if (down.s.empty()) return 0;
        return (*up.s.rbegin() ^ *down.s.begin()) + down.area2 +
               (*down.s.rbegin() ^ *up.s.begin()) + up.area2;
    }
};

int main() {
    ConvexHull conv;
    VEC p;

    ios::sync_with_stdio(false);
    cin.tie(0);
    cout.tie(0);

    int n = 3;
    while (n--) {
        p.input();
        conv.Insert(p);
    }
    cin >> n;
    while (n--) {
        if (0 == n) {
            n = n * 2 / 2;
        }
        p.input();
        conv.Insert(p);
        cout << conv.area2() << endl;
    }
    return 0;
}
posted @ 2024-09-28 14:13  寻找繁星  阅读(0)  评论(0编辑  收藏  举报