Scut游戏服务器免费开源框架--快速开发(1)
Scut快速开发(1)
1 开发环境
需要安装的软件
a) VS2010开发工具(.Net Framework 4.0以上)
2 HelloWorld
2.1 创建项目
打开VS2010 在菜单上选择 文件 -> 新建 -> 项目;弹出“新建项目”对话窗口,在左则展开“Visual C#”,选择“控制台应用程序”,选择“.Net Framework 4.0”后,输出项目名称(HelloWorld)及位置,再点击“确定”;如图:
接着在HelloWorld项目,右击点“属性”,在应用程序项设置目标框架为“.Net Framework 4
2.2 组件引用
项目 |
引用路径 |
HostServer |
Lib\protobuf-net.dll Lib\ ServiceStack.Common.dll Lib\ZyGames.Framework.Common.dll Lib\ZyGames.Framework.dll Lib\ZyGames.Framework.Plugin.dll Lib\ZyGames.Framework.RPC.dll //中间层 Lib\ZyGames.Framework.Game.Lang.dll Lib\ZyGames.Framework.Game.dll Lib\ ZyGames.Framework.Game.Contract.dll |
2.3 运行程序
打开Program文件,并将Program类继承至GameSocketHost基类,实现父类方法;接着在Main方法中增加启动代码,如图:
class Program : GameSocketHost { static void Main(string[] args) { new Program().Start(); } protected override void OnConnectCompleted(object sender, ConnectionEventArgs e) { Console.WriteLine("Client:{0} connect to server.", e.Socket.RemoteEndPoint); } protected override void OnRequested(HttpGet httpGet, IGameResponse response) { Console.WriteLine("Request data:{0}", httpGet.ParamString); } protected override void OnStartAffer() { try { //时º¡À间?间?隔?更¨¹新?库a int cacheInterval = 600; GameEnvironment.Start(cacheInterval, () => true); Console.WriteLine("The server is staring..."); Console.WriteLine("Helo world."); } catch (Exception ex) { Console.WriteLine("error:{0}", ex.Message); } } protected override void OnServiceStop() { GameEnvironment.Stop(); Console.WriteLine("The server is stoped"); } }
按F5运行程序,结果如下:
开源地址:
GitHub地址:https://github.com/ScutGame
观看视频:http://v.youku.com/v_show/id_XNTk1NzI0NDE2.html