网上看到的,感觉不错,借来装13。。。
*&---------------------------------------------------------------------* *& Report ZGAME_LLK *& *&---------------------------------------------------------------------* *& *& *&---------------------------------------------------------------------* REPORT zgame_llk. INCLUDE <icon>. TYPE-POOLS: slis. TABLES: sscrfields. CLASS lcl_event_handler DEFINITION DEFERRED. DATA: lt_icon TYPE TABLE OF icon WITH HEADER LINE. DATA: go_timer TYPE REF TO cl_gui_timer, "进度条计时器 go_evt_hndl TYPE REF TO lcl_event_handler, twinkle_timer TYPE REF TO cl_gui_timer, "闪烁计时器 twinkle_evt_hndl TYPE REF TO lcl_event_handler. DATA: l_left_time TYPE i VALUE 360, "剩余时间 l_times TYPE i, "用来控制进度条的黑方框数目 l_start_time TYPE i, "开始时间 l_end_time TYPE i, "结束时间 l_cost_time TYPE i. "所用时间 TYPES: BEGIN OF score_line, user LIKE sy-uname, time(5) TYPE c, hintcount(3) TYPE c, reformcount(3) TYPE c, END OF score_line. DATA: high_scores TYPE TABLE OF score_line WITH HEADER LINE, database_id LIKE indx-srtfd VALUE 'Z0324491X'. " export/import to database ID *----------------------------------------------------------------------* * CLASS lcl_event_handler DEFINITION *----------------------------------------------------------------------* * *----------------------------------------------------------------------* CLASS lcl_event_handler DEFINITION. PUBLIC SECTION. METHODS: handle_timer FOR EVENT finished OF cl_gui_timer, handle_twinkle FOR EVENT finished OF cl_gui_timer. ENDCLASS. "lcl_event_handler DEFINITION *&---------------------------------------------------------------------* *& CLASS lcl_event_handler IMPLEMENTATION *&---------------------------------------------------------------------* CLASS lcl_event_handler IMPLEMENTATION. METHOD handle_timer."进度条 CALL METHOD cl_gui_cfw=>set_new_ok_code EXPORTING new_code = 'RFSH'. CALL METHOD go_timer->run "必须重新激活定时器 EXCEPTIONS OTHERS = 9. ENDMETHOD. "handle_timer METHOD handle_twinkle."提示闪烁 CALL METHOD cl_gui_cfw=>set_new_ok_code EXPORTING new_code = 'TWNK'. CALL METHOD twinkle_timer->run "必须重新激活定时器 EXCEPTIONS OTHERS = 9. ENDMETHOD. "handle_timer ENDCLASS. "lcl_event_handler IMPLEMENTATION DEFINE displ_hsline. selection-screen: begin of line. selection-screen: comment 38(3) hs1_&1. selection-screen: comment 42(14) hs2_&1. selection-screen: comment 56(5) hs3_&1. selection-screen: comment 64(8) hs4_&1. selection-screen: comment 73(8) hs5_&1. selection-screen: end of line. END-OF-DEFINITION. SELECTION-SCREEN BEGIN OF SCREEN 1001. *功能按钮 SELECTION-SCREEN PUSHBUTTON 40(6) bt_hint USER-COMMAND bt_hint. SELECTION-SCREEN COMMENT 70(10) usedtime. SELECTION-SCREEN PUSHBUTTON 50(6) bt_rfm USER-COMMAND bt_reform. SELECTION-SCREEN PUSHBUTTON 60(6) bt_rec USER-COMMAND bt_record. *SELECTION-SCREEN PUSHBUTTON 28(10) refresh USER-COMMAND bt_refresh. *时间条 SELECTION-SCREEN BEGIN OF LINE. SELECTION-SCREEN COMMENT 39(80) progress. SELECTION-SCREEN END OF LINE. *图片按钮 SELECTION-SCREEN SKIP 1. SELECTION-SCREEN PUSHBUTTON 38(4) bto01 USER-COMMAND bto01 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 41(4) bto02 USER-COMMAND bto02 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) btc01 USER-COMMAND btc01 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) btc02 USER-COMMAND btc02 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) btc03 USER-COMMAND btc03 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) btc04 USER-COMMAND btc04 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) btc05 USER-COMMAND btc05 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) btc06 USER-COMMAND btc06 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) btc07 USER-COMMAND btc07 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) btc08 USER-COMMAND btc08 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) btc09 USER-COMMAND btc09 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) btc10 USER-COMMAND btc10 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) btc11 USER-COMMAND btc11 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) btc12 USER-COMMAND btc12 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 80(4) bto03 USER-COMMAND bto03 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) bto04 USER-COMMAND bto04 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) bto05 USER-COMMAND bto05 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) bto06 USER-COMMAND bto06 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr01 USER-COMMAND btr01 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb001 USER-COMMAND pb001 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb002 USER-COMMAND pb002 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb003 USER-COMMAND pb003 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb004 USER-COMMAND pb004 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb005 USER-COMMAND pb005 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb006 USER-COMMAND pb006 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb007 USER-COMMAND pb007 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb008 USER-COMMAND pb008 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb009 USER-COMMAND pb009 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb010 USER-COMMAND pb010 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb011 USER-COMMAND pb011 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb012 USER-COMMAND pb012 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr13 USER-COMMAND btr13 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr02 USER-COMMAND btr02 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb013 USER-COMMAND pb013 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb014 USER-COMMAND pb014 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb015 USER-COMMAND pb015 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb016 