摘要:
https://github.com/jagt/clumsy 阅读全文
摘要:
https://assetstore.unity.com/packages/tools/version-control/unimerge-9733 阅读全文
摘要:
有点厉害,这个 https://github.com/handzlikchris/FastScriptReload 示例: https://immersivevrtools.com/Blog/how-to-build-unity-hot-reload-on-device 阅读全文
摘要:
https://github.com/XINCGer/UnityToolchainsTrick https://zhuanlan.zhihu.com/p/503154643 阅读全文
摘要:
冲击波特效 https://www.bilibili.com/video/BV1L341167Y4/?vd_source=106601ca71b1d910c1ac4aa2466b744c https://gamedevbill.com/shockwave-shader-graph/ 阅读全文
摘要:
很好用的插件 https://github.com/Cyanilux/ShaderGraphToPNG 阅读全文
摘要:
https://github.com/egametang/ET/blob/master/Book/6.1AI%E6%A1%86%E6%9E%B6.md 节点分为四大类型:动作、条件、复合、修饰 【Composites 复合类型节点:它的返回状态取决于它子节点的状态】 Selector节点:类似于 o 阅读全文
摘要:
using System; using System.Reflection; using UnityEngine; using UnityEditor; using UnityEngine.UIElements; [InitializeOnLoad] public static class CruT 阅读全文