03 2023 档案
摘要:冲击波特效 https://www.bilibili.com/video/BV1L341167Y4/?vd_source=106601ca71b1d910c1ac4aa2466b744c https://gamedevbill.com/shockwave-shader-graph/
阅读全文
摘要:很好用的插件 https://github.com/Cyanilux/ShaderGraphToPNG
阅读全文
摘要:https://github.com/egametang/ET/blob/master/Book/6.1AI%E6%A1%86%E6%9E%B6.md 节点分为四大类型:动作、条件、复合、修饰 【Composites 复合类型节点:它的返回状态取决于它子节点的状态】 Selector节点:类似于 o
阅读全文
摘要:using System; using System.Reflection; using UnityEngine; using UnityEditor; using UnityEngine.UIElements; [InitializeOnLoad] public static class CruT
阅读全文
摘要:这篇还可以 https://blog.csdn.net/dmk17771552304/article/details/121499476 using System.Linq; using UnityEngine; using UnityEditor.Experimental.GraphView; p
阅读全文
摘要:https://github.com/AykutSarac/jsoncrack.com https://jsoncrack.com/editor
阅读全文
摘要:using UnityEditor; using UnityEngine; public enum MyType { Dev, Master } public class TestCode : MonoBehaviour { public string testStr; public bool is
阅读全文
摘要:https://learngitbranching.js.org/
阅读全文