USER-COMMAND pb016 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb017 USER-COMMAND pb017 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb018 USER-COMMAND pb018 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb019 USER-COMMAND pb019 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb020 USER-COMMAND pb020 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb021 USER-COMMAND pb021 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb022 USER-COMMAND pb022 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb023 USER-COMMAND pb023 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb024 USER-COMMAND pb024 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr14 USER-COMMAND btr14 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr03 USER-COMMAND btr03 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb025 USER-COMMAND pb025 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb026 USER-COMMAND pb026 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb027 USER-COMMAND pb027 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb028 USER-COMMAND pb028 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb029 USER-COMMAND pb029 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb030 USER-COMMAND pb030 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb031 USER-COMMAND pb031 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb032 USER-COMMAND pb032 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb033 USER-COMMAND pb033 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb034 USER-COMMAND pb034 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb035 USER-COMMAND pb035 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb036 USER-COMMAND pb036 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr15 USER-COMMAND btr15 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr04 USER-COMMAND btr04 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb037 USER-COMMAND pb037 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb038 USER-COMMAND pb038 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb039 USER-COMMAND pb039 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb040 USER-COMMAND pb040 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb041 USER-COMMAND pb041 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb042 USER-COMMAND pb042 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb043 USER-COMMAND pb043 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb044 USER-COMMAND pb044 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb045 USER-COMMAND pb045 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb046 USER-COMMAND pb046 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb047 USER-COMMAND pb047 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb048 USER-COMMAND pb048 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr16 USER-COMMAND btr16 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr05 USER-COMMAND btr05 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb049 USER-COMMAND pb049 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb050 USER-COMMAND pb050 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb051 USER-COMMAND pb051 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb052 USER-COMMAND pb052 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb053 USER-COMMAND pb053 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb054 USER-COMMAND pb054 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb055 USER-COMMAND pb055 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb056 USER-COMMAND pb056 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb057 USER-COMMAND pb057 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb058 USER-COMMAND pb058 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb059 USER-COMMAND pb059 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb060 USER-COMMAND pb060 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr17 USER-COMMAND btr17 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr06 USER-COMMAND btr06 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb061 USER-COMMAND pb061 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb062 USER-COMMAND pb062 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb063 USER-COMMAND pb063 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb064 USER-COMMAND pb064 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb065 USER-COMMAND pb065 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb066 USER-COMMAND pb066 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb067 USER-COMMAND pb067 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb068 USER-COMMAND pb068 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb069 USER-COMMAND pb069 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb070 USER-COMMAND pb070 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb071 USER-COMMAND pb071 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb072 USER-COMMAND pb072 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr18 USER-COMMAND btr18 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr07 USER-COMMAND btr07 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb073 USER-COMMAND pb073 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb074 USER-COMMAND pb074 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb075 USER-COMMAND pb075 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb076 USER-COMMAND pb076 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb077 USER-COMMAND pb077 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb078 USER-COMMAND pb078 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb079 USER-COMMAND pb079 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb080 USER-COMMAND pb080 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb081 USER-COMMAND pb081 