canvas 实现鼠标画出矩形
<!doctype html> <html> <head> <meta charset="UTF-8"> <meta name="Generator" content="EditPlus®"> <meta name="Author" content=""> <meta name="Keywords" content=""> <meta name="Description" content=""> <title>Document</title> <script> var startX, startY; var isdown=0 function mouseUp(e,d) { isdown=0; var c=document.getElementById("myCanvas"); height=c.style.height width=c.style.width var ctx=c.getContext("2d"); ctx.clearRect(0,0,350,350); } function mouseDown(e,d) { down_id=e.id; startX = d.pageX; startY = d.pageY; isdown=1; console.log(startX+",,,,"+startY) } function mousemove(e){ if(isdown){ //console.log(e.pageX+","+e.pageY) // 更新 box 尺寸 //ab.style.width = e.pageX - startX + 'px'; //ab.style.height = e.pageY - startY + 'px'; //获取页面中的canvas画布容器,通常为一个div var c=document.getElementById("myCanvas"); height=c.style.height width=c.style.width var ctx=c.getContext("2d"); ctx.lineWidth=1; ctx.clearRect(0,0,350,350); ctx.beginPath(); ctx.moveTo(startX,startY); ctx.lineTo(e.pageX,startY);//shang heng ctx.lineTo(e.pageX,e.pageY);//you ctx.lineTo(startX,e.pageY);//zuo ctx.closePath(); ctx.stroke(); } } </script> </head> <body onmouseup="mouseUp(this,event)" onmousemove="mousemove(event)" onmousedown='mouseDown(this,event)'> <canvas id="myCanvas" width="300" height="150" style="border:1px solid #d3d3d3;"> 您的浏览器不支持 HTML5 canvas 标签。</canvas> </body> </html>