jison解析Cube信息 存入又读取出来

 

就只挂这个脚本:所有脚本中

 

 1 using System.Collections;
 2 using System.Collections.Generic;
 3 using UnityEngine;
 4 [System.Serializable]//可修改的数据
 5 public class Objectcube  {
 6     public Vector3 pos;
 7     public Vector3 qua;
 8     public Vector3 sca;
 9     public string name;
10 }

 

 

1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4 [System.Serializable]
5 public class ListObject  {
6     public List<Objectcube> list = new List<Objectcube>();
7 
8 }

 1 using System.Collections;
 2 using System.Collections.Generic;
 3 using UnityEngine;
 4 using UnityEditor;
 5 using System.IO;
 6 
 7 public class bianji  {
 8     [MenuItem("tool/chun")]//不运行的时候点击 让cube的信息存如json里面
 9     public static void chun()
10     {
11         string path = Application.dataPath + "/json.txt";
12         GameObject[] go = Selection.gameObjects;
13         ListObject objlist = new ListObject();
14         for (int i = 0; i < go.Length; i++)
15         {
16             Objectcube g = new Objectcube();
17             g.pos = go[i].transform.position;
18             g.qua = go[i].transform.eulerAngles;
19             g.sca = go[i].transform.localScale;
20             g.name = go[i].name;
21             objlist.list.Add(g);
22         }
23         string str = JsonUtility.ToJson(objlist);//存入Json文档
24         
25         File.WriteAllText(path,str);
26         AssetDatabase.Refresh();
27     }
28 
29 }

 1 using System.Collections;
 2 using System.Collections.Generic;
 3 using System.IO;
 4 using UnityEngine;
 5 using System;
 6 public class duqu : MonoBehaviour {
 7 
 8     // Use this for initialization
 9     void Start () {
10         string path = Application.dataPath + "/json.txt";
11         string s = File.ReadAllText(path);
12         ListObject obj=JsonUtility.FromJson<ListObject>(s);//读取json里面的文档
13         for (int i = 0; i < obj.list.Count; i++)
14         {
15             GameObject go = GameObject.CreatePrimitive((PrimitiveType)Enum.Parse(typeof(PrimitiveType),obj.list[i].name));
16             go.transform.position = obj.list[i].pos;
17             go.transform.eulerAngles = obj.list[i].qua;
18             go.transform.localScale = obj.list[i].sca;
19         }
20 
21     }
22 }

 

posted @ 2018-10-17 08:42  白纸菇凉  阅读(378)  评论(0编辑  收藏  举报