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb082 USER-COMMAND pb082 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb083 USER-COMMAND pb083 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb084 USER-COMMAND pb084 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr19 USER-COMMAND btr19 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr08 USER-COMMAND btr08 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb085 USER-COMMAND pb085 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb086 USER-COMMAND pb086 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb087 USER-COMMAND pb087 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb088 USER-COMMAND pb088 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb089 USER-COMMAND pb089 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb090 USER-COMMAND pb090 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb091 USER-COMMAND pb091 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb092 USER-COMMAND pb092 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb093 USER-COMMAND pb093 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb094 USER-COMMAND pb094 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb095 USER-COMMAND pb095 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb096 USER-COMMAND pb096 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr20 USER-COMMAND btr20 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr09 USER-COMMAND btr09 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb097 USER-COMMAND pb097 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb098 USER-COMMAND pb098 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb099 USER-COMMAND pb099 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb100 USER-COMMAND pb100 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb101 USER-COMMAND pb101 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb102 USER-COMMAND pb102 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb103 USER-COMMAND pb103 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb104 USER-COMMAND pb104 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb105 USER-COMMAND pb105 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb106 USER-COMMAND pb106 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb107 USER-COMMAND pb107 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb108 USER-COMMAND pb108 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr21 USER-COMMAND btr21 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr10 USER-COMMAND btr10 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb109 USER-COMMAND pb109 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb110 USER-COMMAND pb110 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb111 USER-COMMAND pb111 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb112 USER-COMMAND pb112 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb113 USER-COMMAND pb113 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb114 USER-COMMAND pb114 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb115 USER-COMMAND pb115 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb116 USER-COMMAND pb116 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb117 USER-COMMAND pb117 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb118 USER-COMMAND pb118 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb119 USER-COMMAND pb119 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb120 USER-COMMAND pb120 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr22 USER-COMMAND btr22 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr11 USER-COMMAND btr11 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb121 USER-COMMAND pb121 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb122 USER-COMMAND pb122 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb123 USER-COMMAND pb123 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb124 USER-COMMAND pb124 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb125 USER-COMMAND pb125 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb126 USER-COMMAND pb126 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb127 USER-COMMAND pb127 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb128 USER-COMMAND pb128 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb129 USER-COMMAND pb129 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb130 USER-COMMAND pb130 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb131 USER-COMMAND pb131 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb132 USER-COMMAND pb132 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr23 USER-COMMAND btr23 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) btr12 USER-COMMAND btr12 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) pb133 USER-COMMAND pb133 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) pb134 USER-COMMAND pb134 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) pb135 USER-COMMAND pb135 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) pb136 USER-COMMAND pb136 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) pb137 USER-COMMAND pb137 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) pb138 USER-COMMAND pb138 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) pb139 USER-COMMAND pb139 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) pb140 USER-COMMAND pb140 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) pb141 USER-COMMAND pb141 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) pb142 USER-COMMAND pb142 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) pb143 USER-COMMAND pb143 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) pb144 USER-COMMAND pb144 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) btr24 USER-COMMAND btr24 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) bto07 USER-COMMAND bto07 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) bto08 USER-COMMAND bto08 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON /38(4) bto09 USER-COMMAND bto09 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 41(4) bto10 USER-COMMAND bto10 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 44(4) btc13 USER-COMMAND btc13 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 47(4) btc14 USER-COMMAND btc14 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 50(4) btc15 USER-COMMAND btc15 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 53(4) btc16 USER-COMMAND btc16 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 56(4) btc17 USER-COMMAND btc17 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 59(4) btc18 USER-COMMAND btc18 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 62(4) btc19 USER-COMMAND btc19 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 65(4) btc20 USER-COMMAND btc20 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 68(4) btc21 USER-COMMAND btc21 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 71(4) btc22 USER-COMMAND btc22 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 74(4) btc23 USER-COMMAND btc23 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 77(4) btc24 USER-COMMAND btc24 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 80(4) bto11 USER-COMMAND bto11 VISIBLE LENGTH 2. SELECTION-SCREEN PUSHBUTTON 83(4) bto12 USER-COMMAND bto12 VISIBLE LENGTH 2. SELECTION-SCREEN COMMENT /38(80) c_topic. SELECTION-SCREEN ULINE /38(48) . displ_hsline 0. SELECTION-SCREEN ULINE /38(48) . displ_hsline 1. displ_hsline 2. displ_hsline 3. displ_hsline 4. displ_hsline 5. displ_hsline 6. displ_hsline 7. displ_hsline 8. displ_hsline 9. displ_hsline 10. displ_hsline 11. displ_hsline 12. displ_hsline 13. displ_hsline 14. displ_hsline 15. displ_hsline 16. displ_hsline 17. displ_hsline 18. displ_hsline 19. displ_hsline 20. displ_hsline 21. displ_hsline 22. displ_hsline 23. displ_hsline 24. displ_hsline 25. displ_hsline 26. displ_hsline 27. displ_hsline 28. displ_hsline 29. displ_hsline 30. displ_hsline 31. displ_hsline 32. displ_hsline 33. displ_hsline 34. displ_hsline 35. displ_hsline 36. displ_hsline 37. displ_hsline 38. displ_hsline 39. displ_hsline 40. displ_hsline 41. displ_hsline 42. displ_hsline 43. displ_hsline 44. displ_hsline 45. displ_hsline 46. displ_hsline 47. displ_hsline 48. displ_hsline 49. displ_hsline 50. displ_hsline 51. displ_hsline 52. displ_hsline 53. displ_hsline 54. displ_hsline 55. displ_hsline 56. displ_hsline 57. displ_hsline 58. displ_hsline 59. displ_hsline 60. displ_hsline 61. displ_hsline 62. displ_hsline 63. displ_hsline 64. displ_hsline 65. displ_hsline 66. displ_hsline 67. displ_hsline 68. displ_hsline 69. displ_hsline 70. displ_hsline 71. displ_hsline 72. displ_hsline 73. displ_hsline 74. displ_hsline 75. displ_hsline 76. displ_hsline 77. displ_hsline 78. displ_hsline 79. displ_hsline 80. displ_hsline 81. displ_hsline 82. displ_hsline 83. displ_hsline 84. displ_hsline 85. displ_hsline 86. displ_hsline 87. displ_hsline 88. displ_hsline 89. displ_hsline 90. displ_hsline 91. displ_hsline 92. displ_hsline 93. displ_hsline 94. displ_hsline 95. displ_hsline 96. displ_hsline 97. displ_hsline 98. displ_hsline 99. displ_hsline 100. displ_hsline 101. displ_hsline 102. displ_hsline 103. displ_hsline 104. displ_hsline 105. displ_hsline 106. displ_hsline 107. displ_hsline 108. displ_hsline 109. displ_hsline 110. displ_hsline 111. displ_hsline 112. displ_hsline 113. displ_hsline 114. displ_hsline 115. displ_hsline 116. displ_hsline 117. displ_hsline 118. displ_hsline 119. displ_hsline 120. displ_hsline 121. displ_hsline 122. displ_hsline 123. displ_hsline 124. displ_hsline 125. displ_hsline 126. displ_hsline 127. displ_hsline 128. displ_hsline 129. displ_hsline 130. displ_hsline 131. displ_hsline 132. displ_hsline 133. displ_hsline 134. displ_hsline 135. displ_hsline 136. displ_hsline 137. displ_hsline 138. displ_hsline 139. displ_hsline 140. displ_hsline 141. displ_hsline 142. displ_hsline 143. displ_hsline 144. displ_hsline 145. displ_hsline 146. displ_hsline 147. displ_hsline 148. displ_hsline 149. displ_hsline 150. displ_hsline 151. displ_hsline 152. displ_hsline 153. displ_hsline 154. displ_hsline 155. displ_hsline 156. displ_hsline 157. displ_hsline 158. displ_hsline 159. displ_hsline 160. displ_hsline 161. displ_hsline 162. displ_hsline 163. displ_hsline 164. displ_hsline 165. displ_hsline 166. displ_hsline 167. displ_hsline 168. displ_hsline 169. displ_hsline 170. displ_hsline 171. displ_hsline 172. displ_hsline 173. displ_hsline 174. displ_hsline 175. displ_hsline 176. displ_hsline 177. SELECTION-SCREEN END OF SCREEN 1001. START-OF-SELECTION. CALL SCREEN 1001. DATA: l_chars(26) TYPE c VALUE 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'. DATA: BEGIN OF lt_game OCCURS 0, "游戏区域 value(14) TYPE c, END OF lt_game. DATA: BEGIN OF lt_number OCCURS 0, "1~144 number TYPE i, END OF lt_number. DATA: BEGIN OF lt_area OCCURS 0, chr(1) TYPE c, row TYPE i, col TYPE i, top TYPE i, left TYPE i, bottom TYPE i, right TYPE i, END OF lt_area. DATA: BEGIN OF lt_pic OCCURS 0, id(4) TYPE c, END OF lt_pic. DATA: lt_last_area LIKE lt_area OCCURS 0, lt_cur_area LIKE lt_area OCCURS 0. DATA: randnum TYPE i, "随机数 randchr(1) TYPE c, "随即字母 linecount TYPE i. "lt_number的行数 DATA: last_pb(5) TYPE c, cur_pb(5) TYPE c, connected(1) TYPE c, left_pbs TYPE i VALUE 144, "剩余个数 l_pb_chr(1) TYPE c, "按钮对应的字母 l_hint_count(3) TYPE c, "提示次数 l_reform_count(3) TYPE c, "重排次数 l_dead(1) TYPE c, "是否还可以消除 l_gameover(1) TYPE c. "时间耗尽、游戏结束 DATA: l_hint_pb1(5) TYPE c, "提示按钮1 l_hint_pb2(5) TYPE c, "提示按钮2 l_hint_icon1(4) TYPE c, l_hint_icon2(4) TYPE c. INITIALIZATION. bt_hint = '提示'. bt_rfm = '重排'. bt_rec = '排行榜'. * refresh = '刷新图片'. btc01 = btc13 = btr01 = btr13 = '1'. btc02 = btc14 = btr02 = btr14 = '2'. btc03 = btc15 = btr03 = btr15 = '3'. btc04 = btc16 = btr04 = btr16 = '4'. btc05 = btc17 = btr05 = btr17 = '5'. btc06 = btc18 = btr06 = btr18 = '6'. btc07 = btc19 = btr07 = btr19 = '7'. btc08 = btc20 = btr08 = btr20 = '8'. btc09 = btc21 = btr09 = btr21 = '9'. btc10 = btc22 = btr10 = btr22 = '10'. btc11 = btc23 = btr11 = btr23 = '11'. btc12 = btc24 = btr12 = btr24 = '12'. c_topic = '================:: HIGH SCORES ::================'. hs2_0 = '用户名'. hs3_0 = '时间'. hs4_0 = '提示次数'. hs5_0 = '重排次数'. PERFORM high_scores_read. PERFORM high_scores_show. DO 30 TIMES. CONCATENATE progress '█' INTO progress. ENDDO. * 初始化时间 PERFORM init_timer_progress. *1.初始化lt_game、lt_number、lt_pic. DO 144 TIMES. "为lt_number赋值:1~144 lt_number-number = sy-index. APPEND lt_number. ENDDO. l_hint_count = '0'. l_reform_count = '0'. l_gameover = ''. DO 14 TIMES. "初始化lt_game为14个# lt_game-value = '##############'. APPEND lt_game. ENDDO. DATA: l_icon_count TYPE i, l_get_icon TYPE c. SELECT * INTO TABLE lt_icon FROM icon. DELETE lt_icon WHERE id = icon_green_light OR id = icon_yellow_light OR id = icon_red_light OR id = icon_message_information OR id = icon_message_warning OR id = icon_message_error OR id = icon_message_question OR id = icon_message_critical OR id = icon_space OR id = icon_include_in_selection OR id = icon_light_out OR id = icon_remove_from_selection OR id = icon_wf_workitem_ol OR id = icon_new_handling_unit OR id = icon_new_handling_if_full OR id = icon_set_sum_undo OR id = icon_sort_undo OR id = icon_bw_process OR id = icon_bw_simulate OR id = icon_bw_process_cancel OR id = icon_bw_simulate_cancel OR id = icon_org_unit OR id = icon_incomplete OR id = icon_aew_project . l_icon_count = LINES( lt_icon[] ). REFRESH: lt_pic. DO 26 TIMES. CLEAR: l_get_icon. WHILE l_get_icon = ''. CALL FUNCTION 'QF05_RANDOM_INTEGER' EXPORTING ran_int_max = l_icon_count ran_int_min = 1 IMPORTING ran_int = randnum EXCEPTIONS invalid_input = 1 OTHERS = 2. READ TABLE lt_icon INDEX randnum. READ TABLE lt_pic WITH KEY id = lt_icon-id. IF sy-subrc <> 0. l_get_icon = 'X'. lt_pic-id = lt_icon-id. APPEND lt_pic. ENDIF. ENDWHILE. ENDDO. *2.生成随机数 DO 72 TIMES. "执行72次,每次生成一个字母,并在lt_number中取出两个随机数字,确定其在lt_game中的位置,放入。 CALL FUNCTION 'QF05_RANDOM_INTEGER' EXPORTING ran_int_max = 26 ran_int_min = 1 IMPORTING ran_int = randnum EXCEPTIONS invalid_input = 1 OTHERS = 2. randnum = randnum - 1. randchr = l_chars+randnum(1). DO 2 TIMES. DESCRIBE TABLE lt_number LINES linecount. CALL FUNCTION 'QF05_RANDOM_INTEGER' EXPORTING ran_int_max = linecount ran_int_min = 1 IMPORTING ran_int = randnum EXCEPTIONS invalid_input = 1 OTHERS = 2. PERFORM update_internaltable_and_icon USING randchr. ENDDO. ENDDO. *3.检查是否有可以连接的 PERFORM check_dead. *4.设置开始时间 GET RUN TIME FIELD l_start_time. AT SELECTION-SCREEN. *时间递减 IF sy-ucomm = 'RFSH' AND l_left_time > 0. l_left_time = l_left_time - 12. IF l_left_time = 0. CALL METHOD go_timer->free. "删除定时器 l_gameover = 'X'. MESSAGE '时间已经耗尽,你失败了!' TYPE 'E'. ENDIF. ENDIF. GET RUN TIME FIELD l_end_time. l_cost_time = ( l_end_time - l_start_time ) / 1000000. usedtime = l_cost_time. CONDENSE usedtime NO-GAPS. CONCATENATE '已用时' usedtime '秒' INTO usedtime. "更新comment IF sy-ucomm = 'TWNK'. PERFORM pb_twinkle. CALL METHOD twinkle_timer->free. FREE twinkle_timer. ENDIF. *更新时间条 CLEAR progress. l_times = l_left_time / 12. DO l_times TIMES. CONCATENATE progress '█' INTO progress. ENDDO. l_times = 30 - l_times. DO l_times TIMES. CONCATENATE progress '口' INTO progress. ENDDO. CHECK l_gameover = ''. IF sscrfields-ucomm = 'BT_HINT'. PERFORM get_hint USING 'X'. ELSEIF sscrfields-ucomm = 'BT_REFORM'. PERFORM reform USING ''. * ELSEIF sscrfields-ucomm = 'BT_REFRESH'. * PERFORM update_pb_visible. ELSEIF sscrfields-ucomm = 'BT_RECORD'. PERFORM alv_show_record. ENDIF. CHECK sscrfields-ucomm CS 'PB'. *图片按钮事件处理 IF last_pb IS NOT INITIAL. CHECK sscrfields-ucomm NE last_pb. cur_pb = sscrfields-ucomm. PERFORM get_area TABLES lt_last_area USING last_pb '' ''. PERFORM get_area TABLES lt_cur_area USING cur_pb '' ''. PERFORM check_connect TABLES lt_last_area lt_cur_area CHANGING connected. IF connected EQ 'X'. PERFORM clear_pb USING last_pb. PERFORM clear_pb USING cur_pb. last_pb = ''. cur_pb = ''. ELSE. last_pb = cur_pb. ENDIF. REFRESH: lt_last_area, lt_cur_area. ELSE. last_pb = sscrfields-ucomm. ENDIF. AT SELECTION-SCREEN OUTPUT. PERFORM update_pb_visible. *&---------------------------------------------------------------------* *& Form SET_CHAR *&---------------------------------------------------------------------* * 在lt_game中设置相应字母, * 并在lt_number中删除对应行,并更新按钮图片 *----------------------------------------------------------------------* * -->P_LT_GAME text * -->P_LT_NUMBER text * -->P_RANDNUM1 text *----------------------------------------------------------------------* FORM update_internaltable_and_icon USING p_chr. DATA: row TYPE p, col TYPE p, left TYPE p, right TYPE p, pbname(5) TYPE c, pbnum(3) TYPE c, chr_index TYPE i. FIELD-SYMBOLS <pbname> TYPE ANY. READ TABLE lt_number INDEX randnum. *修改lt_game row = FLOOR( ( lt_number-number - 1 ) / 12 ) + 2. col = ( lt_number-number - 1 ) MOD 12 + 2. left = col - 1. right = 14 - col. READ TABLE lt_game INDEX row. CONCATENATE lt_game-value+0(left) p_chr lt_game-value+col(right) INTO lt_game-value. MODIFY lt_game INDEX row. *在lt_number中删除对应行 DELETE lt_number INDEX randnum. *更新图片 pbnum = lt_number-number. PERFORM get_pb_name USING pbnum CHANGING pbname. ASSIGN (pbname) TO <pbname>. FIND p_chr IN SECTION OFFSET 0 OF l_chars MATCH OFFSET chr_index. chr_index = chr_index + 1. READ TABLE lt_pic INDEX chr_index. IF <pbname> IS ASSIGNED. <pbname> = lt_pic-id. ENDIF. ENDFORM. " SET_CHAR *&---------------------------------------------------------------------* *& Form GET_AREA *&---------------------------------------------------------------------* * 根据button或p_row、p_col获取其area *----------------------------------------------------------------------* * -->AREA text * -->PB_UCOMM text *----------------------------------------------------------------------* FORM get_area TABLES area STRUCTURE lt_area USING pb_ucomm p_row p_col. DATA: num TYPE p, row TYPE p, col TYPE p, tmprow TYPE p, tmpcol TYPE p, chr(1) TYPE c. IF pb_ucomm NE ''. num = pb_ucomm+2(3). row = FLOOR( ( num - 1 ) / 12 ) + 2. col = ( num - 1 ) MOD 12 + 2. ELSE. row = p_row. col = p_col. ENDIF. READ TABLE lt_game INDEX row. tmpcol = col - 1. area-chr = lt_game-value+tmpcol(1). area-row = row. area-col = col. *取Top tmprow = row - 1. tmpcol = col - 1. READ TABLE lt_game INDEX tmprow. chr = lt_game-value+tmpcol(1). WHILE chr EQ '#'. IF tmprow = 0. EXIT. ENDIF. tmprow = tmprow - 1. READ TABLE lt_game INDEX tmprow. chr = lt_game-value+tmpcol(1). ENDWHILE. area-top = tmprow + 1. *取Left tmprow = row. tmpcol = col - 2. READ TABLE lt_game INDEX tmprow. chr = lt_game-value+tmpcol(1). WHILE chr EQ '#'. IF tmpcol = 0. EXIT. ENDIF. tmpcol = tmpcol - 1. chr = lt_game-value+tmpcol(1). ENDWHILE. IF tmpcol = 0. area-left = 1. ELSE. area-left = tmpcol + 2. ENDIF. *取Bottom tmprow = row + 1. tmpcol = col - 1. READ TABLE lt_game INDEX tmprow. chr = lt_game-value+tmpcol(1). WHILE chr EQ '#'. IF tmprow = 15. EXIT. ENDIF. tmprow = tmprow + 1. READ TABLE lt_game INDEX tmprow. chr = lt_game-value+tmpcol(1). ENDWHILE. area-bottom = tmprow - 1. *取Right tmprow = row. tmpcol = col. READ TABLE lt_game INDEX tmprow. chr = lt_game-value+tmpcol(1). WHILE chr EQ '#'. IF tmpcol = 13. EXIT. ENDIF. tmpcol = tmpcol + 1. chr = lt_game-value+tmpcol(1). ENDWHILE. IF tmpcol = 13. area-right = 14. ELSE. area-right = tmpcol. ENDIF. APPEND area. ENDFORM. "GET_AREA *&---------------------------------------------------------------------* *& Form check_connected *&---------------------------------------------------------------------* * 查看是否可以连接 *----------------------------------------------------------------------* * -->LASTPB text * -->CURPB text *----------------------------------------------------------------------* FORM check_connect TABLES lt_area1 STRUCTURE lt_area lt_area2 STRUCTURE lt_area CHANGING connect. DATA: tmpnum TYPE i. READ TABLE lt_area1 INDEX 1. READ TABLE lt_area2 INDEX 1. IF lt_area1-chr EQ '#' OR lt_area2-chr EQ '#'. connect = ''. EXIT. ENDIF. IF lt_area1-chr NE lt_area2-chr. connect = ''. EXIT. ENDIF. *相邻情况下的判断 tmpnum = ABS( lt_area1-row - lt_area2-row ) + ABS( lt_area1-col - lt_area2-col ). IF tmpnum = 1. connect = 'X'. EXIT. ENDIF. DATA: j TYPE i, k TYPE i, l TYPE i, m TYPE i, n TYPE i, flag_failed(1) TYPE c, tmpchr(1) TYPE c. *不相邻的时候,判断方式一 j = lt_area1-top. WHILE j <= lt_area1-bottom. k = lt_area2-top. WHILE k <= lt_area2-bottom. IF j EQ k. READ TABLE lt_game INDEX j. IF lt_area1-col < lt_area2-col. l = lt_area1-col + 1. m = lt_area2-col - 1. flag_failed = ''. WHILE l <= m. n = l - 1. tmpchr = lt_game-value+n(1). IF tmpchr NE '#'. flag_failed = 'X'. EXIT. ENDIF. l = l + 1. ENDWHILE. IF flag_failed = ''. connect = 'X'. RETURN. ENDIF. ELSE. l = lt_area2-col + 1. m = lt_area1-col - 1. flag_failed = ''. WHILE l <= m. n = l - 1. tmpchr = lt_game-value+n(1). IF tmpchr NE '#'. flag_failed = 'X'. EXIT. ENDIF. l = l + 1. ENDWHILE. IF flag_failed = ''. connect = 'X'. RETURN. ENDIF. ENDIF. ENDIF. k = k + 1. ENDWHILE. j = j + 1. ENDWHILE. *不相邻的时候,判断方式二 j = lt_area1-left. WHILE j <= lt_area1-right. k = lt_area2-left. WHILE k <= lt_area2-right. IF j EQ k. IF lt_area1-row < lt_area2-row. l = lt_area1-row + 1. m = lt_area2-row - 1. flag_failed = ''. WHILE l <= m. n = j - 1. READ TABLE lt_game INDEX l. tmpchr = lt_game-value+n(1). IF tmpchr NE '#'. flag_failed = 'X'. EXIT. ENDIF. l = l + 1. ENDWHILE. IF flag_failed = ''. connect = 'X'. RETURN. ENDIF. ELSE. l = lt_area2-row + 1. m = lt_area1-row - 1. flag_failed = ''. WHILE l <= m. n = j - 1. READ TABLE lt_game INDEX l. tmpchr = lt_game-value+n(1). IF tmpchr NE '#'. flag_failed = 'X'. EXIT. ENDIF. l = l + 1. ENDWHILE. IF flag_failed = ''. connect = 'X'. RETURN. ENDIF. ENDIF. ENDIF. k = k + 1. ENDWHILE. j = j + 1. ENDWHILE. connect = ''. ENDFORM. "check_connected *&---------------------------------------------------------------------* *& Form CLEAR_PIC *&---------------------------------------------------------------------* * 隐藏按钮,并更新lt_game *----------------------------------------------------------------------* * -->P_LAST_PB text *----------------------------------------------------------------------* FORM clear_pb USING pbname. FIELD-SYMBOLS <pbname> TYPE ANY. ASSIGN (pbname) TO <pbname>. <pbname> = icon_space. DATA: row TYPE p, col TYPE p, left TYPE p, right TYPE p, modnum TYPE p, costtime(4) TYPE c, msg(40) TYPE c. row = FLOOR( ( pbname+2(3) - 1 ) / 12 ) + 2. col = ( pbname+2(3) - 1 ) MOD 12 + 2. left = col - 1. right = 14 - col. READ TABLE lt_game INDEX row. CONCATENATE lt_game-value+0(left) '#' lt_game-value+col(right) INTO lt_game-value. MODIFY lt_game INDEX row. left_pbs = left_pbs - 1. IF left_pbs = 0. msg = ''. GET RUN TIME FIELD l_end_time. l_cost_time = ( l_end_time - l_start_time ) / 1000000 + l_reform_count * 20 + l_hint_count * 5. costtime = l_cost_time. CONCATENATE '恭喜你!用时为:' costtime '秒!' INTO msg. CONDENSE msg NO-GAPS. MESSAGE msg TYPE 'S'. PERFORM high_scores_read. PERFORM high_scores_update. PERFORM high_scores_show. EXIT. ENDIF. modnum = left_pbs MOD 2. IF modnum = 0. PERFORM check_dead. ENDIF. ENDFORM. " CLEAR_PIC *&---------------------------------------------------------------------* *& Form get_pb_chr *&---------------------------------------------------------------------* * 根据pbname获取其代表的字母 *----------------------------------------------------------------------* * -->PBNAME text *----------------------------------------------------------------------* FORM get_pb_chr USING pbname. DATA: num TYPE p, row TYPE p, col TYPE p, tmpcol TYPE p. num = pbname+2(3). row = FLOOR( ( num - 1 ) / 12 ) + 2. col = ( num - 1 ) MOD 12 + 2. READ TABLE lt_game INDEX row. tmpcol = col - 1. l_pb_chr = lt_game-value+tmpcol(1). ENDFORM. "get_pb_chr *&---------------------------------------------------------------------* *& Form get_chr *&---------------------------------------------------------------------* * 根据p_row、p_col获取相应位置的字母 *----------------------------------------------------------------------* * -->P_ROW text * -->P_COL text *----------------------------------------------------------------------* FORM get_chr USING p_row p_col CHANGING p_chr. DATA: row TYPE p, col TYPE p. row = p_row. col = p_col - 1. READ TABLE lt_game INDEX row. p_chr = lt_game-value+col(1). ENDFORM. "get_chr *&---------------------------------------------------------------------* *& Form GET_HINT *&---------------------------------------------------------------------* * 获取提示。 * 若成功,则hintcount每次加一。 * 如果没有可供消除的,更新l_dead为'X'。 *----------------------------------------------------------------------* * -->HINTCOUNT text * -->RESULT text *----------------------------------------------------------------------* FORM get_hint USING flag_show_msg. " DATA: row1 TYPE p VALUE 2, col1 TYPE p VALUE 2, row2 TYPE p, col2 TYPE p, crow1(2) TYPE c, ccol1(2) TYPE c, crow2(2) TYPE c, ccol2(2) TYPE c, area1 LIKE lt_area OCCURS 0, area2 LIKE lt_area OCCURS 0, can_connect(1) TYPE c, msg(40) TYPE c, chr1(1) TYPE c, chr2(1) TYPE c. WHILE row1 <= 13. WHILE col1 <= 13. PERFORM get_chr USING row1 col1 CHANGING chr1. IF chr1 NE '#'. IF col1 = 13 . IF row1 = 13. l_dead = 'X'. RETURN. ELSE. row2 = row1 + 1. col2 = 2. ENDIF. ELSE. row2 = row1. col2 = col1 + 1. ENDIF. WHILE row2 <= 13. WHILE col2 <= 13. PERFORM get_chr USING row2 col2 CHANGING chr2. IF chr2 EQ chr1. REFRESH: area1, area2. PERFORM get_area TABLES area1 USING '' row1 col1. PERFORM get_area TABLES area2 USING '' row2 col2. PERFORM check_connect TABLES area1 area2 CHANGING can_connect. IF can_connect = 'X'. IF flag_show_msg EQ 'X'. crow1 = row1 - 1. ccol1 = col1 - 1. crow2 = row2 - 1. ccol2 = col2 - 1. l_hint_count = l_hint_count + 1. CONCATENATE '第' l_hint_count '次提示:第' crow1 '行第' ccol1 '列----第' crow2 '行第' ccol2 '列' ',耗时增加5秒!' INTO msg. CONDENSE msg NO-GAPS. MESSAGE msg TYPE 'S'. "闪烁 DATA: pbnum(3) TYPE c. l_hint_pb1 = l_hint_pb1 = ''. pbnum = ( crow1 - 1 ) * 12 + ccol1. PERFORM get_pb_name USING pbnum CHANGING l_hint_pb1. pbnum = ( crow2 - 1 ) * 12 + ccol2. PERFORM get_pb_name USING pbnum CHANGING l_hint_pb2. IF l_hint_icon1 EQ ''. PERFORM pb_twinkle. PERFORM init_timer_twinkle. ENDIF. ENDIF. l_dead = ''. RETURN. ENDIF. ENDIF. col2 = col2 + 1. ENDWHILE. row2 = row2 + 1. col2 = 2. ENDWHILE. ENDIF. col1 = col1 + 1. ENDWHILE. row1 = row1 + 1. col1 = 2. ENDWHILE. l_dead = 'X'. ENDFORM. "GET_HINT *&---------------------------------------------------------------------* *& Form reform *&---------------------------------------------------------------------* * 重排 *----------------------------------------------------------------------* FORM reform USING p_flag. "系统自动重拍时,不累计重排次数 DATA: BEGIN OF ft_chars OCCURS 0, chr(1) TYPE c, END OF ft_chars. DATA: f_counts TYPE i, j TYPE i VALUE 2, k TYPE i VALUE 1, msg(40) TYPE c. *所有剩余的字母放入fm_chars. WHILE j <= 13. READ TABLE lt_game INDEX j. WHILE k <= 12. IF lt_game-value+k(1) NE '#'. ft_chars-chr = lt_game-value+k(1). APPEND ft_chars. ENDIF. k = k + 1. ENDWHILE. j = j + 1. k = 1. ENDWHILE. *初始化lt_game以及lt_number. REFRESH: lt_game, lt_number. DO 14 TIMES. "初始化lt_game为14个# lt_game-value = '##############'. APPEND lt_game. ENDDO. DO 144 TIMES. "为lt_number赋值:1~144 lt_number-number = sy-index. APPEND lt_number. ENDDO. *随机将数据放入lt_game LOOP AT ft_chars. DESCRIBE TABLE lt_number LINES linecount. CALL FUNCTION 'QF05_RANDOM_INTEGER' EXPORTING ran_int_max = linecount ran_int_min = 1 IMPORTING ran_int = randnum EXCEPTIONS invalid_input = 1 OTHERS = 2. PERFORM update_internaltable_and_icon USING ft_chars-chr. ENDLOOP. PERFORM update_pb_visible. IF p_flag = ''. l_reform_count = l_reform_count + 1. msg = l_reform_count. CONCATENATE '第' msg '次重排,耗时增加20秒!' INTO msg. CONDENSE msg NO-GAPS. MESSAGE msg TYPE 'S'. ENDIF. ENDFORM. "reform *&---------------------------------------------------------------------* *& Form check_dead *&---------------------------------------------------------------------* * 检查是否还有可以消除的,如果没有,自动执行重排直至有可以消除的为止 *----------------------------------------------------------------------* FORM check_dead. PERFORM get_hint USING ''. WHILE l_dead EQ 'X'. MESSAGE '没有可以消除的图片,自动进行重排' TYPE 'S'. PERFORM reform USING 'X'. PERFORM get_hint USING ''. ENDWHILE. ENDFORM. "check_dead *&---------------------------------------------------------------------* *& Form Update_pb_visible *&---------------------------------------------------------------------* * 重排后,刷新按钮的可见性 *----------------------------------------------------------------------* FORM update_pb_visible. LOOP AT SCREEN. CHECK screen-name+0(2) EQ 'PB'. PERFORM get_pb_chr USING screen-name. IF l_pb_chr EQ '#'. screen-invisible = '1'. ELSE. screen-invisible = '0'. ENDIF. MODIFY SCREEN. ENDLOOP. ENDFORM. "Update_pb_visible *&---------------------------------------------------------------------* *& Form init_timer_progress *&---------------------------------------------------------------------* * 初始化进度条计时器 *----------------------------------------------------------------------* FORM init_timer_progress. CHECK go_timer IS INITIAL. CREATE OBJECT go_timer EXCEPTIONS OTHERS = 9. CREATE OBJECT go_evt_hndl. SET HANDLER go_evt_hndl->handle_timer FOR go_timer. go_timer->interval = 12. "设置间隔为6秒 CALL METHOD go_timer->run "激活定时器 EXCEPTIONS OTHERS = 9. ENDFORM. " init_timer_progress *&---------------------------------------------------------------------* *& Form init_timer_twinkle *&---------------------------------------------------------------------* * 初始化闪烁计时器 *----------------------------------------------------------------------* FORM init_timer_twinkle. CREATE OBJECT twinkle_timer EXCEPTIONS OTHERS = 9. CREATE OBJECT twinkle_evt_hndl. SET HANDLER twinkle_evt_hndl->handle_twinkle FOR twinkle_timer. twinkle_timer->interval = 1. "设置间隔为1秒 CALL METHOD twinkle_timer->run "激活定时器 EXCEPTIONS OTHERS = 9. ENDFORM. "init_timer_twinkle *&---------------------------------------------------------------------* *& Form high_scores_read *&---------------------------------------------------------------------* * text *----------------------------------------------------------------------* FORM high_scores_read. REFRESH high_scores. IMPORT lines = high_scores[] FROM DATABASE indx(st) ID database_id. ENDFORM. "high_scores_read *&---------------------------------------------------------------------* *& Form high_scores_show *&---------------------------------------------------------------------* * text *----------------------------------------------------------------------* FORM high_scores_show. DATA: s(7) TYPE c, line(3) TYPE c. FIELD-SYMBOLS: <fs0> TYPE c, <fs1> TYPE c, <fs2> TYPE c, <fs3> TYPE c, <fs4> TYPE c. DO 177 TIMES. line = sy-index. CONDENSE line NO-GAPS. CONCATENATE 'hs1_' line INTO s. ASSIGN (s) TO <fs0>. CONCATENATE 'hs2_' line INTO s. ASSIGN (s) TO <fs1>. CONCATENATE 'hs3_' line INTO s. ASSIGN (s) TO <fs2>. CONCATENATE 'hs4_' line INTO s. ASSIGN (s) TO <fs3>. CONCATENATE 'hs5_' line INTO s. ASSIGN (s) TO <fs4>. READ TABLE high_scores INDEX sy-index. IF high_scores-user = 'AC-LSUN'. high_scores-user = '************'. ENDIF. IF sy-subrc EQ 0. <fs0> = line. <fs1> = high_scores-user. <fs2> = high_scores-time. <fs3> = high_scores-hintcount. <fs4> = high_scores-reformcount. CONDENSE <fs3> NO-GAPS. CONDENSE <fs4> NO-GAPS. IF <fs1> <> '' AND <fs3> = ''. <fs3> = '0'. ENDIF. IF <fs1> <> '' AND <fs4> = ''. <fs4> = '0'. ENDIF. ELSE. CLEAR: <fs0>, <fs1>, <fs2>, <fs3>. EXIT. ENDIF. ENDDO. ENDFORM. "high_scores_show *&---------------------------------------------------------------------* *& Form high_scores_update *&---------------------------------------------------------------------* * text *----------------------------------------------------------------------* FORM high_scores_update. high_scores-user = sy-uname. WRITE l_cost_time TO high_scores-time RIGHT-JUSTIFIED. WRITE l_hint_count TO high_scores-hintcount. WRITE l_reform_count TO high_scores-reformcount. APPEND high_scores. SORT high_scores BY time user hintcount reformcount. * LOOP AT high_scores FROM 11. * DELETE high_scores INDEX sy-tabix. * ENDLOOP. EXPORT lines = high_scores[] TO DATABASE indx(st) ID database_id. ENDFORM. "high_scores_update *&---------------------------------------------------------------------* *& Form PB_TWINKLE *&---------------------------------------------------------------------* * 闪烁 *----------------------------------------------------------------------* * -->P_CROW1 text * -->P_CCOL1 text * -->P_CROW2 text * -->P_CCOL2 text *----------------------------------------------------------------------* FORM pb_twinkle. FIELD-SYMBOLS: <pbname1> TYPE ANY, <pbname2> TYPE ANY. ASSIGN (l_hint_pb1) TO <pbname1>. ASSIGN (l_hint_pb2) TO <pbname2>. IF <pbname1> NE icon_space. l_hint_icon1 = <pbname1>. <pbname1> = icon_space. ELSE. <pbname1> = l_hint_icon1. l_hint_icon1 = ''. ENDIF. IF <pbname2> NE icon_space. l_hint_icon2 = <pbname2>. <pbname2> = icon_space. ELSE. <pbname2> = l_hint_icon2. l_hint_icon1 = ''. ENDIF. ENDFORM. " PB_TWINKLE *&---------------------------------------------------------------------* *& Form get_pb_name *&---------------------------------------------------------------------* * 根据pushbutton的编号获取其名字 *----------------------------------------------------------------------* * -->P_PBNUM text * -->P_PBNAME text *----------------------------------------------------------------------* FORM get_pb_name USING p_pbnum CHANGING p_pbname. DATA: pbnum(3) TYPE c. pbnum = p_pbnum. CONDENSE pbnum NO-GAPS. IF STRLEN( pbnum ) EQ 1. CONCATENATE 'PB00' pbnum INTO p_pbname. ELSEIF STRLEN( pbnum ) EQ 2. CONCATENATE 'PB0' pbnum INTO p_pbname. ELSE. CONCATENATE 'PB' pbnum INTO p_pbname. ENDIF. ENDFORM. "get_pb_name *&---------------------------------------------------------------------* *& Form ALV_SHOW_RECORD *&---------------------------------------------------------------------* * text *----------------------------------------------------------------------* FORM alv_show_record . DATA: ls_layout TYPE slis_layout_alv. DATA: lt_fieldcat TYPE slis_t_fieldcat_alv, ls_fieldcat TYPE slis_fieldcat_alv. DATA: BEGIN OF lt_data OCCURS 0. DATA: num TYPE i. INCLUDE TYPE score_line. DATA: END OF lt_data. ls_layout-zebra = 'X'. ls_layout-colwidth_optimize = 'X'. DEFINE append_fieldcat. ls_fieldcat-fieldname = &1. ls_fieldcat-seltext_l = &2. ls_fieldcat-seltext_m = &2. ls_fieldcat-seltext_s = &2. append ls_fieldcat to lt_fieldcat. END-OF-DEFINITION. append_fieldcat 'NUM' '排名' . append_fieldcat 'USER' 'User' . append_fieldcat 'TIME' '时间' . append_fieldcat 'HINTCOUNT' '提示次数' . append_fieldcat 'REFORMCOUNT' '重排次数' . PERFORM high_scores_read. LOOP AT high_scores. MOVE-CORRESPONDING high_scores TO lt_data. lt_data-num = sy-tabix. IF lt_data-user = 'AC-LSUN'. lt_data-user = '************'. ENDIF. APPEND lt_data. ENDLOOP. CALL FUNCTION 'REUSE_ALV_GRID_DISPLAY' EXPORTING * i_callback_program = sy-repid is_layout = ls_layout it_fieldcat = lt_fieldcat i_grid_title = '排行榜' TABLES t_outtab = lt_data[] EXCEPTIONS program_error = 1 OTHERS = 2. ENDFORM. " ALV_SHOW_RECORD
。。。我手机没玩过,所以总是连不完
^_^很多人都把资料锁进了note里,以后还怎么百度呢^_^